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From 2012-05-27 to 2012-06-09

2012-06-09

07:24 Doomsday Engine Bug #1054 (Closed): [Win XP] Jitter with sync in windowed mode
Running Dday in windowed mode, with vsync on, on Windows XP, causes the game to jitter and jerk repeatedly at regular... vermil

2012-06-08

08:55 Doomsday Engine Bug #1052: [Heretic] Torch artifact doesn't work properly
I have attached two images, one from 1.8.6 and another from the latest unstable build that shows how extreme the diff... vermil
05:18 Doomsday Engine Bug #1051: [Hexen] Crash with 3D models
Possible some of my addons files were corrupted. I downloaded files from topic and everything is ok now. Thanks for h... briannafixer
00:47 Doomsday Engine Bug #1053 (Closed): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
So I'm playing the first map, and for some reason the textures for transparent two sided walls are showing up as the ... direwolf95

2012-06-07

20:55 Doomsday Engine Bug #1052 (Closed): [Heretic] Torch artifact doesn't work properly
In Dday 1.9.8 Heretic's Torch artifact doesn't fully light the world up like it should; it only seems to slightly rai... vermil

2012-06-06

20:09 Doomsday Engine Bug #1051: [Hexen] Crash with 3D models
This might be related: http://dengine.net/forums/viewtopic.php?f=15&t=1076 skyjake
20:09 Doomsday Engine Bug #1051 (Closed): [Hexen] Crash with 3D models
Hi! When I launch hexen with 3d models it crashes on 1st level. Screen shot of mistake included.
Log:
Executable: D...
briannafixer

2012-06-05

03:30 Doomsday Engine Bug #1050 (Closed): [Chex] Menus use Doom's skill level names
When using chex.wad from the Chex Quest CD
if the chex.wad is used as an iWAD, the difficulty menu is displayed as t...
kevin122673

2012-05-29

19:46 Doomsday Engine Bug #1039: [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
Fixed for 1.9.9, appearing in today's build 542. skyjake

2012-05-28

17:04 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
What is the status of this, have all the issues raised in this report been addressed? danij
09:35 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
OK. You might also want to change the part:
else if (!QFile::exists(dir.path()))
dir.setPath("");
to something l...
alepulver
06:33 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Good point, I hadn't considered that absolutePath() will strip the extra slash.
Your proposed changes to CommandLi...
skyjake
06:13 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Re: ~ expansion
Suppose I am under /some/directory and I have ~/DOOM.WAD there (that's the file DOOM.WAD under a dir...
alepulver
04:41 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Re: ~ expansion
I'm not sure I follow, what is wrong with manually expanding it? Why does it fail? (example?)
R...
skyjake
04:20 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Well, you do have to worry if you're opening a file that starts with ~ (you'll expand it and fail). Not really a big ... alepulver
00:51 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Sorry, but we can't remove the manual ~ expansion. If Doomsday is launched via an IDE (e.g. Qt Creator) or when the o... skyjake
00:50 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
Patch to fix -iwad dir, and ignore ~/ (exp by shell)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/th...
alepulver
 

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