danij's activity
From 2012-03-02 to 2012-03-15
2012-03-15
-
12:12 Doomsday Engine Revision b14fedaf (github): Homepage: Added FMOD Ex Audio Plugin badges to the Ubuntu downloads page
-
12:09 Doomsday Engine Revision 8fe04c3d (github): Homepage|Build Repository: Use a non case sensitive comparison of package names
-
09:38 Doomsday Engine Revision eee38bf8 (github): Homepage|Build Repository: Added package yield to the build event summary
-
09:24 Doomsday Engine Revision d6db12b2 (github): Homepage|Build Repository: Added "Event" title to the event metadata when inspecting a build
-
09:20 Doomsday Engine Revision 560140c5 (github): Homepage|Build Repository: Updated apidoc
-
09:17 Doomsday Engine Revision c80c78f9 (github): Homepage|Build Repository: Add release type to the page title when inspecting a build
-
09:08 Doomsday Engine Revision 8a971148 (github): Homepage|Build Repository: Added ReleaseType property records
-
08:44 Doomsday Engine Revision 0bf23800 (github): Homepage: Use the code.iki.fi mirror for the library icons
-
08:12 Doomsday Engine Revision b6d505fe (github): Homepage: Use GIF for the library icons
- Using GIF with a custom color table allowed me to compress these down
to 1/10th of their original size. -
07:10 Doomsday Engine Revision 45616ac9 (github): Homepage|Build Repository|Fixed: Undefined variable warning (ContentInfo)
-
07:02 Doomsday Engine Revision de621b83 (github): Homepage|Fixed: Default object from empty value warning (ContentInfo)
-
06:02 Doomsday Engine Revision 3d2ada84 (github): Homepage|Build Repository: Removed colon from the Build stream navigation title
-
05:57 Doomsday Engine Revision 77bcefe7 (github): Homepage|Fixed: Default object from empty value warning (ContentInfo)
-
05:47 Doomsday Engine Revision 27b2bdab (github): Homepage: Updated Doomsday 1.9.7 source package download link
-
05:30 Doomsday Engine Revision 693a42ca (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
05:29 Doomsday Engine Revision 7ff331e5 (github): Homepage|Build Repository: Reformatted the build event overview
- This revised layout makes better use of screen real estate.
2012-03-14
-
13:56 Doomsday Engine Revision 89bca0ac (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
13:55 Doomsday Engine Revision a98a4cb8 (github): Homepage: Display a "...presently unavailable" status for a broken feed
-
13:54 Doomsday Engine Revision a8a49409 (github): Homepage: Minor warning fixes
-
13:49 Doomsday Engine Revision 3afd9728 (github): Homepage|Fixed: The error handler failed to catch E_USER_WARNINGs
-
13:48 Doomsday Engine Revision 6f734c67 (github): Homepage|Fixed: Added missing script type on facebook's social bookmark button
-
10:57 Doomsday Engine Revision c56240ad (github): BSP Builder|Refactor: Cleanup
-
08:23 Doomsday Engine Revision 00a74fc7 (github): BSP Builder|Refactor: Renamed objects for clarity
-
07:48 Doomsday Engine Revision 50791ddf (github): BSP Builder|Refactor: Round 1
-
07:16 Doomsday Engine Revision e56574f3 (github): BSP Builder|Refactor: Transforming the implementation begins
2012-03-13
-
15:21 Doomsday Engine Revision 3085f534 (github): Homepage|Build Repository: Enable content caching for JSON object graphs of packages
- Caching this data on client side significantly improves page load
performance while also avoiding unnecessary work on... -
11:03 Doomsday Engine Revision bc332bd9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
11:02 Doomsday Engine Revision 7505838b (github): Homepage|Add-on Repository: Refer to the wiki for generic install instructions
-
05:16 Doomsday Engine Revision 6c775a77 (github): Homepage|Added: Summarize the recent most active servers on the homepage
-
03:56 Doomsday Engine Revision 1aca03af (github): Homepage|Build Repository: Renamed Package graph property download_uri as direct_download_uri
- The old name is now reserved for use with the download redirection
URI used on the homepage itself. -
03:39 Doomsday Engine Revision bb2fe17a (github): Homepage: Use a stream read in ContentCache::retrieve()
- Retrieving the contents of large files was generating warnings...
-
03:03 Doomsday Engine Revision 235c3f6d (github): Homepage|Fixed: Not all AbstractUnstablePackages have an associated BuildEvent
2012-03-12
-
10:53 Doomsday Engine Revision e34bae2c (github): Documentation: Updated apidoc for SuperBlock
-
10:52 Doomsday Engine Revision 26ad211d (github): SuperBlock|Refactor: Minor refactorings and cleanup
-
09:00 Doomsday Engine Revision 52cfd3c9 (github): Merge commit 'remotes/origin/master' into map-hedgeds
-
08:49 Doomsday Engine Revision 6bbf528c (github): There must be a loaded map in order to update it's surfaces
-
08:43 Doomsday Engine Revision f24f8b6c (github): Refactor: Reworked BSP Builder's superblock_t; renamed to SuperBlock
- The revised implementation is now hidden behind an opaque instance
pointer and the internal design is now closer to a... -
04:19 Doomsday Engine Revision be5b70b8 (github): Refactor: Replaced BspNode::bBox with AABoxf
-
04:03 Doomsday Engine Revision feec15a3 (github): Refactor: Replaced bspnodedata_t::bBox with AABoxf
-
03:38 Doomsday Engine Revision 2b6accd6 (github): Refactor: Replaced superblock_t::bbox with an AABox
-
00:48 Doomsday Engine Revision f0898e26 (github): Merge commit 'remotes/origin/master' into map-hedgeds
-
00:45 Doomsday Engine Revision fe103c98 (github): Cleaned up BSP node builder implementation
2012-03-11
-
12:06 Doomsday Engine Revision 1e504b2f (github): Merge commit 'remotes/origin/master' into map-hedgeds
-
12:02 Doomsday Engine Revision 762fb0e6 (github): Refactor|Sector: Removed redundant Sector member origin_t
- Each Sector has a ddmobj_base_t used for orienting sounds in 3D. This
same origin is now also used for calculating th... -
11:03 Doomsday Engine Revision 35694bd9 (github): Cleanup
-
10:32 Doomsday Engine Revision d77ed68b (github): Refactor: Relocated R_IsSkySurface() to Surface
- Renamed as Surface_IsSkyMasked()
-
10:14 Doomsday Engine Revision 95ff4a75 (github): Refactor: Relocated R_GetSectorForOrigin() to GameMap
- Renamed as GameMap_SectorByOrigin
-
08:13 Doomsday Engine Revision e177dde2 (github): Cleaned up edit_map.c
-
05:52 Doomsday Engine Revision b105c28a (github): Merge branch 'master' into map-hedgeds
-
05:37 Doomsday Engine Revision 312a2ec9 (github): Blockmap: Updated debug visual accordingly to recent refactorings
-
05:34 Doomsday Engine Revision 7d4fef38 (github): Blockmap|Added: Maintain a running total of the number of objects per cell
- Also added an accessor function for getting an immutable pointer to
the underlying Gridmap for use with the blockmap ... -
02:43 Doomsday Engine Revision a72f302a (github): GameMap|Blockmap|Gridmap|Refactor: Enforce data hiding - GameMap's use of Blockmap is now invisible
-
00:29 Doomsday Engine Revision 0ea1e508 (github): Various minor refactorings of Gridmap
- Also, further updated the apidoc.
2012-03-10
-
23:52 Doomsday Engine Revision 2fb7d0de (github): Documentation|Gridmap: Updated apidoc for Gridmap implementation
-
23:44 Doomsday Engine Revision 4c8f9bd0 (github): Refactor|Blockmap: Made const various Blockmap function arguments
-
23:39 Doomsday Engine Revision ec79a144 (github): Refactor: Renamed m_gridmap.c/h to gridmap.c/h respectively
-
23:33 Doomsday Engine Revision 974ed3d3 (github): Documentation|Gridmap: Updated apidoc for Gridmap
-
12:56 Doomsday Engine Revision e9325cdd (github): Merge branch 'master' into map-hedgeds
- Conflicts:
doomsday/engine/engine.pro -
12:53 Doomsday Engine Revision 490d6172 (github): Cleanup
-
12:30 Doomsday Engine Revision 8c135dc1 (github): Cleanup
-
11:36 Doomsday Engine Revision 214cd7b7 (github): Refactor: Replaced Sector::bbox with an AABoxf
- Also relocated various related utility functions into Sector.
-
10:10 Doomsday Engine Revision ecbee95e (github): Cleanup
-
10:00 Doomsday Engine Revision 38364369 (github): Refactor: Relocated various utility functions to BspLeaf
- Also cleaned up edit_map.c somewhat.
-
09:01 Doomsday Engine Revision f099f09e (github): Refactor: Renamed S_DetermineSubsecsAffectingSectorReverb()
-
08:56 Doomsday Engine Revision 80a6cde9 (github): GameMap|Refactor: Relocated skyfix state into GameMap
-
07:33 Doomsday Engine Revision 828b2959 (github): Refactor: Relocated various utility functions to LineDef
-
06:37 Doomsday Engine Revision 877caeb0 (github): Documentation: Updated apidoc for the core map data objects
-
05:34 Doomsday Engine Revision b89f8439 (github): Refactor: Renamed p_surface.c/h to surface.c/h respectively
-
05:29 Doomsday Engine Revision 0ec71b5f (github): Refactor: Renamed surface_t as Surface
-
05:23 Doomsday Engine Revision 752cb4f3 (github): Refactor: Renamed p_seg.c/h as hedge.c/h respectively
-
05:09 Doomsday Engine Revision 179cf8ce (github): Refactor: Renamed p_plane.c/h as plane.c/h respectively
-
05:05 Doomsday Engine Revision a039292c (github): Refactor: Renamed plane_t as Plane
-
04:55 Doomsday Engine Revision 98591f2b (github): Refactor: Renamed p_vertex.c/h as vertex.c/h respectively
-
04:52 Doomsday Engine Revision d31aa4b0 (github): Refactor: Renamed vertex_t as Vertex
-
04:45 Doomsday Engine Revision 84c1280b (github): Refactor: Renamed p_polyobj.h as p_polyobjs.h
-
04:42 Doomsday Engine Revision dc80e83d (github): Cleanup: Split polyobj implementation between polyobj.c and p_polyobjs.c
- Object level functionality is now in polyobj.c
API level functionality is now in p_polyobjs.c -
04:06 Doomsday Engine Revision 4444e934 (github): Refactor: Renamed p_polyob.c/h to polyobj.c/h respectively
-
03:56 Doomsday Engine Revision 20653825 (github): Refactor: Renamed polyobj_t as Polyobj
-
03:48 Doomsday Engine Revision daf2d23a (github): Refactor: Renamed p_sector.c/h as sector.c/h respectively
-
03:44 Doomsday Engine Revision a57a3360 (github): Refactor: Renamed sector_t as Sector
-
03:22 Doomsday Engine Revision d645ce7b (github): Refactor: Renamed p_sidedef.c/h as sidedef.c/h respectively
-
03:19 Doomsday Engine Revision 32b59c4b (github): Refactor: Renamed sidedef_t as SideDef
-
03:11 Doomsday Engine Revision 755e941d (github): Refactor: Renamed p_linedef.c/h as linedef.c/h respectively
-
03:07 Doomsday Engine Revision 61e69f1f (github): Refactor: Renamed linedef_t as LineDef
-
02:44 Doomsday Engine Revision fe92ebe4 (github): Refactor: Renamed p_subsector.c/h to bspleaf.c/h respectively
-
02:31 Doomsday Engine Revision 670854c4 (github): Refactor: Renamed subsector_t as BspLeaf
-
00:55 Doomsday Engine Revision fa77ecf7 (github): Refactor: Renamed node_t as BspNode
-
00:29 Doomsday Engine Revision f414552c (github): Refactor: Removed global plane list pointers
- Added accessor methods to GameMap for retrieving the lists.
-
00:02 Doomsday Engine Revision bef21dab (github): Refactor: Removed global surface list pointers
- Added accessor methods to GameMap for retrieving the lists.
2012-03-09
-
07:27 Doomsday Engine Revision a3961262 (github): Generators: Minor refactorings and updated apidoc
-
06:58 Doomsday Engine Revision 4577ad0c (github): Refactor: Moved particle generators to a new class named Generators
- Generators comprises the underlying ptcgen_t collection and all support
structures and logics for bookkeeping purpose...
2012-03-08
-
21:39 Doomsday Engine Revision 240e57f6 (github): Refactor: Inversed logic of generator iterators (0=continue)
- Most other object iterators now use the constant value zero to signal
continuation. -
21:27 Doomsday Engine Revision a74f0cee (github): Documentation: Updated apidoc for (particle) generators
2012-03-07
-
19:37 Doomsday Engine Revision 85ab13ae (github): Refactor: Moved the global gravity multiplier into GameMap
-
19:04 Doomsday Engine Revision 49c56e7d (github): Cleaned up p_data.c
-
18:30 Doomsday Engine Revision 9afd16e1 (github): Cleaned up bias light editor implementation
-
18:16 Doomsday Engine Revision 9c39eae2 (github): Cleanup: Removed the old material dictionary stuff from dam_file.c
- We'll use MaterialArchive's own serialization mechanism instead.
-
17:59 Doomsday Engine Revision 78b84e70 (github): Refactor: Enforce data hiding - Blockmap usage hidden within GameMap
-
17:02 Doomsday Engine Revision ed643166 (github): Cleanup: Dumped the sideOwners lookup table
- SideDef now stores a pointer to it's owning LineDef so there is no
need to duplicate this information. -
16:51 Doomsday Engine Revision 929ef009 (github): Refactor: Moved sector and sidedef origins to members of Sector and SideDef
- Also fixed a bug with polyobjects in that the sidedef origins were
not being updated after a polyobject has moved (re... -
16:01 Doomsday Engine Revision 20c63f32 (github): Refactor: Moved client-side active plane and polyobj movers to GameMap
-
01:16 Doomsday Engine Revision 44c2a1c4 (github): Refactor: Moved the ClMobj hash into GameMap
2012-03-06
-
19:39 Doomsday Engine Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
-
05:15 Doomsday Engine Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
-
04:51 Doomsday Engine Revision a149d0c5 (github): Homepage: Improved package download pages
- jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
2012-03-05
-
06:18 Doomsday Engine Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
- Also moved most of the remaining map data object iterator functions.
2012-03-04
-
18:49 Doomsday Engine Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
-
16:30 Doomsday Engine Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
-
09:35 Doomsday Engine Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
- Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok... -
08:16 Doomsday Engine Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
-
07:45 Doomsday Engine Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
-
07:36 Doomsday Engine Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
-
07:31 Doomsday Engine Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
-
07:27 Doomsday Engine Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
-
07:18 Doomsday Engine Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
-
07:16 Doomsday Engine Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
-
07:10 Doomsday Engine Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
-
06:17 Doomsday Engine Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
-
01:53 Doomsday Engine Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
-
01:18 Doomsday Engine Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
-
01:17 Doomsday Engine Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
-
01:17 Doomsday Engine Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
- Replaced the various global variables such as numVertices with calls
to appropriate GameMap function. -
01:17 Doomsday Engine Revision baca7564 (github): GameMap: Added functions for querying data object counts
-
01:16 Doomsday Engine Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
- All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf... -
01:16 Doomsday Engine Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
-
01:16 Doomsday Engine Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
- Its too early to be thinking about multiple concurrent maps...
-
01:15 Doomsday Engine Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
-
01:15 Doomsday Engine Revision 2232de4c (github): Refactor: Moved various functions to GameMap
-
01:15 Doomsday Engine Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
-
01:14 Doomsday Engine Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
-
01:14 Doomsday Engine Revision b0c0bc2b (github): Cleaned up subsector tessellator.
-
01:13 Doomsday Engine Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
2012-03-03
-
04:12 Doomsday Engine Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
- The segs are now only used for rendering purposes.
2012-03-02
-
05:43 Doomsday Engine Revision 7d38dd85 (github): Updated mapdata.hs
-
05:36 Doomsday Engine Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
-
05:08 Doomsday Engine Revision a2fc65f5 (github): Cleanup
-
03:42 Doomsday Engine Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
-
02:09 Doomsday Engine Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
Also available in: Atom