skyjake's activity
From 2011-12-18 to 2011-12-31
2011-12-31
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18:17 Doomsday Engine Revision b998cb80 (github): Builder: Fixed character encoding for commit log
- Subject line truncation is now done before character encoding.
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16:19 Doomsday Engine Revision 591fc8ed (github): Builder: Fixed extra part of commit subject
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16:01 Doomsday Engine Revision cfacf2cf (github): Mac: Initialize Library while cwd is unaffected by -userdir
- Fixes loading of plugins.
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13:52 Doomsday Engine Revision de6c926c (github): Win32: Fixed platform release and packaging
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12:33 Doomsday Engine Revision 9bc8605c (github): Changed release type to 'Candidate'
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12:29 Doomsday Engine Revision b4eb3106 (github): Merge branch 'ringzero+master'
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11:44 Doomsday Engine Revision 91a64f28 (github): Builder: Added <releaseType> to XML feed
- Every <build> in the XML feed now has a <releaseType> element
(possible values: unstable, candidate, stable).
2011-12-30
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22:05 Doomsday Engine Revision ec50bd88 (github): Snowberry: Fall back to game-mode from system profile
- If a profile does not specify a value for game-mode, read the
value from the corresponding system profile in Snowberr... -
20:39 Doomsday Engine Revision 47f2328f (github): Snowberry: Updated English language with game modes
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20:22 Doomsday Engine Revision 7a4c32d0 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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20:20 Doomsday Engine Revision 2321385a (github): Snowberry: Updated -game option to specify game mode
- A new setting 'game-mode' was added to the profiles. 'game-mode'
results in the -game option on the command line. The... -
12:16 Doomsday Engine Revision e51bdcbd (github): Builder: Fixed cwd for changes.py
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11:34 Doomsday Engine Revision 69289ab3 (github): Win32: Allow library.c to be compiled
- However, it is currently just a stub on Windows. All the
LoadLibrary() etc. calls elsewhere in the engine should be
r... -
10:40 Doomsday Engine Revision da282c2d (github): Refactoring plugin management (part 2)
- Updated jDoom64, jHeretic and jHexen to use DP_Load and DP_Unload.
It is now possible to change games at runtime on U... -
10:26 Doomsday Engine Revision e9329d00 (github): Allow game plugin to be freed from memory and restored later
- Updated jDoom game plugin's initialization and reloading code.
The game ids that were registered upon startup are ref... -
09:33 Doomsday Engine Revision dbe8eb91 (github): Merge branch 'ringzero+master' of ssh://Air-Force.local/~jaakko/Projects/deng into ringzero+master
2011-12-29
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18:53 Doomsday Engine Revision b17fdca0 (github): Unix: Refactoring plugin management (part 1)
- It is not possible to keep multiple game plugins in
memory because of symbol clashing. Applying
refactorings to allow... -
17:17 Doomsday Engine Revision b2f8b6e1 (github): Unix: Refactored sys_dylib into a Library class
- This will handle dynamic unloading of conflicting plugins.
A Windows implementation for Library can be done later. -
13:56 Doomsday Engine Revision 3f20de5a (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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13:50 Doomsday Engine Revision 722a7281 (github): Mac: Don't try to load . and .. as dylibs
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13:49 Doomsday Engine Revision 0b2f8094 (github): DD_AdvanceTime debug messages to verbose 2
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11:46 Doomsday Engine Revision a7b0af0e (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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11:44 Doomsday Engine Revision ad06f7cd (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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11:42 Doomsday Engine Revision e99863ca (github): Fixed errors with F_PrependWorkDir()
- If given ".." as argument, the result would not be (workdir)+"..". Instead,
it would resolve the relative .. director... -
11:37 Doomsday Engine Revision e625ea23 (github): Fixed potential crash in console buffer
- Noticed during debugging. May be rare during normal runtime.
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10:36 Doomsday Engine Revision 8b746b7f (github): engine.pro: Removed nonexistent unix/include/sys_findfile.h
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10:17 Doomsday Engine Revision b0e88bf3 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
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10:16 Doomsday Engine Revision a5c69913 (github): Fixed assertion failures for abnormal shutdown during launch
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10:15 Doomsday Engine Revision 666031a4 (github): Mac: Fixing dylib loading
- Do not attempt to load non-libraries as dylibs.
2011-12-28
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21:54 Doomsday Engine Revision a227228c (github): Revert "Fixed Uri-to-string conversions"
- This reverts commit a037458496872c718c7eefb21de33f531bdaed5a.
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21:26 Doomsday Engine Revision a0374584 (github): Fixed Uri-to-string conversions
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21:24 Doomsday Engine Revision 4005ffdb (github): gcc: Fixed const pointer conversion issues
- Apply explicit type casts.
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21:23 Doomsday Engine Revision 07374928 (github): Fixed missing parameter for Con_Message()
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21:22 Doomsday Engine Revision c9f7ad95 (github): Unix: Fixed errors
- F_FixSlashes() operates with ddstring_t, so cannot directly pass
getenv()'s return value. Also fixed a bug in dylib l... -
21:20 Doomsday Engine Revision 5fd969c1 (github): engine.pro: Cleanup
- Don't bundle the SDL_mixer framework if it's not needed.
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16:00 Doomsday Engine Revision 35c6421e (github): Hexen: Fixed on-mobj tests for client
- The player was getting stuck inside its own clmobj, which
is supposed to be always hidden and non-interactive.
This c... -
12:50 Doomsday Engine Revision a0d4127d (github): Hexen: Fixed on-mobj checks
- In Hexen, a mobj's onMobj should not be cleared in P_CheckPosition().
Also fixed bugs in P_CheckOnMobj(). -
10:44 Doomsday Engine Revision 6d832649 (github): Builder: Clarifications and improvements for Pilot
- Maintenance actions are now handled separately and only
allowed on the master (finish, new). Common tasks are no long...
2011-12-27
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21:04 Doomsday Engine Revision 3e9af319 (github): Builder: Pilot will complain about missing pilotcfg.py
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18:56 Doomsday Engine Revision f8e08354 (github): Builder: Creating new tasks for the Pilot
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18:02 Doomsday Engine Revision f33962c6 (github): Builder: Fixed path issue with build_version
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17:49 Doomsday Engine Revision 24565249 (github): Builder: pilotcfg.py can define a post-task hook
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17:24 Doomsday Engine Revision 6ee4a21e (github): Builder: Fixed syntax error
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17:06 Doomsday Engine Revision 5569f487 (github): Builder: Do not try to modify remote apt repository
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17:01 Doomsday Engine Revision a6c2565a (github): Builder: Fixed linux platform detection
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16:59 Doomsday Engine Revision 8a763098 (github): Builder: Complete ignored tasks
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16:49 Doomsday Engine Revision 86e5ecfc (github): Builder: Pilot must ignore apt/.deb actions if not Linux
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16:36 Doomsday Engine Revision 0e23b81e (github): Builder: Pilot fix
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16:13 Doomsday Engine Revision e112b577 (github): Builder: Allow Pilot to ignore tasks
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16:05 Doomsday Engine Revision dd470aa1 (github): Builder: Fixes for Pilot
- There needs to be a response to all queries.
Also fixed clearing out of old tasks. -
14:23 Doomsday Engine Revision 263705d6 (github): Builder: Pilot should listen on all interfaces
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12:20 Doomsday Engine Revision 59b38d9b (github): Builder: Fixed typos and other bugs in pilot.py
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11:57 Doomsday Engine Revision 85d9d07d (github): Builder: New Pilot script for controlling the system
- Build Pilot manages the autobuilder process in a more robust
fashion. Previously the operations were executed simply ...
2011-12-26
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17:52 Doomsday Engine Revision 0f77879f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2011-12-24
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09:53 Doomsday Engine Revision 43deba91 (github): Hexen: Fixed duplicated Fighter Axe lightning on client
2011-12-23
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15:05 Doomsday Engine Revision fee83ff6 (github): jDoom64: Merge cleanup
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15:01 Doomsday Engine Revision befa1f10 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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14:46 Doomsday Engine Revision 1a35496f (github): Hexen: Fixed duplicated Mage Wand attacks
- The client was spawning a missile locally in addition to
the one spawned on the server. -
14:44 Doomsday Engine Revision 406bd2ff (github): Heretic: Fixed crossbow bolt sparks
- The client is allowed to locally spawn the spark mobjs
for the bolts. -
14:43 Doomsday Engine Revision 294234f1 (github): Added new mobj flag MF3_CLIENTACTION
- Flag allows the states of a mobj to perform action functions
locally on the client. Intended for visual effects like ... -
14:41 Doomsday Engine Revision a5bc870c (github): Server: Only change weapon when asked for
- WT_NOCHANGE should naturally lead to no actions...
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13:31 Doomsday Engine Revision 96495e8e (github): Client: Fixed weapon switching when picking up weapons
- The client-side weapon was changed, but the server was not
notified of the client's decision to change. -
13:14 Doomsday Engine Revision 3de1b973 (github): Builder: Fixed copying of FMOD logs
- Compiler logs from dsfmod were not being copied to the
builds repository. -
12:59 Doomsday Engine Revision 903920d8 (github): Doom: Fixed chainsaw sounds in netgame
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12:08 Doomsday Engine Revision d59559bc (github): Builder: Fixed handling of ampersand in commit text
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11:46 Doomsday Engine Revision ffd01051 (github): Server: Fixed weapon change mixup
- The server should not redo the weapon change logic as
it already have been done by the client. Fixes the problem
wher... -
10:20 Doomsday Engine Revision 5469ba19 (github): Builder: Refined merge ignore condition
- Do not ignore merges of the master branch into something else.
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10:13 Doomsday Engine Revision 0061dd61 (github): Builder: Do not show master->master merges
- Same-branch merges are not that interesting to warrant
listing in the commit list.
2011-12-22
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15:28 Doomsday Engine Revision d2d2e657 (github): Builder: Package type as an attribute of <package>
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15:17 Doomsday Engine Revision 74320e20 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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15:15 Doomsday Engine Revision e7e29ae1 (github): Builder: Added package name and version to XML feed
- Version number is extracted from the filename.
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14:42 Doomsday Engine Revision 5a01115c (github): Cleanup: Removed obsolete CMakeList.txt files
- Removed the old and now obsolete CMake project files.
Also removed an old Xcode project file. -
10:33 Doomsday Engine Revision 81c79a5e (github): Server: Reset gameTime if it becomes too large
- When a server is running for a long time, gameTime becomes so
large that it cannot be accurately converted to 35 Hz i... -
10:31 Doomsday Engine Revision 700ff4b0 (github): Fixed camera positioning
- There was a mixup with the indexing of viewData in r_main.c. The array
is supposed to be indexed by console number an...
2011-12-21
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21:53 Doomsday Engine Revision 9185cb2d (github): Snowberry: Terminal launch for Windows
- Also, now uses the subprocess module instead of spawnv.
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21:15 Doomsday Engine Revision 2632f35d (github): Win32: Fixed snowberry.ico
- The icon file only had the full sized icon image.
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14:01 Doomsday Engine Revision 4b0b3f3c (github): Snowberry: Fixed dedicated launch on Mac
- Incorrect quoting for the osascript arguments.
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10:12 Doomsday Engine Revision cac0bdb9 (github): Snowberry: Fixed dedicated launching on Unix
- Opens the system terminal (configured with the config string
"system-terminal") and runs Doomsday in dedicated mode u...
2011-12-20
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19:47 Doomsday Engine Revision 27356c48 (github): Snowberry: Dedicated server run under Terminal
- Dedicated mode requires a text-based terminal.
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19:45 Doomsday Engine Revision c4936321 (github): Fixed the -port option
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16:48 Doomsday Engine Revision 9fe793e3 (github): Snowberry: Ignore .pyc files in repository
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16:43 Doomsday Engine Revision 0e3436e8 (github): Renamed the repository readme
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12:48 Doomsday Engine Revision 9958260d (github): Snowberry: Fixed configuration, version increment
- Version incremented +0.1 to 1.4. Profile Summary tab includes
server settings. Updated language file with missing str... -
12:28 Doomsday Engine Revision f1d5f00c (github): Updated Snowberry option configuration
- Added options for starting a dedicated server and setting
the incoming TCP port. Changed the default audio driver
to ... -
12:27 Doomsday Engine Revision fd47531d (github): Removed cvar net-port-control and added "-port" option
- net-port-control was essentially an alias for net-ip-port. No need
to keep both names… -
12:03 Doomsday Engine Revision 9bc0170b (github): Fixed typo
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12:02 Doomsday Engine Revision ea918df2 (github): Use FMOD as the default audio driver
- If not present, falls back to SDL_mixer (and ultimately, dummy).
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12:02 Doomsday Engine Revision d4770c7f (github): Servers can only be started in dedicated mode
2011-12-19
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20:41 Doomsday Engine Revision 2a5ace49 (github): Project files: Updated for Qt 4.8
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20:40 Doomsday Engine Revision 49ab620d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/common/src/mobj.c -
20:39 Doomsday Engine Revision 6dbfdf11 (github): common/mobj.c: Improved comments.
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16:32 Doomsday Engine Revision f43f322a (github): Unify app icons
- Use the main "DE" logo as the icon for Snowberry and for
Doomsday.app. -
15:58 Doomsday Engine Revision dab4c495 (github): Mobj_XYMoveStopping: Fixed friction for mobjs, voodoo dolls
- Fixed the test for applying the walkstop threshold for non-player
mobjs. Also fixed the normal friction for voodoo do...
2011-12-18
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18:39 Doomsday Engine Revision 1ccdf2a1 (github): common/mobj.c: Refactoring for clarity
- Separated player walk animation stopping using a different threshold
(STANDSPEED from legacy branch's jDoom code). -
14:44 Doomsday Engine Revision 395f0477 (github): Heretic: Re-apply dropoff fix in Mobj_XYMoveStopping()
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14:37 Doomsday Engine Revision 3bd76f61 (github): Win32: Fixed build
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14:25 Doomsday Engine Revision 8da6eb8b (github): Fixed friction stopping threshold
- The test for checking whether momentum was small enough
to stop completely was not working correctly.
Moved the logi...
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