skyjake's activity
From 2011-11-20 to 2011-12-03
2011-12-03
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13:50 Doomsday Engine Revision fad96b33 (github): FMOD: Working on buffer init and sample loading
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11:37 Doomsday Engine Revision 93c293b9 (github): Minor cleanup
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11:32 Doomsday Engine Revision 434a4858 (github): Client: Don't do weapon change impulse on WT_NOCHANGE
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11:07 Doomsday Engine Revision cd20e57d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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11:04 Doomsday Engine Revision 2c7c4ff4 (github): Revert "Fixed: Fatal error attempting to load test272.wad"
- This reverts commit 213344502eefbc8e3d5c6ac0b722f09dace22396.
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11:04 Doomsday Engine Revision f471a3b6 (github): Revert "Do not use the ceiling of the world xy to block coordinate calculation"
- This reverts commit 3bf0ca92403d5fa27317747f51c8f2d470bc2c19.
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10:36 Doomsday Engine Revision b9bcad6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2011-12-02
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20:08 Doomsday Engine Revision 824b1f9c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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17:03 Doomsday Engine Revision f77085f9 (github): Debug message about camera angle snapping
- If the camera smoother notices a big change in the
angle, it will not interpolate it because it is probably
due to te... -
16:59 Doomsday Engine Revision cd604459 (github): FMOD: Empty implementation for Music and CD interfaces
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16:08 Doomsday Engine Revision 416ee845 (github): Hexen: Fixed irregularities with map numbers
- It seems that ever since the map numbers were changed
to use zero-based indices, the song information in Hexen
has be... -
16:06 Doomsday Engine Revision b2204b3f (github): Verbose debug message for DD_AdvanceTime
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13:18 Doomsday Engine Revision 09759501 (github): Removed a debug message from release build
- NetSv_SendPlayerSpawnPosition() was always printing a
debug message regardless of build type. -
11:43 Doomsday Engine Revision 38ef4097 (github): Sync gameTime with sharp ticks
- DD_AdvanceTime() now checks that whenever a sharp tick occurs,
the 35 Hz tick determined by gameTime is also incremen...
2011-12-01
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22:00 Doomsday Engine Revision 2e61263f (github): FMOD: Setting up the Music and CD interfaces
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19:58 Doomsday Engine Revision 9f645ba8 (github): FMOD: Working on the Music interface
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18:39 Doomsday Engine Revision 30d638f7 (github): FMOD: Created a stub implementation of the Sfx interface
- Since a refresh thread is unnecessary with FMOD, a new
driver property was added that tells the engine about this. -
18:03 Doomsday Engine Revision 8d74cf9b (github): Mac: Basic init of dsFMOD
- The FMOD Ex shared library is bundled inside the dsFMOD.bundle.
The plugin is now loaded successfully. -
16:09 Doomsday Engine Revision 65c3f794 (github): Created an empty dsfmod plugin for FMOD Ex
- The FMOD audio plugin is not built by default. The build option
deng_fmod needs to be added to config_user.pri to ena... -
13:28 Doomsday Engine Revision 8361dfb0 (github): Fixing player movement and turning
- Attempt #2: The player's yaw angle is now updated only during
sharp tics. This means movement and turning are now don... -
13:26 Doomsday Engine Revision dc737341 (github): Fixed camera init after map load
- The engine is informed about the initial player position
after player spawning.
NOTE: What about multiplayer clients? -
12:40 Doomsday Engine Revision 532f0abd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/jdoom/src/d_refresh.c
doomsday/plugins/jdoom64/src/d_refresh.c
doomsday/plugins/jheret...
2011-11-30
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17:26 Doomsday Engine Revision 30d10f45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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17:26 Doomsday Engine Revision a55484f8 (github): Fixing player view angles
- View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr... -
17:26 Doomsday Engine Revision 40ccc9f9 (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... -
17:16 Doomsday Engine Revision fa8adc13 (github): Fixing player view angles
- View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr... -
16:51 Doomsday Engine Revision 460cbb2c (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... -
15:46 Doomsday Engine Revision 0437b5d0 (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... -
13:30 Doomsday Engine Revision 8f1c7100 (github): Ignoring unnecessary files
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13:26 Doomsday Engine Revision 701df1dc (github): Completed update for Visual Studio 2008 (Express)
- Requires external dependencies: zlib, libpng, lzss, EAX 2.0, DirectX, Platform SDK, SDL, SDL_net, SDL_mixer, OpenGL.
... -
11:02 Doomsday Engine Revision c71af4e1 (github): Fixed weapon autoswitch in singleplayer
- P_MaybeChangeWeapon was not checking whether the game
was a net game (just whether running as a server). -
10:12 Doomsday Engine Revision 98bbf717 (github): Fixed compilation of P_BringUpWeapon
- "struct player_s" is now forward-declared and all the
instances of P_BringUpWeapon use it as the argument. -
08:58 Doomsday Engine Revision 502cd5c2 (github): Updating for Visual Studio Express 2008
2011-11-28
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17:52 Doomsday Engine Revision 3dbdbdd0 (github): Windows: Fixed build
- Added P_Impulse() to the public API and made P_BringUpWeapon()
available inside the game plugin via p_pspr.h. -
17:17 Doomsday Engine Revision 72699ef2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
distrib/build_version.py
distrib/debian/rules
doomsday/versions.pri -
11:28 Doomsday Engine Revision e54b7aa5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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09:39 Doomsday Engine Revision d4a0dd96 (github): Multiplayer: Fixed issues with psprite animations
- Problems were fixed in the animation of the weapon psprite
on the client when picking up weapons/ammo/armor,
when fir...
2011-11-26
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21:12 Doomsday Engine Revision ead22088 (github): Fixed potential crash in P_BringUpWeapon
- If pendingWeapon was NOCHANGE, weaponInfo was
taken from an invalid location. -
20:22 Doomsday Engine Revision e0f0fa40 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:22 Doomsday Engine Revision 7a1af4cd (github): Fixed compiler warning
- There was an unused variable in CCmdNet().
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