danij's activity
From 2012-01-06 to 2012-01-19
2012-01-19
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23:52 Doomsday Engine Revision c986f5dc (github): Fixed: Material's custom status not updated after loading an addon
- Loading an addon post game load did not result in Material's custom
status being updated, resulting in various issues... -
22:40 Doomsday Engine Revision 6c3c609d (github): Fixed: Lower sky sphere texture clamping
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10:40 Doomsday Engine Revision 758fe14c (github): Fixed compile warnings in sys_network.c
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10:39 Doomsday Engine Revision b235949f (github): Updated MaterialArchive for percent-encoded uris
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10:21 Doomsday Engine Revision 2be084fa (github): Fixed potentially, doubly percent encoding a flat name
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10:04 Doomsday Engine Revision e4d0872e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:03 Doomsday Engine Revision f101a6d2 (github): Model Renderer|Fixed: Mismanagement of GL_TEXTURE_2D state
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10:03 Doomsday Engine Revision 3248b194 (github): Fixed: Search paths added to ResourceNamespaces in reverse order
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10:01 Doomsday Engine Revision d8e92793 (github): Fixed: Str_PartAppend could copy from outside the source buffer
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09:59 Doomsday Engine Revision 80a3ddfe (github): Implemented percent-encoding of lump, texture and material paths
- The Wad format allows characters in lump names not generally allowed
for file and/or directory names on the local fil...
2012-01-18
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18:14 Doomsday Engine Revision c57ffa7b (github): Further improvements to StringPool class
- Use a const pointer to StringPool instance in read-only methods.
Implemented StringPool_Iterate for traversing String... -
14:56 Doomsday Engine Revision be743c75 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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14:54 Doomsday Engine Revision 4701645a (github): Fixed: Replacement sprite patches scaled to iwad original dimensions
- Initialization of sprite textures is now done in two passes:
1) Traverse the lump directory declaring sprites by nam...
2012-01-17
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14:27 Doomsday Engine Revision ee552125 (github): Documentation|Hexen: Updated apidoc for p_sound.h
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14:20 Doomsday Engine Revision 61cacb0c (github): Hexen|Fixed: No music beyond title
- The arguments to S_MapMusic() are now logical episode and map numbers
rather than the "warp" numbers used by Hexen's ... -
13:15 Doomsday Engine Revision b2fe587d (github): Hexen|Fixed: Skies not scrolling
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04:23 Doomsday Engine Revision 64f3e56e (github): PathMap: Be more generous with built-in fragment buffer
- Increased the size of the fragment buffer allocated with the PathMap
instance to 24 fragments. Now that PathMap no lo... -
04:15 Doomsday Engine Revision f6cd6d5a (github): PathMap|Refactor: Assume the cstring which defines the path remains accessible
- Do not take a copy of the path when mapping it. Instead it is assumed
that the string remains accessible until PathMa... -
04:01 Doomsday Engine Revision e44fcf12 (github): Cleanup|PathMap: Removed unnecessary noise from the implementation
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03:45 Doomsday Engine Revision c8571364 (github): LumpDirectory|Fixed: Search pattern was re-mapped unnecessarily
- LumpDirectory::IndexForPath would re-map the search pattern each
time it was compared against a path in the hash chain. -
02:53 Doomsday Engine Revision 72f1348b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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02:52 Doomsday Engine Revision a6efb8fa (github): LumpDirectory|Refactor: Added flag LDF_UNIQUE_PATHS
- LumpDirectory's instantiated with this flag will self-manage their
contents to ensure they contain only unique paths ...
2012-01-16
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15:48 Doomsday Engine Revision 952a7c77 (github): Fixed comment in DD_ChangeGame about shutdown and task name selection
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15:42 Doomsday Engine Revision 79f9c917 (github): Fixed: Do not reload resources or parse DEDs when shutting down
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15:42 Doomsday Engine Revision 4033a771 (github): Added DD_IsShuttingDown()
- Hooks into the system layer to determine if an engine shutdown
is presently in progress. For use by higher level subs... -
02:59 Doomsday Engine Revision c6dceec8 (github): LumpDirectory|Refactor: Store references to lumps as LumpInfo pointers
- Now that all files hold their own instances of LumpInfo and so too
lumps in containers such as Zip, we can now store ... -
00:16 Doomsday Engine Revision c3d2bad4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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00:14 Doomsday Engine Revision ac48f910 (github): FileSys|Refactor: Various interwoven refactorings
- Now that the full path to a file/lump in the virtual file system is
no longer stored as a unit (WadFile and ZipFile s...
2012-01-15
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23:26 Doomsday Engine Revision d6572a8f (github): FileSys|Refactor: Do not use LumpInfo when looking up a lump name
- The copy of the lump name stored in LumpInfo is now redundant.
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23:19 Doomsday Engine Revision c94ecfb4 (github): Implemented PathDirectoryNode::Hash
- Obtain the hash used in the owning PathDirectory for this fragment.
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22:54 Doomsday Engine Revision 90da2b69 (github): Exported F_FileName
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08:07 Doomsday Engine Revision 156ec478 (github): Revert: "When processing multiple tasks defer uploads until the end"
- This reverts commit 2dd58ce67a518876e553e019bd4cdd11848834ac.
On second thought no, lets allow the busy loop to para... -
07:39 Doomsday Engine Revision 2dd58ce6 (github): Busy Mode: When processing multiple tasks defer uploads until the end
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06:09 Doomsday Engine Revision 8b5f07c2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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06:07 Doomsday Engine Revision 813a3951 (github): Refactor: Split DD_ChangeGameWorker() into multiple tasks
- Game change tasks are now processed by Con_BusyList(). Also improved
animation, by updating progress more frequently. -
06:03 Doomsday Engine Revision 73756b71 (github): Busy Mode|Refactor: Added BusyTask and task list mechanic
- A set of BusyTasks may be passed to Con_BusyList() which abstracts the
details of configuring and executing multiple ... -
03:49 Doomsday Engine Revision bb5fb780 (github): Busy Mode|Fixed: Failed to destroy mutex upon completion
2012-01-14
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03:37 Doomsday Engine Revision d449d994 (github): Cleanup
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01:13 Doomsday Engine Revision a6b7b873 (github): Documentation: Further fixes to apidoc for ZipFile
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00:57 Doomsday Engine Revision 6d4e3180 (github): Documentation|Fixed: Typo in apidoc for ZipFile_ComposeLumpPath
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00:53 Doomsday Engine Revision 6ebae6b9 (github): Documentation: Updated apidoc for ZipFile
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00:14 Doomsday Engine Revision d9d09e4a (github): Refactor: Renamed lumpdirectory_t to LumpDirectory
- Also updated the apidoc.
2012-01-13
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11:20 Doomsday Engine Revision 19cc322a (github): Homepage|Refactor: Cleaner interface semantics for locating a plugin by name
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11:05 Doomsday Engine Revision 7cf3e2e5 (github): Homepage: Include the site description in the page title on the homepage
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11:01 Doomsday Engine Revision fe2467ab (github): Homepage|Refactor: Moved homepage generation from FrontController to Home plugin
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09:29 Doomsday Engine Revision 7c7a651e (github): Add CSS stylesheets for the homepage
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09:22 Doomsday Engine Revision 86c11474 (github): Homepage|Fixed: pages/html/engine.html used incorrect encoding
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09:05 Doomsday Engine Revision d083a294 (github): Homepage: Removed obsolete comment in buildrepository.php
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08:50 Doomsday Engine Revision 75db2755 (github): Documentation|Homepage: Fixed apidoc for platformId and releaseType
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08:35 Doomsday Engine Revision 533b00ea (github): Cleanup
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08:26 Doomsday Engine Revision 1f5dc3ef (github): Initial checkin of the code behind dengine.net
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08:14 Doomsday Engine Revision 110aaabf (github): Moved master server version 2.0 into the attic
2012-01-12
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22:58 Doomsday Engine Revision 2dfd5302 (github): Chex Quest|Fixed: Unable to find a font at startup
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14:22 Doomsday Engine Revision 2ed7f882 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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14:21 Doomsday Engine Revision 87e0f382 (github): LumpDirectory|Refactor: Simplified public interface, removing redundant functionality
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09:15 Doomsday Engine Revision bf1d6083 (github): Refactor: Removed '_' prefix from members of LumpDirectory
- These objects no longer expose their internal state so this
naming convention is redundant. -
09:14 Doomsday Engine Revision d8e4d217 (github): Update game change progress after loading startup resources
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07:07 Doomsday Engine Revision 6241b5c0 (github): DED|Fixed: Incorrect handling of Copy directive on Model definitions
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07:02 Doomsday Engine Revision 940cf6d5 (github): Textures|Fixed: Typo in ParseNamespace
- The name for the "Models" namespace was recognised however the
identifier returned was that of the "Masks" namespace. -
06:57 Doomsday Engine Revision cd8ba96d (github): Fixed: PLAYPAL not loaded early enough during game startup
- To initialize models the engine needs to know the dimensions of
the sprites they map to. In order to calculate sprite... -
00:22 Doomsday Engine Revision cf895060 (github): Documentation|Fixed: Fixed typo in dd_share.h
- All symbols after @defgroup textureNamespaceNames were interpreted
to be child groups of this one.
2012-01-11
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22:44 Doomsday Engine Revision 474b407b (github): Removed screen clear between "Starting up" and "Buffering" tasks
- Now that multiple workers may be combined into what visually appears
to be single continues process with sub-tasks th... -
09:09 Doomsday Engine Revision 358ac12c (github): Net_DoUpdate: Do not spam _DEBUG messages unless in a network game
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08:55 Doomsday Engine Revision 9205a208 (github): Fixed: -vdmap'd paths not populating to resource namespaces
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07:00 Doomsday Engine Revision daf013d1 (github): Use a few more vertices for busy mode's progress background
- There were simply too few for when it is drawn over near uniform
colored/textured backgrounds (it looked very angular... -
04:43 Doomsday Engine Revision 6d8be62e (github): Fixed: Map title author surpression for custom maps with no MapInfo
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03:33 Doomsday Engine Revision c6f08afb (github): Refactor: Moved logic preventing unload of required game resources
- This logic is now handled from within the file system by querying
the current Game for the candidate file path prior ... -
02:29 Doomsday Engine Revision 53b0a269 (github): Fixed: -file command line argument processed too late
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02:28 Doomsday Engine Revision 3fb8303c (github): Fixed: Unitialized variable read loading image
2012-01-10
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17:49 Doomsday Engine Revision 0c87ddff (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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17:49 Doomsday Engine Revision 69e52625 (github): Fixed: BitmapCompositeFont used additional border with hires patches
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17:46 Doomsday Engine Revision 8208d9c2 (github): TextureVariant: Record the source of the uploaded graphic
- Presently the source is identified using a set of ids, one for each
logical source type (i.e., original or external).... -
15:32 Doomsday Engine Revision dc5f7204 (github): Refactor: Removed '_' prefix from members of Texture
- These objects no longer expose their internal state so this
naming convention is redundant. -
15:30 Doomsday Engine Revision 54e43a8d (github): Refactor: Renamed texture_t as Texture
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15:27 Doomsday Engine Revision da42b6a0 (github): Enforce data hiding
- Moved texture_t into texture.c as there is no need to expose
its internal structure. -
15:24 Doomsday Engine Revision 21a50b6a (github): Cleanup
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15:23 Doomsday Engine Revision 7ae46391 (github): Refactor: Removed '_' prefix from members of TextureVariant
- These objects no longer expose their internal state so this
naming convention is redundant. -
15:21 Doomsday Engine Revision ef6ef630 (github): Refactor: Renamed texturevariant_t as TextureVariant
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15:18 Doomsday Engine Revision ec4bc159 (github): Enforce data hiding
- Moved texturevariant_s into texturevariant.c as there is no need
to expose its internal structure. -
14:58 Doomsday Engine Revision 372341e7 (github): Todo comment in ZipFile regarding the correct place for path mapping
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14:40 Doomsday Engine Revision d9a3148f (github): Fixed: ZipFile's PathDirectory must allow duplicate leaves
- PathDirectory, like the rest of Doomsday's virtual file system
treats all paths as non case sensitive. Zip archives h... -
14:20 Doomsday Engine Revision 4db38087 (github): Apply margin offsets for BitmapFont at render time
- A temporary measure while I unify the use of font properties for all
font types within the font renderer. -
13:48 Doomsday Engine Revision 6e624ca4 (github): Retrieve precalculated geometry from BitmapFont
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12:48 Doomsday Engine Revision 24ed1c77 (github): Retrieve precalculated texture coordinates from BitmapFont
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12:30 Doomsday Engine Revision f103e7b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:24 Doomsday Engine Revision f4a2db3a (github): Character geometry of a BitmapCompositeFont is determined by texture
- When Upscale & Sharpen is in effect, the geometry for the character
has to be expanded to compensate for the addition... -
11:54 Doomsday Engine Revision 50e72849 (github): Began fixing up composite bitmap font rendering
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05:31 Doomsday Engine Revision c494bc4a (github): Fixed: RGB(A)8 textures failed conversion to luminance(A)
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05:06 Doomsday Engine Revision b81e8b71 (github): Fixed: Incorrect scaling of high resolution Patches
2012-01-09
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10:19 Doomsday Engine Revision ba8e33e0 (github): Cleanup
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10:10 Doomsday Engine Revision 5ceda755 (github): Cleanup
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09:00 Doomsday Engine Revision c1f47394 (github): Refactor: Moved path property out of LumpInfo
- Now that derivatives of AbstractFile store all their lump records
in their own PathDirectory instances, it is no long... -
03:12 Doomsday Engine Revision 255d2ddb (github): Fixed: RGBA texture processing with gamma multiplier
- If texture gamma multiplier is in effect RGBA textures were uploaded
with an uninitialized alpha channel. -
00:30 Doomsday Engine Revision 2c54549f (github): Do not insert zero-length names into WadFile's lump directory
- Replace zero-length lump names with _something_...
2012-01-08
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08:36 Doomsday Engine Revision 78d24e12 (github): Fixed: Fatal error during game change
- An attempt was made to dereference a dangling pointer to the objlink
blockmap once a map had been played and the game... -
06:44 Doomsday Engine Revision 4dc0aedc (github): Optimize: Improved performance of StringPool's intern mechanism
- The left-most insertion point is already determined in the process
of deciding if a string is present in the pool; re... -
05:17 Doomsday Engine Revision 6db5d611 (github): Optimize: Improved performance of PathDirectory population
- Implemented a block allocation mechanism and used object pool of
PathDirectoryNodes. This block allocator is shared b... -
05:03 Doomsday Engine Revision 39238644 (github): Optimize: Improved performance of StringPool's intern mechanism
- StringPool already maintains a name-sorted redirection map of it's
contents; so use the existing binary search based ... -
04:54 Doomsday Engine Revision dccbc319 (github): Fixed: Fatal error attempting to inspect an unknown texture
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03:46 Doomsday Engine Revision d761c1a2 (github): FileSys|Fixed: Minor memory leak attempting to reopen an open file
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01:42 Doomsday Engine Revision b4550cac (github): Refactor: Cleanup PathDirectory and PathDirectoryNode
- Removed '_' member name prefixes. These objects no longer expose their
internal state so this naming convention is re... -
01:22 Doomsday Engine Revision dbd7028a (github): Refactor: Renamed lumpfile_t as LumpFile
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01:19 Doomsday Engine Revision 1caffa0f (github): Refactor: Renamed lumpinfo_t as LumpInfo
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01:17 Doomsday Engine Revision 54706fde (github): Refactor: Renamed wadfile_t as WadFile
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01:15 Doomsday Engine Revision b03ad3a9 (github): Refactor: Renamed zipfile_t as ZipFile
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00:45 Doomsday Engine Revision 86819590 (github): Win32: Fixed build
- Added missing export to doomsday.lib for symbol Uri_NewFromReader
2012-01-07
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22:51 Doomsday Engine Revision b3e3ad7d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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22:50 Doomsday Engine Revision 90c57057 (github): Search path flags determine behavior of F_AllResourcePaths
- Todo: Refactor PathDirectoryNode_MatchDirectory making the logic of
F_MatchFileName available through flags. -
22:44 Doomsday Engine Revision d14393e6 (github): Route ResourceNamespaces' search path flags through to F_AllResourcePaths
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04:12 Doomsday Engine Revision 2d827b47 (github): Cleanup
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03:28 Doomsday Engine Revision 7d78d725 (github): Reworked ResourceNamespace rebuilding for search path flags
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03:25 Doomsday Engine Revision a3bd6b9c (github): Added search path flag SPF_NO_DECEND
- ResourceNamespace search paths are now defined including a set of
flags which govern how the path will be interpreted... -
03:09 Doomsday Engine Revision e90eb4ee (github): Added PathDirectory flag ALLOW_DUPLICATE_LEAF
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02:55 Doomsday Engine Revision 8e9b4585 (github): Locate game resources in busy mode
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02:53 Doomsday Engine Revision 40f96f90 (github): Add /auto folder vdmaps as early as possible during game change
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02:50 Doomsday Engine Revision e9ba638f (github): Refactor: Use a PathDirectory in WadFile to store lump records
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02:50 Doomsday Engine Revision c87178c6 (github): Refactor: Use a PathDirectory in ZipFile to store lump records
2012-01-06
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01:19 Doomsday Engine Revision 0faac77a (github): Renamed members of ZipFile removing the '_' prefix
- As ZipFile no longer exposes its internal representation there
is no need to use this naming convention on members. -
01:08 Doomsday Engine Revision e6568986 (github): Enforce data hiding
- Moved lumpdirectory_s into lumpdirectory.c as there is no need
to expose its internal structure. -
01:01 Doomsday Engine Revision 4da93c46 (github): Enforce data hiding
- Moved wadfile_s into wadfile.c as there is no need to expose
its internal structure. -
00:58 Doomsday Engine Revision 526662ed (github): Enforce data hiding
- Moved zipfile_s into zipfile.c as there is no need to expose
its internal structure. -
00:34 Doomsday Engine Revision 7b6bdcbb (github): Implemented a default value for the delimiter argument of PathMap_Initialize
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00:27 Doomsday Engine Revision e69920f7 (github): Reworked findfile algorithms for consistent results across all platforms
- Needs testing on non-Windows platforms!
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