danij's activity
From 2012-02-03 to 2012-02-16
2012-02-16
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07:21 Doomsday Engine Revision 17d4e7ee (github): Homepage|Build Repository: Serve JSON with the correct MIME type
- Ensure JSON graphs for the Package objects are served with the
correct MIME type for JSON as specified by RFC4627. -
07:05 Doomsday Engine Revision ed164458 (github): Homepage|Cleanup: Removed obsolete comment
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07:01 Doomsday Engine Revision 1cab9055 (github): Homepage|Build Repository: Include build date (if known) in the JSON data
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06:10 Doomsday Engine Revision 043bb6cf (github): Homepage|Build Repository: Store JSON object graphs in the data cache
- There is no need to rebuild JSON data each time it is requested, so
build it once when it is first needed and cache t... -
05:05 Doomsday Engine Revision b7aa9181 (github): Homepage|Build Repository: Use the symbolic platform name in the package JSON object graph
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03:59 Doomsday Engine Revision 38f98a7f (github): Homepage|Build repository: Added JSON format reponse for "which package" queries
- The build repository is now able to answer the question "Which is the
latest version of Doomsday for my configuration... -
00:16 Doomsday Engine Revision 2a7dfec4 (github): Homepage|Build Repository: Always consider a build failure a major issue
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00:07 Doomsday Engine Revision 68587a41 (github): Homepage|Build Repository: Only include downloadable packages in latest package listings
2012-02-15
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20:33 Doomsday Engine Revision 928f558d (github): Homepage|Build Repository: Symbolic "lastest package" URIs only resolve to downloadable packages
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20:26 Doomsday Engine Revision b747291f (github): Homepage|Build Repository: Do not output a download link for packages with no URI
- The Package summary for a specific build should not generate a link
for builds which have not yielded a binary (thus ... -
20:08 Doomsday Engine Revision 90a229df (github): Homepage|Build Repository: When generating a download badge exclude the link if we have no URI.
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19:57 Doomsday Engine Revision 7c0b3af3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:56 Doomsday Engine Revision 632cb67e (github): Homepage|Build Repository: Determine the number of installables
- A build may not yield an installable package so now we must count
the number of non zero-length download URIs... -
09:53 Doomsday Engine Revision 428d3e49 (github): Chex Quest: Added default Texture Environment definitions
- Merged Vermil's patch which adds Texture Environment info for most
(if not all) Textures class Materials in the game ... -
08:42 Doomsday Engine Revision 0225d11a (github): libdoom: Moved material environment defs into a new file
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08:36 Doomsday Engine Revision 1d0ca586 (github): libdoom: Renamed audio.ded as sounds.ded
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07:58 Doomsday Engine Revision e878de39 (github): HacX|Fixed: Password game object was broken
- Make use of the State 'Mods' directive to modify the original game
definitions instead of replacing them (for the pur... -
07:45 Doomsday Engine Revision 7edf0d64 (github): Ded Reader|Added: State defs now support the Mods directive
- The 'Mods' directive allows the properties of an existing definition
to be modified instead of creating a new one. Th... -
05:00 Doomsday Engine Revision c1b02da1 (github): Deh Read|Fixed: Disallow changing Texts which define the user interface
- Text strings like "Quicksave over your game named <name>?" should not
be modified by .deh patches. Such texts define ... -
04:08 Doomsday Engine Revision 18cdc1a8 (github): Doom|Interlude|Fixed: Entering <mapname> title was only displayed in DOOM
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02:33 Doomsday Engine Revision 5344cc62 (github): All Games|Fixed: A_Lower action could result in an undefined state
- Attempting to use the A_Lower action to forcibly lower the weapon
during e.g., the weapon ready state sequence, resul...
2012-02-14
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11:16 Doomsday Engine Revision 04e3caed (github): Added virtual input device state visuals for debugging controls
- Presently these visuals are only available in _DEBUG builds. Enable
them using the following cvars:
rend-dev-input-j... -
10:17 Doomsday Engine Revision 8315b37d (github): Map Renderer|Fixed: Segs with zero-height back sectors did not always clip geometry
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10:07 Doomsday Engine Revision 2467ba30 (github): Added cvar "rend-dev-fakeradio-update" for debugging purposes
- Disabling this cvar will pause updating of the fakeradio shadow edge
data. Shadows will still be drawn but using old ...
2012-02-13
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09:42 Doomsday Engine Revision 9e3e14f7 (github): Scoreboard|Fixed: Resolved all alignment issues
- However the map metadata bar may still extend off the right edge of
the table. We could use a scissor and/or mask and... -
07:40 Doomsday Engine Revision ff34e0f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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07:37 Doomsday Engine Revision b162493f (github): libcommon|HUD|Fixed: Font renderer attribute state mismanagement
- Manifested the symptom of Heretic's player message log being drawn
with the tracking property set according to that o... -
07:17 Doomsday Engine Revision f6474133 (github): Fixed|InFine: Missing enemies during the end of game cast call
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07:06 Doomsday Engine Revision f8398384 (github): Console|Fixed: Math operator keys on the keyboard numpad now work
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07:00 Doomsday Engine Revision a06338d9 (github): UI: Interpret enter on the keyboard numpad in the same way as return
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06:59 Doomsday Engine Revision bf61ec7c (github): Console: Interpret enter on the keyboard numpad in the same way as return
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06:56 Doomsday Engine Revision 4bd2e6f2 (github): Win32|Input|Fixed: Left control interpreted as sqbracketright
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06:53 Doomsday Engine Revision f085f370 (github): Input|Added: Support enter and divide keys on the keyboard numpad
2012-02-12
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15:57 Doomsday Engine Revision bd928a65 (github): Font Renderer: Allow passing a NULL origin offset to FR_DrawText()
- In this case the offset is now initialized to [x:0, y:0].
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15:55 Doomsday Engine Revision 6e7073bb (github): Font Renderer: Increased attribute stack depth to eight
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15:54 Doomsday Engine Revision 47c372d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:53 Doomsday Engine Revision 9e2c6e01 (github): Font Renderer|Fixed: Attribute stack depth push was off-by-one
- This allowed the attribute stack to be pushed deeper than the stack
supported, resulting in subsequent stack writes t... -
13:34 Doomsday Engine Revision bd19127c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:33 Doomsday Engine Revision 85dd9c5f (github): Console Renderer|Fixed: Font renderer attribute stack was not pushed
2012-02-11
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13:23 Doomsday Engine Revision ef9fc129 (github): SVG|Refactor: Represent lines as a linked list of points
- Also allocate all points for an SVG as a continuous region of memory.
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12:08 Doomsday Engine Revision 218a10a2 (github): Documentation: Updated engine/portable/include/svg.h
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11:38 Doomsday Engine Revision afbf1fad (github): Output "Warning:" prefixed to several log messages for consistency
- * Unknown flag in DED
* Unknown State in Light definition
* Missing/unknown material Uri -
11:25 Doomsday Engine Revision 111ca08b (github): Fixed: Printing the status of game resources was broken
2012-02-10
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14:50 Doomsday Engine Revision 0ace5a72 (github): Fixed: Failed locating game definition file during startup
- Required DED resources are not yet marked "found" by the startup
resource validator to allow them to be loaded from v... -
11:21 Doomsday Engine Revision bc0a8657 (github): Homepage|Cleanup: Removed obsolete comment in buildrepository.php
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11:16 Doomsday Engine Revision 153b4144 (github): Homepage|Build Repository|Fixed: Autoselect the "Doomsday" package if none specified
- Fixes the issue of the symbolic links to latest unstable Ubuntu packs
directing to the downloads for the FMOD plugin ... -
07:12 Doomsday Engine Revision 22b13426 (github): Filesys|Fixed: Do not assume a resource is found until it is validated
- Previously it was possible to use a dummy file with the same name as
that of a Package resource required for startup,... -
03:57 Doomsday Engine Revision 98b889e2 (github): FileDirectory|Fixed: SPF_NO_DESCEND not respected when searching local file system
- This flag decides whether a file system search should descend into
a subdirectory when collating paths. This behavior... -
01:52 Doomsday Engine Revision ee79f3da (github): FileDirectory: Further refactoring toward relocating the descend logic
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00:57 Doomsday Engine Revision c5fce9f9 (github): Game Menu|Fixed: Buttons do not reflect the current state of their cvars
2012-02-09
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23:23 Doomsday Engine Revision 719c4093 (github): Fixed: Use the correct type size with Svg_FromDef()
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23:15 Doomsday Engine Revision aedfaf8b (github): Fixed: Use the correct type size with Svg_FromDef()
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12:42 Doomsday Engine Revision 2397b587 (github): Fixed typo in Svg_FromDef()
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12:40 Doomsday Engine Revision f7cd6dea (github): Documentation: Updated svg.c
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12:11 Doomsday Engine Revision 243bbfc0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:10 Doomsday Engine Revision 044ce998 (github): SVG Renderer|Added: Support for line strips and loops
- An SVG line may now contain any number of points. GL-primitive type
is determined automatically. If the final point's... -
04:47 Doomsday Engine Revision 2e29058c (github): Automap: Use smoothed angles when drawing Things
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04:05 Doomsday Engine Revision 8aab757e (github): Added: Log missing model skins when the model is loaded
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04:03 Doomsday Engine Revision 41dcbd33 (github): Model Renderer: Ensure texture specs used during precache are those used for render
- Also precache shiny skins.
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04:02 Doomsday Engine Revision 4c599665 (github): GL: General cleanup of model management
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00:59 Doomsday Engine Revision 41bcd8b9 (github): Fixed: Typo in printf format string Uri_Print()
2012-02-08
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04:51 Doomsday Engine Revision 98b2fcb6 (github): Model Renderer|Fixed: Dynamically enlarge vertex buffers to accommodate model vertices
- Previously Doomsday used fixed-size vertex buffers (and normals,
etc...) while rendering models. However, as there no... -
01:01 Doomsday Engine Revision cb4d44e1 (github): Keep the highest ordinal tally in-line with the list of exports
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00:56 Doomsday Engine Revision e9e17490 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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00:55 Doomsday Engine Revision 16310691 (github): Cleanup: Further cleaned up FileDirectory
- Generalised Uri printing and moved to Uri_Print()
2012-02-07
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23:32 Doomsday Engine Revision 8b99b916 (github): Cleanup|Refactor: Isolated FileDirectory's dual purpose descend/iterate algorithm
- This complicated multi-branch recursive algorithm needs to be
re-implemented to separate the two main logic paths/use... -
22:11 Doomsday Engine Revision 87e77317 (github): Fixed typo in flag name SPF_NO_DESCEND
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16:49 Doomsday Engine Revision b7350e2d (github): Filesys: Use the NO_DECEND logic for Package search paths
- By default the resource locator will decend into all subdirectories
of the search target when looking for resources. ...
2012-02-06
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09:14 Doomsday Engine Revision b5a8e5d4 (github): Fixed compile error
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09:09 Doomsday Engine Revision 4d8b131a (github): HacX|Fixed: Buzzer moves much faster than it should
- Disabled the -fast mode manipulation of the Thing definitions when
playing HacX and Chex Quest. These games use diffe... -
09:04 Doomsday Engine Revision 0b4130e1 (github): Added parentheses to weightedSpriteAlpha calculation
- Not actually needed but this avoids any ambiguity.
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08:11 Doomsday Engine Revision 3e0dadf9 (github): Renderer: Factor a sprite's alpha average and coverage on shadow strength
- Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no ... -
08:00 Doomsday Engine Revision b55f407e (github): When preparing a texture for use as sprite analyse the alpha data
- Added new texture analysis TA_ALPHA which contains the result of a
average pixel alpha calculation and a fraction cal... -
04:25 Doomsday Engine Revision ae77ddce (github): Updated apidoc for portable/include/gl_tex.h
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04:22 Doomsday Engine Revision 7b9f00e2 (github): Updated apidoc for portable/include/texture.h
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03:52 Doomsday Engine Revision dd9843f9 (github): HacX: Tweaked dynamic lights for the Big Stick round explosion
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03:07 Doomsday Engine Revision 50c1e4e5 (github): HacX: Attempt to mimic the personal forcefield's blue view filter
- This is about as close as we're going to get without significant
work on the renderer. -
01:14 Doomsday Engine Revision 4b9f7908 (github): Cleanup: Removed duplication of view filter update logic
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00:22 Doomsday Engine Revision 0a854061 (github): HacX: Use a gray view filter when collecting a bonus item
2012-02-05
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23:38 Doomsday Engine Revision 4c6d040d (github): Chex Quest|Fixed: Use the green palette shift when the player takes damage
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12:13 Doomsday Engine Revision daeb1060 (github): HacX|Fixed: Correct colors for owned weapon heads-up displays
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10:50 Doomsday Engine Revision 80c9c732 (github): Deh Read|Fixed: Correct handling of Frame patches
- Also added some extra _DEBUG verbose log messages detailing some of
the most important changes as they are made. -
07:37 Doomsday Engine Revision 27d230c7 (github): HacX: Use the original cheat codes
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06:57 Doomsday Engine Revision e3d053da (github): Fixed typo in HacX's BLAKWAL1 material definition
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06:49 Doomsday Engine Revision df7e8b64 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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06:26 Doomsday Engine Revision 5edd3499 (github): Deh Read: Cleanup
2012-02-04
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14:41 Doomsday Engine Revision 04411f41 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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14:40 Doomsday Engine Revision f599041b (github): HacX: Various lighting tweaks
- Removed dynamic lights automatically applied to numerous fully
bright but not light-emitting objects.
Fixed light or... -
12:02 Doomsday Engine Revision f393aa60 (github): HacX|Fixed: Use correct Patch Replacement strings in the interlude
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11:34 Doomsday Engine Revision 6415fa25 (github): HacX: Added default glows to various materials
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10:33 Doomsday Engine Revision 0bf19f4e (github): HacX: Added default light decorations to various materials
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08:33 Doomsday Engine Revision 38257296 (github): HacX: Removed unused Map definitions
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08:14 Doomsday Engine Revision f0cd42c2 (github): HacX|Fixed: Correct weapon names
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07:50 Doomsday Engine Revision f7bf8e5d (github): HacX|Fixed: Map title did not credit Banjo Software as map author
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07:39 Doomsday Engine Revision 6ddcbdc8 (github): HacX|Game Menu: Reduced width of the space character in the menu
- Todo: Should be handled at font level...
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07:23 Doomsday Engine Revision 25412dc7 (github): HacX|Chex Quest|Fixed: Enable Patch Replacement for menu patch M_NMARE
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07:14 Doomsday Engine Revision 8d491948 (github): HacX|Fixed: Default menu patch replacements use Doom's texts
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06:44 Doomsday Engine Revision f0a05950 (github): HacX|Automap|Fixed: Use the correct color for marked points in the automap
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06:34 Doomsday Engine Revision a8b00e9c (github): HacX|Game Menu: Swapped default menu colors to better match the original game
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06:20 Doomsday Engine Revision 80b33ce6 (github): HacX|Fixed: BFG-like bomb should not be drawn with additive blending
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05:39 Doomsday Engine Revision 776b3e2f (github): libdoom|libheretic|Added: Console variable "hud-cheat-counter-show-mapopen"
- Only show the cheat counter heads-up displays while the automap
is open (default: on). -
03:47 Doomsday Engine Revision ae139876 (github): Use a zero-length string for the Unix root fragment in PathMap
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02:42 Doomsday Engine Revision 7cbb6338 (github): Unix|Fixed: PathMap did not consider the case of the Unix-style path
- Absolute Unix style paths require special case handling due to the
root being nameless/zero-length.
Also implemented... -
00:31 Doomsday Engine Revision 26f0ae04 (github): libcommon|Fixed: Init menu widget origins to [0, 0] before updating geometry
- Also fixed a bug in the calculation of a slider widget geometry.
2012-02-03
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23:17 Doomsday Engine Revision 9a36d8f3 (github): HacX|Fixed: Fails to start due to missing "mappoint" font
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23:12 Doomsday Engine Revision 288472c0 (github): Sky Renderer|Fixed: Model skies not rendered resulting in HOM
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22:59 Doomsday Engine Revision d8b89d42 (github): Automap|Fixed: Missing "All marks cleared" message
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22:43 Doomsday Engine Revision c9d6a11f (github): Implemented DGL_DrawQuadOutline()
- Draw a GL_LINE_LOOP described by four point coordinates.
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22:38 Doomsday Engine Revision 6ed852f8 (github): Implemented Rect_Copy() - for copying the values of another Rect
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22:37 Doomsday Engine Revision 07f5660e (github): Implemented Rect_Translate() - for translating the origin
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22:24 Doomsday Engine Revision 1b8d5f84 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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22:21 Doomsday Engine Revision e86b87b0 (github): Fixed: Rect_Unite() calculated incorrect results
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