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skyjake's activity

From 2011-12-18 to 2011-12-31

2011-12-31

18:17 Doomsday Engine Revision b998cb80 (github): Builder: Fixed character encoding for commit log
Subject line truncation is now done before character encoding. skyjake
16:19 Doomsday Engine Revision 591fc8ed (github): Builder: Fixed extra part of commit subject
skyjake
16:01 Doomsday Engine Revision cfacf2cf (github): Mac: Initialize Library while cwd is unaffected by -userdir
Fixes loading of plugins. skyjake
13:52 Doomsday Engine Revision de6c926c (github): Win32: Fixed platform release and packaging
skyjake
12:33 Doomsday Engine Revision 9bc8605c (github): Changed release type to 'Candidate'
skyjake
12:29 Doomsday Engine Revision b4eb3106 (github): Merge branch 'ringzero+master'
skyjake
11:44 Doomsday Engine Revision 91a64f28 (github): Builder: Added <releaseType> to XML feed
Every <build> in the XML feed now has a <releaseType> element
(possible values: unstable, candidate, stable).
skyjake

2011-12-30

22:05 Doomsday Engine Revision ec50bd88 (github): Snowberry: Fall back to game-mode from system profile
If a profile does not specify a value for game-mode, read the
value from the corresponding system profile in Snowberr...
skyjake
20:39 Doomsday Engine Revision 47f2328f (github): Snowberry: Updated English language with game modes
skyjake
20:22 Doomsday Engine Revision 7a4c32d0 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
20:20 Doomsday Engine Revision 2321385a (github): Snowberry: Updated -game option to specify game mode
A new setting 'game-mode' was added to the profiles. 'game-mode'
results in the -game option on the command line. The...
skyjake
12:16 Doomsday Engine Revision e51bdcbd (github): Builder: Fixed cwd for changes.py
skyjake
11:34 Doomsday Engine Revision 69289ab3 (github): Win32: Allow library.c to be compiled
However, it is currently just a stub on Windows. All the
LoadLibrary() etc. calls elsewhere in the engine should be
r...
skyjake
10:40 Doomsday Engine Revision da282c2d (github): Refactoring plugin management (part 2)
Updated jDoom64, jHeretic and jHexen to use DP_Load and DP_Unload.
It is now possible to change games at runtime on U...
skyjake
10:26 Doomsday Engine Revision e9329d00 (github): Allow game plugin to be freed from memory and restored later
Updated jDoom game plugin's initialization and reloading code.
The game ids that were registered upon startup are ref...
skyjake
09:33 Doomsday Engine Revision dbe8eb91 (github): Merge branch 'ringzero+master' of ssh://Air-Force.local/~jaakko/Projects/deng into ringzero+master
skyjake

2011-12-29

18:53 Doomsday Engine Revision b17fdca0 (github): Unix: Refactoring plugin management (part 1)
It is not possible to keep multiple game plugins in
memory because of symbol clashing. Applying
refactorings to allow...
skyjake
17:17 Doomsday Engine Revision b2f8b6e1 (github): Unix: Refactored sys_dylib into a Library class
This will handle dynamic unloading of conflicting plugins.
A Windows implementation for Library can be done later.
skyjake
13:56 Doomsday Engine Revision 3f20de5a (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
13:50 Doomsday Engine Revision 722a7281 (github): Mac: Don't try to load . and .. as dylibs
skyjake
13:49 Doomsday Engine Revision 0b2f8094 (github): DD_AdvanceTime debug messages to verbose 2
skyjake
11:46 Doomsday Engine Revision a7b0af0e (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
11:44 Doomsday Engine Revision ad06f7cd (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
11:42 Doomsday Engine Revision e99863ca (github): Fixed errors with F_PrependWorkDir()
If given ".." as argument, the result would not be (workdir)+"..". Instead,
it would resolve the relative .. director...
skyjake
11:37 Doomsday Engine Revision e625ea23 (github): Fixed potential crash in console buffer
Noticed during debugging. May be rare during normal runtime. skyjake
10:36 Doomsday Engine Revision 8b746b7f (github): engine.pro: Removed nonexistent unix/include/sys_findfile.h
skyjake
10:17 Doomsday Engine Revision b0e88bf3 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
10:16 Doomsday Engine Revision a5c69913 (github): Fixed assertion failures for abnormal shutdown during launch
skyjake
10:15 Doomsday Engine Revision 666031a4 (github): Mac: Fixing dylib loading
Do not attempt to load non-libraries as dylibs. skyjake

2011-12-28

21:54 Doomsday Engine Revision a227228c (github): Revert "Fixed Uri-to-string conversions"
This reverts commit a037458496872c718c7eefb21de33f531bdaed5a. skyjake
21:26 Doomsday Engine Revision a0374584 (github): Fixed Uri-to-string conversions
skyjake
21:24 Doomsday Engine Revision 4005ffdb (github): gcc: Fixed const pointer conversion issues
Apply explicit type casts. skyjake
21:23 Doomsday Engine Revision 07374928 (github): Fixed missing parameter for Con_Message()
skyjake
21:22 Doomsday Engine Revision c9f7ad95 (github): Unix: Fixed errors
F_FixSlashes() operates with ddstring_t, so cannot directly pass
getenv()'s return value. Also fixed a bug in dylib l...
skyjake
21:20 Doomsday Engine Revision 5fd969c1 (github): engine.pro: Cleanup
Don't bundle the SDL_mixer framework if it's not needed. skyjake
16:00 Doomsday Engine Revision 35c6421e (github): Hexen: Fixed on-mobj tests for client
The player was getting stuck inside its own clmobj, which
is supposed to be always hidden and non-interactive.
This c...
skyjake
12:50 Doomsday Engine Revision a0d4127d (github): Hexen: Fixed on-mobj checks
In Hexen, a mobj's onMobj should not be cleared in P_CheckPosition().
Also fixed bugs in P_CheckOnMobj().
skyjake
10:44 Doomsday Engine Revision 6d832649 (github): Builder: Clarifications and improvements for Pilot
Maintenance actions are now handled separately and only
allowed on the master (finish, new). Common tasks are no long...
skyjake

2011-12-27

21:04 Doomsday Engine Revision 3e9af319 (github): Builder: Pilot will complain about missing pilotcfg.py
skyjake
18:56 Doomsday Engine Revision f8e08354 (github): Builder: Creating new tasks for the Pilot
skyjake
18:02 Doomsday Engine Revision f33962c6 (github): Builder: Fixed path issue with build_version
skyjake
17:49 Doomsday Engine Revision 24565249 (github): Builder: pilotcfg.py can define a post-task hook
skyjake
17:24 Doomsday Engine Revision 6ee4a21e (github): Builder: Fixed syntax error
skyjake
17:06 Doomsday Engine Revision 5569f487 (github): Builder: Do not try to modify remote apt repository
skyjake
17:01 Doomsday Engine Revision a6c2565a (github): Builder: Fixed linux platform detection
skyjake
16:59 Doomsday Engine Revision 8a763098 (github): Builder: Complete ignored tasks
skyjake
16:49 Doomsday Engine Revision 86e5ecfc (github): Builder: Pilot must ignore apt/.deb actions if not Linux
skyjake
16:36 Doomsday Engine Revision 0e23b81e (github): Builder: Pilot fix
skyjake
16:13 Doomsday Engine Revision e112b577 (github): Builder: Allow Pilot to ignore tasks
skyjake
16:05 Doomsday Engine Revision dd470aa1 (github): Builder: Fixes for Pilot
There needs to be a response to all queries.
Also fixed clearing out of old tasks.
skyjake
14:23 Doomsday Engine Revision 263705d6 (github): Builder: Pilot should listen on all interfaces
skyjake
12:20 Doomsday Engine Revision 59b38d9b (github): Builder: Fixed typos and other bugs in pilot.py
skyjake
11:57 Doomsday Engine Revision 85d9d07d (github): Builder: New Pilot script for controlling the system
Build Pilot manages the autobuilder process in a more robust
fashion. Previously the operations were executed simply ...
skyjake

2011-12-26

17:52 Doomsday Engine Revision 0f77879f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake

2011-12-24

09:53 Doomsday Engine Revision 43deba91 (github): Hexen: Fixed duplicated Fighter Axe lightning on client
skyjake

2011-12-23

15:05 Doomsday Engine Revision fee83ff6 (github): jDoom64: Merge cleanup
skyjake
15:01 Doomsday Engine Revision befa1f10 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
14:46 Doomsday Engine Revision 1a35496f (github): Hexen: Fixed duplicated Mage Wand attacks
The client was spawning a missile locally in addition to
the one spawned on the server.
skyjake
14:44 Doomsday Engine Revision 406bd2ff (github): Heretic: Fixed crossbow bolt sparks
The client is allowed to locally spawn the spark mobjs
for the bolts.
skyjake
14:43 Doomsday Engine Revision 294234f1 (github): Added new mobj flag MF3_CLIENTACTION
Flag allows the states of a mobj to perform action functions
locally on the client. Intended for visual effects like ...
skyjake
14:41 Doomsday Engine Revision a5bc870c (github): Server: Only change weapon when asked for
WT_NOCHANGE should naturally lead to no actions... skyjake
13:31 Doomsday Engine Revision 96495e8e (github): Client: Fixed weapon switching when picking up weapons
The client-side weapon was changed, but the server was not
notified of the client's decision to change.
skyjake
13:14 Doomsday Engine Revision 3de1b973 (github): Builder: Fixed copying of FMOD logs
Compiler logs from dsfmod were not being copied to the
builds repository.
skyjake
12:59 Doomsday Engine Revision 903920d8 (github): Doom: Fixed chainsaw sounds in netgame
skyjake
12:08 Doomsday Engine Revision d59559bc (github): Builder: Fixed handling of ampersand in commit text
skyjake
11:46 Doomsday Engine Revision ffd01051 (github): Server: Fixed weapon change mixup
The server should not redo the weapon change logic as
it already have been done by the client. Fixes the problem
wher...
skyjake
10:20 Doomsday Engine Revision 5469ba19 (github): Builder: Refined merge ignore condition
Do not ignore merges of the master branch into something else. skyjake
10:13 Doomsday Engine Revision 0061dd61 (github): Builder: Do not show master->master merges
Same-branch merges are not that interesting to warrant
listing in the commit list.
skyjake

2011-12-22

15:28 Doomsday Engine Revision d2d2e657 (github): Builder: Package type as an attribute of <package>
skyjake
15:17 Doomsday Engine Revision 74320e20 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:15 Doomsday Engine Revision e7e29ae1 (github): Builder: Added package name and version to XML feed
Version number is extracted from the filename. skyjake
14:42 Doomsday Engine Revision 5a01115c (github): Cleanup: Removed obsolete CMakeList.txt files
Removed the old and now obsolete CMake project files.
Also removed an old Xcode project file.
skyjake
10:33 Doomsday Engine Revision 81c79a5e (github): Server: Reset gameTime if it becomes too large
When a server is running for a long time, gameTime becomes so
large that it cannot be accurately converted to 35 Hz i...
skyjake
10:31 Doomsday Engine Revision 700ff4b0 (github): Fixed camera positioning
There was a mixup with the indexing of viewData in r_main.c. The array
is supposed to be indexed by console number an...
skyjake

2011-12-21

21:53 Doomsday Engine Revision 9185cb2d (github): Snowberry: Terminal launch for Windows
Also, now uses the subprocess module instead of spawnv. skyjake
21:15 Doomsday Engine Revision 2632f35d (github): Win32: Fixed snowberry.ico
The icon file only had the full sized icon image. skyjake
14:01 Doomsday Engine Revision 4b0b3f3c (github): Snowberry: Fixed dedicated launch on Mac
Incorrect quoting for the osascript arguments. skyjake
10:12 Doomsday Engine Revision cac0bdb9 (github): Snowberry: Fixed dedicated launching on Unix
Opens the system terminal (configured with the config string
"system-terminal") and runs Doomsday in dedicated mode u...
skyjake

2011-12-20

19:47 Doomsday Engine Revision 27356c48 (github): Snowberry: Dedicated server run under Terminal
Dedicated mode requires a text-based terminal. skyjake
19:45 Doomsday Engine Revision c4936321 (github): Fixed the -port option
skyjake
16:48 Doomsday Engine Revision 9fe793e3 (github): Snowberry: Ignore .pyc files in repository
skyjake
16:43 Doomsday Engine Revision 0e3436e8 (github): Renamed the repository readme
skyjake
12:48 Doomsday Engine Revision 9958260d (github): Snowberry: Fixed configuration, version increment
Version incremented +0.1 to 1.4. Profile Summary tab includes
server settings. Updated language file with missing str...
skyjake
12:28 Doomsday Engine Revision f1d5f00c (github): Updated Snowberry option configuration
Added options for starting a dedicated server and setting
the incoming TCP port. Changed the default audio driver
to ...
skyjake
12:27 Doomsday Engine Revision fd47531d (github): Removed cvar net-port-control and added "-port" option
net-port-control was essentially an alias for net-ip-port. No need
to keep both names…
skyjake
12:03 Doomsday Engine Revision 9bc0170b (github): Fixed typo
skyjake
12:02 Doomsday Engine Revision ea918df2 (github): Use FMOD as the default audio driver
If not present, falls back to SDL_mixer (and ultimately, dummy). skyjake
12:02 Doomsday Engine Revision d4770c7f (github): Servers can only be started in dedicated mode
skyjake

2011-12-19

20:41 Doomsday Engine Revision 2a5ace49 (github): Project files: Updated for Qt 4.8
skyjake
20:40 Doomsday Engine Revision 49ab620d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
doomsday/plugins/common/src/mobj.c
skyjake
20:39 Doomsday Engine Revision 6dbfdf11 (github): common/mobj.c: Improved comments.
skyjake
16:32 Doomsday Engine Revision f43f322a (github): Unify app icons
Use the main "DE" logo as the icon for Snowberry and for
Doomsday.app.
skyjake
15:58 Doomsday Engine Revision dab4c495 (github): Mobj_XYMoveStopping: Fixed friction for mobjs, voodoo dolls
Fixed the test for applying the walkstop threshold for non-player
mobjs. Also fixed the normal friction for voodoo do...
skyjake

2011-12-18

18:39 Doomsday Engine Revision 1ccdf2a1 (github): common/mobj.c: Refactoring for clarity
Separated player walk animation stopping using a different threshold
(STANDSPEED from legacy branch's jDoom code).
skyjake
14:44 Doomsday Engine Revision 395f0477 (github): Heretic: Re-apply dropoff fix in Mobj_XYMoveStopping()
skyjake
14:37 Doomsday Engine Revision 3bd76f61 (github): Win32: Fixed build
skyjake
14:25 Doomsday Engine Revision 8da6eb8b (github): Fixed friction stopping threshold
The test for checking whether momentum was small enough
to stop completely was not working correctly.
Moved the logi...
skyjake
 

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