danij's activity
From 2012-05-11 to 2012-05-24
2012-05-21
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08:16 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
- - **status**: open --> closed
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07:26 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
- Re Issue 2:
I've just tried jdmu-all-remix-Sycraft-v4.pk3 also available from http://dengine.net/addons and it too a... -
03:36 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
- Re Issue 2:
I've just tried slide-doom2-sky1.pk3 available from http://dengine.net/addons and it appears to work fin... -
07:48 Doomsday Engine Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- - **status**: open --> closed
2012-05-18
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19:31 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
- You'll need to bear with me not being a Unix user, I'm interpreting as I go. I see what the issue is here, the shell ...
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18:26 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
- I guess that the reason you've had so much trouble with this is that you haven't yet tried to specify more than two a...
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17:11 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
- As I said, you need to escape paths for Doomsday also. It's been a while since I last used a Unix-based platform from...
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15:35 Doomsday Engine Bug #1038: [Unix] Locating resource files (wad/pk3)
- Paths with spaces work fine, you must enclose them in parenthesis so that the engine knows its one argument rather th...
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08:50 Doomsday Engine Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- I would guess this is related to the sharp event processing. Logically the modifier states should only change on shar...
2012-05-14
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16:33 Doomsday Engine Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok...
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