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danij's activity

From 2012-02-03 to 2012-02-16

2012-02-16

07:21 Doomsday Engine Revision 17d4e7ee (github): Homepage|Build Repository: Serve JSON with the correct MIME type
Ensure JSON graphs for the Package objects are served with the
correct MIME type for JSON as specified by RFC4627.
danij
07:05 Doomsday Engine Revision ed164458 (github): Homepage|Cleanup: Removed obsolete comment
danij
07:01 Doomsday Engine Revision 1cab9055 (github): Homepage|Build Repository: Include build date (if known) in the JSON data
danij
06:10 Doomsday Engine Revision 043bb6cf (github): Homepage|Build Repository: Store JSON object graphs in the data cache
There is no need to rebuild JSON data each time it is requested, so
build it once when it is first needed and cache t...
danij
05:05 Doomsday Engine Revision b7aa9181 (github): Homepage|Build Repository: Use the symbolic platform name in the package JSON object graph
danij
03:59 Doomsday Engine Revision 38f98a7f (github): Homepage|Build repository: Added JSON format reponse for "which package" queries
The build repository is now able to answer the question "Which is the
latest version of Doomsday for my configuration...
danij
00:16 Doomsday Engine Revision 2a7dfec4 (github): Homepage|Build Repository: Always consider a build failure a major issue
danij
00:07 Doomsday Engine Revision 68587a41 (github): Homepage|Build Repository: Only include downloadable packages in latest package listings
danij

2012-02-15

20:33 Doomsday Engine Revision 928f558d (github): Homepage|Build Repository: Symbolic "lastest package" URIs only resolve to downloadable packages
danij
20:26 Doomsday Engine Revision b747291f (github): Homepage|Build Repository: Do not output a download link for packages with no URI
The Package summary for a specific build should not generate a link
for builds which have not yielded a binary (thus ...
danij
20:08 Doomsday Engine Revision 90a229df (github): Homepage|Build Repository: When generating a download badge exclude the link if we have no URI.
danij
19:57 Doomsday Engine Revision 7c0b3af3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:56 Doomsday Engine Revision 632cb67e (github): Homepage|Build Repository: Determine the number of installables
A build may not yield an installable package so now we must count
the number of non zero-length download URIs...
danij
09:53 Doomsday Engine Revision 428d3e49 (github): Chex Quest: Added default Texture Environment definitions
Merged Vermil's patch which adds Texture Environment info for most
(if not all) Textures class Materials in the game ...
danij
08:42 Doomsday Engine Revision 0225d11a (github): libdoom: Moved material environment defs into a new file
danij
08:36 Doomsday Engine Revision 1d0ca586 (github): libdoom: Renamed audio.ded as sounds.ded
danij
07:58 Doomsday Engine Revision e878de39 (github): HacX|Fixed: Password game object was broken
Make use of the State 'Mods' directive to modify the original game
definitions instead of replacing them (for the pur...
danij
07:45 Doomsday Engine Revision 7edf0d64 (github): Ded Reader|Added: State defs now support the Mods directive
The 'Mods' directive allows the properties of an existing definition
to be modified instead of creating a new one. Th...
danij
05:00 Doomsday Engine Revision c1b02da1 (github): Deh Read|Fixed: Disallow changing Texts which define the user interface
Text strings like "Quicksave over your game named <name>?" should not
be modified by .deh patches. Such texts define ...
danij
04:08 Doomsday Engine Revision 18cdc1a8 (github): Doom|Interlude|Fixed: Entering <mapname> title was only displayed in DOOM
danij
02:33 Doomsday Engine Revision 5344cc62 (github): All Games|Fixed: A_Lower action could result in an undefined state
Attempting to use the A_Lower action to forcibly lower the weapon
during e.g., the weapon ready state sequence, resul...
danij

2012-02-14

11:16 Doomsday Engine Revision 04e3caed (github): Added virtual input device state visuals for debugging controls
Presently these visuals are only available in _DEBUG builds. Enable
them using the following cvars:
rend-dev-input-j...
danij
10:17 Doomsday Engine Revision 8315b37d (github): Map Renderer|Fixed: Segs with zero-height back sectors did not always clip geometry
danij
10:07 Doomsday Engine Revision 2467ba30 (github): Added cvar "rend-dev-fakeradio-update" for debugging purposes
Disabling this cvar will pause updating of the fakeradio shadow edge
data. Shadows will still be drawn but using old ...
danij

2012-02-13

09:42 Doomsday Engine Revision 9e3e14f7 (github): Scoreboard|Fixed: Resolved all alignment issues
However the map metadata bar may still extend off the right edge of
the table. We could use a scissor and/or mask and...
danij
07:40 Doomsday Engine Revision ff34e0f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
07:37 Doomsday Engine Revision b162493f (github): libcommon|HUD|Fixed: Font renderer attribute state mismanagement
Manifested the symptom of Heretic's player message log being drawn
with the tracking property set according to that o...
danij
07:17 Doomsday Engine Revision f6474133 (github): Fixed|InFine: Missing enemies during the end of game cast call
danij
07:06 Doomsday Engine Revision f8398384 (github): Console|Fixed: Math operator keys on the keyboard numpad now work
danij
07:00 Doomsday Engine Revision a06338d9 (github): UI: Interpret enter on the keyboard numpad in the same way as return
danij
06:59 Doomsday Engine Revision bf61ec7c (github): Console: Interpret enter on the keyboard numpad in the same way as return
danij
06:56 Doomsday Engine Revision 4bd2e6f2 (github): Win32|Input|Fixed: Left control interpreted as sqbracketright
danij
06:53 Doomsday Engine Revision f085f370 (github): Input|Added: Support enter and divide keys on the keyboard numpad
danij

2012-02-12

15:57 Doomsday Engine Revision bd928a65 (github): Font Renderer: Allow passing a NULL origin offset to FR_DrawText()
In this case the offset is now initialized to [x:0, y:0]. danij
15:55 Doomsday Engine Revision 6e7073bb (github): Font Renderer: Increased attribute stack depth to eight
danij
15:54 Doomsday Engine Revision 47c372d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:53 Doomsday Engine Revision 9e2c6e01 (github): Font Renderer|Fixed: Attribute stack depth push was off-by-one
This allowed the attribute stack to be pushed deeper than the stack
supported, resulting in subsequent stack writes t...
danij
13:34 Doomsday Engine Revision bd19127c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:33 Doomsday Engine Revision 85dd9c5f (github): Console Renderer|Fixed: Font renderer attribute stack was not pushed
danij

2012-02-11

13:23 Doomsday Engine Revision ef9fc129 (github): SVG|Refactor: Represent lines as a linked list of points
Also allocate all points for an SVG as a continuous region of memory. danij
12:08 Doomsday Engine Revision 218a10a2 (github): Documentation: Updated engine/portable/include/svg.h
danij
11:38 Doomsday Engine Revision afbf1fad (github): Output "Warning:" prefixed to several log messages for consistency
* Unknown flag in DED
* Unknown State in Light definition
* Missing/unknown material Uri
danij
11:25 Doomsday Engine Revision 111ca08b (github): Fixed: Printing the status of game resources was broken
danij

2012-02-10

14:50 Doomsday Engine Revision 0ace5a72 (github): Fixed: Failed locating game definition file during startup
Required DED resources are not yet marked "found" by the startup
resource validator to allow them to be loaded from v...
danij
11:21 Doomsday Engine Revision bc0a8657 (github): Homepage|Cleanup: Removed obsolete comment in buildrepository.php
danij
11:16 Doomsday Engine Revision 153b4144 (github): Homepage|Build Repository|Fixed: Autoselect the "Doomsday" package if none specified
Fixes the issue of the symbolic links to latest unstable Ubuntu packs
directing to the downloads for the FMOD plugin ...
danij
07:12 Doomsday Engine Revision 22b13426 (github): Filesys|Fixed: Do not assume a resource is found until it is validated
Previously it was possible to use a dummy file with the same name as
that of a Package resource required for startup,...
danij
03:57 Doomsday Engine Revision 98b889e2 (github): FileDirectory|Fixed: SPF_NO_DESCEND not respected when searching local file system
This flag decides whether a file system search should descend into
a subdirectory when collating paths. This behavior...
danij
01:52 Doomsday Engine Revision ee79f3da (github): FileDirectory: Further refactoring toward relocating the descend logic
danij
00:57 Doomsday Engine Revision c5fce9f9 (github): Game Menu|Fixed: Buttons do not reflect the current state of their cvars
danij

2012-02-09

23:23 Doomsday Engine Revision 719c4093 (github): Fixed: Use the correct type size with Svg_FromDef()
danij
23:15 Doomsday Engine Revision aedfaf8b (github): Fixed: Use the correct type size with Svg_FromDef()
danij
12:42 Doomsday Engine Revision 2397b587 (github): Fixed typo in Svg_FromDef()
danij
12:40 Doomsday Engine Revision f7cd6dea (github): Documentation: Updated svg.c
danij
12:11 Doomsday Engine Revision 243bbfc0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
12:10 Doomsday Engine Revision 044ce998 (github): SVG Renderer|Added: Support for line strips and loops
An SVG line may now contain any number of points. GL-primitive type
is determined automatically. If the final point's...
danij
04:47 Doomsday Engine Revision 2e29058c (github): Automap: Use smoothed angles when drawing Things
danij
04:05 Doomsday Engine Revision 8aab757e (github): Added: Log missing model skins when the model is loaded
danij
04:03 Doomsday Engine Revision 41dcbd33 (github): Model Renderer: Ensure texture specs used during precache are those used for render
Also precache shiny skins. danij
04:02 Doomsday Engine Revision 4c599665 (github): GL: General cleanup of model management
danij
00:59 Doomsday Engine Revision 41bcd8b9 (github): Fixed: Typo in printf format string Uri_Print()
danij

2012-02-08

04:51 Doomsday Engine Revision 98b2fcb6 (github): Model Renderer|Fixed: Dynamically enlarge vertex buffers to accommodate model vertices
Previously Doomsday used fixed-size vertex buffers (and normals,
etc...) while rendering models. However, as there no...
danij
01:01 Doomsday Engine Revision cb4d44e1 (github): Keep the highest ordinal tally in-line with the list of exports
danij
00:56 Doomsday Engine Revision e9e17490 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:55 Doomsday Engine Revision 16310691 (github): Cleanup: Further cleaned up FileDirectory
Generalised Uri printing and moved to Uri_Print() danij

2012-02-07

23:32 Doomsday Engine Revision 8b99b916 (github): Cleanup|Refactor: Isolated FileDirectory's dual purpose descend/iterate algorithm
This complicated multi-branch recursive algorithm needs to be
re-implemented to separate the two main logic paths/use...
danij
22:11 Doomsday Engine Revision 87e77317 (github): Fixed typo in flag name SPF_NO_DESCEND
danij
16:49 Doomsday Engine Revision b7350e2d (github): Filesys: Use the NO_DECEND logic for Package search paths
By default the resource locator will decend into all subdirectories
of the search target when looking for resources. ...
danij

2012-02-06

09:14 Doomsday Engine Revision b5a8e5d4 (github): Fixed compile error
danij
09:09 Doomsday Engine Revision 4d8b131a (github): HacX|Fixed: Buzzer moves much faster than it should
Disabled the -fast mode manipulation of the Thing definitions when
playing HacX and Chex Quest. These games use diffe...
danij
09:04 Doomsday Engine Revision 0b4130e1 (github): Added parentheses to weightedSpriteAlpha calculation
Not actually needed but this avoids any ambiguity. danij
08:11 Doomsday Engine Revision 3e0dadf9 (github): Renderer: Factor a sprite's alpha average and coverage on shadow strength
Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no ...
danij
08:00 Doomsday Engine Revision b55f407e (github): When preparing a texture for use as sprite analyse the alpha data
Added new texture analysis TA_ALPHA which contains the result of a
average pixel alpha calculation and a fraction cal...
danij
04:25 Doomsday Engine Revision ae77ddce (github): Updated apidoc for portable/include/gl_tex.h
danij
04:22 Doomsday Engine Revision 7b9f00e2 (github): Updated apidoc for portable/include/texture.h
danij
03:52 Doomsday Engine Revision dd9843f9 (github): HacX: Tweaked dynamic lights for the Big Stick round explosion
danij
03:07 Doomsday Engine Revision 50c1e4e5 (github): HacX: Attempt to mimic the personal forcefield's blue view filter
This is about as close as we're going to get without significant
work on the renderer.
danij
01:14 Doomsday Engine Revision 4b9f7908 (github): Cleanup: Removed duplication of view filter update logic
danij
00:22 Doomsday Engine Revision 0a854061 (github): HacX: Use a gray view filter when collecting a bonus item
danij

2012-02-05

23:38 Doomsday Engine Revision 4c6d040d (github): Chex Quest|Fixed: Use the green palette shift when the player takes damage
danij
12:13 Doomsday Engine Revision daeb1060 (github): HacX|Fixed: Correct colors for owned weapon heads-up displays
danij
10:50 Doomsday Engine Revision 80c9c732 (github): Deh Read|Fixed: Correct handling of Frame patches
Also added some extra _DEBUG verbose log messages detailing some of
the most important changes as they are made.
danij
07:37 Doomsday Engine Revision 27d230c7 (github): HacX: Use the original cheat codes
danij
06:57 Doomsday Engine Revision e3d053da (github): Fixed typo in HacX's BLAKWAL1 material definition
danij
06:49 Doomsday Engine Revision df7e8b64 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
06:26 Doomsday Engine Revision 5edd3499 (github): Deh Read: Cleanup
danij

2012-02-04

14:41 Doomsday Engine Revision 04411f41 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
14:40 Doomsday Engine Revision f599041b (github): HacX: Various lighting tweaks
Removed dynamic lights automatically applied to numerous fully
bright but not light-emitting objects.
Fixed light or...
danij
12:02 Doomsday Engine Revision f393aa60 (github): HacX|Fixed: Use correct Patch Replacement strings in the interlude
danij
11:34 Doomsday Engine Revision 6415fa25 (github): HacX: Added default glows to various materials
danij
10:33 Doomsday Engine Revision 0bf19f4e (github): HacX: Added default light decorations to various materials
danij
08:33 Doomsday Engine Revision 38257296 (github): HacX: Removed unused Map definitions
danij
08:14 Doomsday Engine Revision f0cd42c2 (github): HacX|Fixed: Correct weapon names
danij
07:50 Doomsday Engine Revision f7bf8e5d (github): HacX|Fixed: Map title did not credit Banjo Software as map author
danij
07:39 Doomsday Engine Revision 6ddcbdc8 (github): HacX|Game Menu: Reduced width of the space character in the menu
Todo: Should be handled at font level... danij
07:23 Doomsday Engine Revision 25412dc7 (github): HacX|Chex Quest|Fixed: Enable Patch Replacement for menu patch M_NMARE
danij
07:14 Doomsday Engine Revision 8d491948 (github): HacX|Fixed: Default menu patch replacements use Doom's texts
danij
06:44 Doomsday Engine Revision f0a05950 (github): HacX|Automap|Fixed: Use the correct color for marked points in the automap
danij
06:34 Doomsday Engine Revision a8b00e9c (github): HacX|Game Menu: Swapped default menu colors to better match the original game
danij
06:20 Doomsday Engine Revision 80b33ce6 (github): HacX|Fixed: BFG-like bomb should not be drawn with additive blending
danij
05:39 Doomsday Engine Revision 776b3e2f (github): libdoom|libheretic|Added: Console variable "hud-cheat-counter-show-mapopen"
Only show the cheat counter heads-up displays while the automap
is open (default: on).
danij
03:47 Doomsday Engine Revision ae139876 (github): Use a zero-length string for the Unix root fragment in PathMap
danij
02:42 Doomsday Engine Revision 7cbb6338 (github): Unix|Fixed: PathMap did not consider the case of the Unix-style path
Absolute Unix style paths require special case handling due to the
root being nameless/zero-length.
Also implemented...
danij
00:31 Doomsday Engine Revision 26f0ae04 (github): libcommon|Fixed: Init menu widget origins to [0, 0] before updating geometry
Also fixed a bug in the calculation of a slider widget geometry. danij

2012-02-03

23:17 Doomsday Engine Revision 9a36d8f3 (github): HacX|Fixed: Fails to start due to missing "mappoint" font
danij
23:12 Doomsday Engine Revision 288472c0 (github): Sky Renderer|Fixed: Model skies not rendered resulting in HOM
danij
22:59 Doomsday Engine Revision d8b89d42 (github): Automap|Fixed: Missing "All marks cleared" message
danij
22:43 Doomsday Engine Revision c9d6a11f (github): Implemented DGL_DrawQuadOutline()
Draw a GL_LINE_LOOP described by four point coordinates. danij
22:38 Doomsday Engine Revision 6ed852f8 (github): Implemented Rect_Copy() - for copying the values of another Rect
danij
22:37 Doomsday Engine Revision 07f5660e (github): Implemented Rect_Translate() - for translating the origin
danij
22:24 Doomsday Engine Revision 1b8d5f84 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
22:21 Doomsday Engine Revision e86b87b0 (github): Fixed: Rect_Unite() calculated incorrect results
danij
 

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