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danij's activity

From 2012-03-02 to 2012-03-15

2012-03-15

12:12 Doomsday Engine Revision b14fedaf (github): Homepage: Added FMOD Ex Audio Plugin badges to the Ubuntu downloads page
danij
12:09 Doomsday Engine Revision 8fe04c3d (github): Homepage|Build Repository: Use a non case sensitive comparison of package names
danij
09:38 Doomsday Engine Revision eee38bf8 (github): Homepage|Build Repository: Added package yield to the build event summary
danij
09:24 Doomsday Engine Revision d6db12b2 (github): Homepage|Build Repository: Added "Event" title to the event metadata when inspecting a build
danij
09:20 Doomsday Engine Revision 560140c5 (github): Homepage|Build Repository: Updated apidoc
danij
09:17 Doomsday Engine Revision c80c78f9 (github): Homepage|Build Repository: Add release type to the page title when inspecting a build
danij
09:08 Doomsday Engine Revision 8a971148 (github): Homepage|Build Repository: Added ReleaseType property records
danij
08:44 Doomsday Engine Revision 0bf23800 (github): Homepage: Use the code.iki.fi mirror for the library icons
danij
08:12 Doomsday Engine Revision b6d505fe (github): Homepage: Use GIF for the library icons
Using GIF with a custom color table allowed me to compress these down
to 1/10th of their original size.
danij
07:10 Doomsday Engine Revision 45616ac9 (github): Homepage|Build Repository|Fixed: Undefined variable warning (ContentInfo)
danij
07:02 Doomsday Engine Revision de621b83 (github): Homepage|Fixed: Default object from empty value warning (ContentInfo)
danij
06:02 Doomsday Engine Revision 3d2ada84 (github): Homepage|Build Repository: Removed colon from the Build stream navigation title
danij
05:57 Doomsday Engine Revision 77bcefe7 (github): Homepage|Fixed: Default object from empty value warning (ContentInfo)
danij
05:47 Doomsday Engine Revision 27b2bdab (github): Homepage: Updated Doomsday 1.9.7 source package download link
danij
05:30 Doomsday Engine Revision 693a42ca (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
05:29 Doomsday Engine Revision 7ff331e5 (github): Homepage|Build Repository: Reformatted the build event overview
This revised layout makes better use of screen real estate. danij

2012-03-14

13:56 Doomsday Engine Revision 89bca0ac (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:55 Doomsday Engine Revision a98a4cb8 (github): Homepage: Display a "...presently unavailable" status for a broken feed
danij
13:54 Doomsday Engine Revision a8a49409 (github): Homepage: Minor warning fixes
danij
13:49 Doomsday Engine Revision 3afd9728 (github): Homepage|Fixed: The error handler failed to catch E_USER_WARNINGs
danij
13:48 Doomsday Engine Revision 6f734c67 (github): Homepage|Fixed: Added missing script type on facebook's social bookmark button
danij
10:57 Doomsday Engine Revision c56240ad (github): BSP Builder|Refactor: Cleanup
danij
08:23 Doomsday Engine Revision 00a74fc7 (github): BSP Builder|Refactor: Renamed objects for clarity
danij
07:48 Doomsday Engine Revision 50791ddf (github): BSP Builder|Refactor: Round 1
danij
07:16 Doomsday Engine Revision e56574f3 (github): BSP Builder|Refactor: Transforming the implementation begins
danij

2012-03-13

15:21 Doomsday Engine Revision 3085f534 (github): Homepage|Build Repository: Enable content caching for JSON object graphs of packages
Caching this data on client side significantly improves page load
performance while also avoiding unnecessary work on...
danij
11:03 Doomsday Engine Revision bc332bd9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
11:02 Doomsday Engine Revision 7505838b (github): Homepage|Add-on Repository: Refer to the wiki for generic install instructions
danij
05:16 Doomsday Engine Revision 6c775a77 (github): Homepage|Added: Summarize the recent most active servers on the homepage
danij
03:56 Doomsday Engine Revision 1aca03af (github): Homepage|Build Repository: Renamed Package graph property download_uri as direct_download_uri
The old name is now reserved for use with the download redirection
URI used on the homepage itself.
danij
03:39 Doomsday Engine Revision bb2fe17a (github): Homepage: Use a stream read in ContentCache::retrieve()
Retrieving the contents of large files was generating warnings... danij
03:03 Doomsday Engine Revision 235c3f6d (github): Homepage|Fixed: Not all AbstractUnstablePackages have an associated BuildEvent
danij

2012-03-12

10:53 Doomsday Engine Revision e34bae2c (github): Documentation: Updated apidoc for SuperBlock
danij
10:52 Doomsday Engine Revision 26ad211d (github): SuperBlock|Refactor: Minor refactorings and cleanup
danij
09:00 Doomsday Engine Revision 52cfd3c9 (github): Merge commit 'remotes/origin/master' into map-hedgeds
danij
08:49 Doomsday Engine Revision 6bbf528c (github): There must be a loaded map in order to update it's surfaces
danij
08:43 Doomsday Engine Revision f24f8b6c (github): Refactor: Reworked BSP Builder's superblock_t; renamed to SuperBlock
The revised implementation is now hidden behind an opaque instance
pointer and the internal design is now closer to a...
danij
04:19 Doomsday Engine Revision be5b70b8 (github): Refactor: Replaced BspNode::bBox with AABoxf
danij
04:03 Doomsday Engine Revision feec15a3 (github): Refactor: Replaced bspnodedata_t::bBox with AABoxf
danij
03:38 Doomsday Engine Revision 2b6accd6 (github): Refactor: Replaced superblock_t::bbox with an AABox
danij
00:48 Doomsday Engine Revision f0898e26 (github): Merge commit 'remotes/origin/master' into map-hedgeds
danij
00:45 Doomsday Engine Revision fe103c98 (github): Cleaned up BSP node builder implementation
danij

2012-03-11

12:06 Doomsday Engine Revision 1e504b2f (github): Merge commit 'remotes/origin/master' into map-hedgeds
danij
12:02 Doomsday Engine Revision 762fb0e6 (github): Refactor|Sector: Removed redundant Sector member origin_t
Each Sector has a ddmobj_base_t used for orienting sounds in 3D. This
same origin is now also used for calculating th...
danij
11:03 Doomsday Engine Revision 35694bd9 (github): Cleanup
danij
10:32 Doomsday Engine Revision d77ed68b (github): Refactor: Relocated R_IsSkySurface() to Surface
Renamed as Surface_IsSkyMasked() danij
10:14 Doomsday Engine Revision 95ff4a75 (github): Refactor: Relocated R_GetSectorForOrigin() to GameMap
Renamed as GameMap_SectorByOrigin danij
08:13 Doomsday Engine Revision e177dde2 (github): Cleaned up edit_map.c
danij
05:52 Doomsday Engine Revision b105c28a (github): Merge branch 'master' into map-hedgeds
danij
05:37 Doomsday Engine Revision 312a2ec9 (github): Blockmap: Updated debug visual accordingly to recent refactorings
danij
05:34 Doomsday Engine Revision 7d4fef38 (github): Blockmap|Added: Maintain a running total of the number of objects per cell
Also added an accessor function for getting an immutable pointer to
the underlying Gridmap for use with the blockmap ...
danij
02:43 Doomsday Engine Revision a72f302a (github): GameMap|Blockmap|Gridmap|Refactor: Enforce data hiding - GameMap's use of Blockmap is now invisible
danij
00:29 Doomsday Engine Revision 0ea1e508 (github): Various minor refactorings of Gridmap
Also, further updated the apidoc. danij

2012-03-10

23:52 Doomsday Engine Revision 2fb7d0de (github): Documentation|Gridmap: Updated apidoc for Gridmap implementation
danij
23:44 Doomsday Engine Revision 4c8f9bd0 (github): Refactor|Blockmap: Made const various Blockmap function arguments
danij
23:39 Doomsday Engine Revision ec79a144 (github): Refactor: Renamed m_gridmap.c/h to gridmap.c/h respectively
danij
23:33 Doomsday Engine Revision 974ed3d3 (github): Documentation|Gridmap: Updated apidoc for Gridmap
danij
12:56 Doomsday Engine Revision e9325cdd (github): Merge branch 'master' into map-hedgeds
Conflicts:
doomsday/engine/engine.pro
danij
12:53 Doomsday Engine Revision 490d6172 (github): Cleanup
danij
12:30 Doomsday Engine Revision 8c135dc1 (github): Cleanup
danij
11:36 Doomsday Engine Revision 214cd7b7 (github): Refactor: Replaced Sector::bbox with an AABoxf
Also relocated various related utility functions into Sector. danij
10:10 Doomsday Engine Revision ecbee95e (github): Cleanup
danij
10:00 Doomsday Engine Revision 38364369 (github): Refactor: Relocated various utility functions to BspLeaf
Also cleaned up edit_map.c somewhat. danij
09:01 Doomsday Engine Revision f099f09e (github): Refactor: Renamed S_DetermineSubsecsAffectingSectorReverb()
danij
08:56 Doomsday Engine Revision 80a6cde9 (github): GameMap|Refactor: Relocated skyfix state into GameMap
danij
07:33 Doomsday Engine Revision 828b2959 (github): Refactor: Relocated various utility functions to LineDef
danij
06:37 Doomsday Engine Revision 877caeb0 (github): Documentation: Updated apidoc for the core map data objects
danij
05:34 Doomsday Engine Revision b89f8439 (github): Refactor: Renamed p_surface.c/h to surface.c/h respectively
danij
05:29 Doomsday Engine Revision 0ec71b5f (github): Refactor: Renamed surface_t as Surface
danij
05:23 Doomsday Engine Revision 752cb4f3 (github): Refactor: Renamed p_seg.c/h as hedge.c/h respectively
danij
05:09 Doomsday Engine Revision 179cf8ce (github): Refactor: Renamed p_plane.c/h as plane.c/h respectively
danij
05:05 Doomsday Engine Revision a039292c (github): Refactor: Renamed plane_t as Plane
danij
04:55 Doomsday Engine Revision 98591f2b (github): Refactor: Renamed p_vertex.c/h as vertex.c/h respectively
danij
04:52 Doomsday Engine Revision d31aa4b0 (github): Refactor: Renamed vertex_t as Vertex
danij
04:45 Doomsday Engine Revision 84c1280b (github): Refactor: Renamed p_polyobj.h as p_polyobjs.h
danij
04:42 Doomsday Engine Revision dc80e83d (github): Cleanup: Split polyobj implementation between polyobj.c and p_polyobjs.c
Object level functionality is now in polyobj.c
API level functionality is now in p_polyobjs.c
danij
04:06 Doomsday Engine Revision 4444e934 (github): Refactor: Renamed p_polyob.c/h to polyobj.c/h respectively
danij
03:56 Doomsday Engine Revision 20653825 (github): Refactor: Renamed polyobj_t as Polyobj
danij
03:48 Doomsday Engine Revision daf2d23a (github): Refactor: Renamed p_sector.c/h as sector.c/h respectively
danij
03:44 Doomsday Engine Revision a57a3360 (github): Refactor: Renamed sector_t as Sector
danij
03:22 Doomsday Engine Revision d645ce7b (github): Refactor: Renamed p_sidedef.c/h as sidedef.c/h respectively
danij
03:19 Doomsday Engine Revision 32b59c4b (github): Refactor: Renamed sidedef_t as SideDef
danij
03:11 Doomsday Engine Revision 755e941d (github): Refactor: Renamed p_linedef.c/h as linedef.c/h respectively
danij
03:07 Doomsday Engine Revision 61e69f1f (github): Refactor: Renamed linedef_t as LineDef
danij
02:44 Doomsday Engine Revision fe92ebe4 (github): Refactor: Renamed p_subsector.c/h to bspleaf.c/h respectively
danij
02:31 Doomsday Engine Revision 670854c4 (github): Refactor: Renamed subsector_t as BspLeaf
danij
00:55 Doomsday Engine Revision fa77ecf7 (github): Refactor: Renamed node_t as BspNode
danij
00:29 Doomsday Engine Revision f414552c (github): Refactor: Removed global plane list pointers
Added accessor methods to GameMap for retrieving the lists. danij
00:02 Doomsday Engine Revision bef21dab (github): Refactor: Removed global surface list pointers
Added accessor methods to GameMap for retrieving the lists. danij

2012-03-09

07:27 Doomsday Engine Revision a3961262 (github): Generators: Minor refactorings and updated apidoc
danij
06:58 Doomsday Engine Revision 4577ad0c (github): Refactor: Moved particle generators to a new class named Generators
Generators comprises the underlying ptcgen_t collection and all support
structures and logics for bookkeeping purpose...
danij

2012-03-08

21:39 Doomsday Engine Revision 240e57f6 (github): Refactor: Inversed logic of generator iterators (0=continue)
Most other object iterators now use the constant value zero to signal
continuation.
danij
21:27 Doomsday Engine Revision a74f0cee (github): Documentation: Updated apidoc for (particle) generators
danij

2012-03-07

19:37 Doomsday Engine Revision 85ab13ae (github): Refactor: Moved the global gravity multiplier into GameMap
danij
19:04 Doomsday Engine Revision 49c56e7d (github): Cleaned up p_data.c
danij
18:30 Doomsday Engine Revision 9afd16e1 (github): Cleaned up bias light editor implementation
danij
18:16 Doomsday Engine Revision 9c39eae2 (github): Cleanup: Removed the old material dictionary stuff from dam_file.c
We'll use MaterialArchive's own serialization mechanism instead. danij
17:59 Doomsday Engine Revision 78b84e70 (github): Refactor: Enforce data hiding - Blockmap usage hidden within GameMap
danij
17:02 Doomsday Engine Revision ed643166 (github): Cleanup: Dumped the sideOwners lookup table
SideDef now stores a pointer to it's owning LineDef so there is no
need to duplicate this information.
danij
16:51 Doomsday Engine Revision 929ef009 (github): Refactor: Moved sector and sidedef origins to members of Sector and SideDef
Also fixed a bug with polyobjects in that the sidedef origins were
not being updated after a polyobject has moved (re...
danij
16:01 Doomsday Engine Revision 20c63f32 (github): Refactor: Moved client-side active plane and polyobj movers to GameMap
danij
01:16 Doomsday Engine Revision 44c2a1c4 (github): Refactor: Moved the ClMobj hash into GameMap
danij

2012-03-06

19:39 Doomsday Engine Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
danij
05:15 Doomsday Engine Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
danij
04:51 Doomsday Engine Revision a149d0c5 (github): Homepage: Improved package download pages
jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
danij

2012-03-05

06:18 Doomsday Engine Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
Also moved most of the remaining map data object iterator functions. danij

2012-03-04

18:49 Doomsday Engine Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
danij
16:30 Doomsday Engine Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
danij
09:35 Doomsday Engine Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok...
danij
08:16 Doomsday Engine Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
danij
07:45 Doomsday Engine Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
danij
07:36 Doomsday Engine Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
danij
07:31 Doomsday Engine Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
danij
07:27 Doomsday Engine Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
danij
07:18 Doomsday Engine Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
danij
07:16 Doomsday Engine Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
danij
07:10 Doomsday Engine Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
danij
06:17 Doomsday Engine Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
danij
01:53 Doomsday Engine Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
danij
01:18 Doomsday Engine Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
danij
01:17 Doomsday Engine Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
danij
01:17 Doomsday Engine Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
Replaced the various global variables such as numVertices with calls
to appropriate GameMap function.
danij
01:17 Doomsday Engine Revision baca7564 (github): GameMap: Added functions for querying data object counts
danij
01:16 Doomsday Engine Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf...
danij
01:16 Doomsday Engine Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
danij
01:16 Doomsday Engine Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
Its too early to be thinking about multiple concurrent maps... danij
01:15 Doomsday Engine Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
danij
01:15 Doomsday Engine Revision 2232de4c (github): Refactor: Moved various functions to GameMap
danij
01:15 Doomsday Engine Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
danij
01:14 Doomsday Engine Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
danij
01:14 Doomsday Engine Revision b0c0bc2b (github): Cleaned up subsector tessellator.
danij
01:13 Doomsday Engine Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
danij

2012-03-03

04:12 Doomsday Engine Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
The segs are now only used for rendering purposes. danij

2012-03-02

05:43 Doomsday Engine Revision 7d38dd85 (github): Updated mapdata.hs
danij
05:36 Doomsday Engine Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
danij
05:08 Doomsday Engine Revision a2fc65f5 (github): Cleanup
danij
03:42 Doomsday Engine Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
danij
02:09 Doomsday Engine Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
danij
 

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