Activity
From 2011-11-13 to 2011-11-26
2011-11-26
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21:12 Doomsday Engine Revision ead22088 (github): Fixed potential crash in P_BringUpWeapon
- If pendingWeapon was NOCHANGE, weaponInfo was
taken from an invalid location. -
20:22 Doomsday Engine Revision e0f0fa40 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:22 Doomsday Engine Revision 7a1af4cd (github): Fixed compiler warning
- There was an unused variable in CCmdNet().
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13:26 Doomsday Engine Revision d6e6cc4f (github): Cleanup
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12:59 Doomsday Engine Revision 7be9eec5 (github): Cleanup: MaterialSnapshot need not cache color and colorAmplified
- Users of the snapshots can access the averagecolor_analysis_t data
for the primary texture with Texture_Analysis()
S... -
09:07 Doomsday Engine Revision 3be8f02e (github): Sky light color calculation moved to R_GetSectorLightColor
- Also turned the "rend-light-sky" cvar into a blending factor with a subtle
default of 0.2
Cleanup -
05:46 Doomsday Engine Revision 88759240 (github): Added: Texture analysis TA_SKY_LINE_BOTTOM_COLOR
- Rather than use the average top line texture color for the lower hemisphere
of the sky sphere renderer, average the b... -
05:24 Doomsday Engine Revision d00e5e8e (github): Cleanup: It is no longer necessary for MaterialSnapshot to cache topColor
- Users of the snapshots can access the averagecolor_analysis_t data for
the primary texture with Texture_Analysis() -
03:59 Doomsday Engine Revision 354f4e6a (github): Removed incorrect migrant comment in r_sky.c
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03:48 Doomsday Engine Revision d33c7613 (github): Document interface of the sky management module
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03:26 Doomsday Engine Revision 75e78bde (github): Cleanup sky management/sphere renderer
- * Refactored implementation with a clean separation between view and model.
* Replaced ccmd "skydetail" by implementi...
2011-11-25
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12:02 Doomsday Engine Revision c2059b5f (github): Fixed: Bug #2982101 "GL state - wireframe vs sky vs fakeradio"
- See here https://sourceforge.net/tracker/index.php?func=detail&aid=2982101&group_id=74815&atid=542099#
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01:39 Doomsday Engine Revision 76d07639 (github): Removed "sky light balance" as it adversely affects a map's character
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00:47 Doomsday Engine Revision 015139a5 (github): Fixed DD_MaterialNamespaceNameForTextureNamespace
2011-11-24
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16:44 Doomsday Engine Revision 3adc4731 (github): Cleanup
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14:08 Doomsday Engine Revision 3cea557a (github): Cleanup
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12:42 Doomsday Engine Revision 5c78017a (github): Refactor: New mechanism for configuring render list texture units
- The previous implementation made texture unit configuration a function
of primitive writing, therefore every time one...
2011-11-22
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01:18 Doomsday Engine Revision 96a92be1 (github): Cleanup
2011-11-21
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09:44 Doomsday Engine Revision 1f0a09aa (github): Do not use FSAA if the command line argument -noaa is specified
2011-11-20
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03:08 Doomsday Engine Revision 06f5e3d2 (github): Added resource path to output of ccmd listtextures
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02:46 Doomsday Engine Revision dab6953a (github): Fixed R_FindReflectionTextureForResourcePath which inversed the zero-length path check
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02:44 Doomsday Engine Revision ac7cb121 (github): Fixed bug in FileDirectory's addPath algorithm
- Descending more than one level of a search path with a wildcard failed
to work as expected.
Todo: This logic should ...
2011-11-19
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17:50 Doomsday Engine Revision 6f0d69a1 (github): Server: Client age printed upon disconnect
- Server prints the number of seconds that a client
spent connected to the game. -
17:47 Doomsday Engine Revision d8170382 (github): Revised output of "net info"
- Also, the server now measures the amount of time that a client
has been connected for. -
16:42 Doomsday Engine Revision 686869ee (github): Mac: Client/server debugging scripts
- Mac OS X scripts for starting a dedicated server or client
that automatically connects to localhost.
2011-11-18
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20:46 Doomsday Engine Revision 201b13e8 (github): Minor log message tweaks
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19:36 Doomsday Engine Revision e2c15fc2 (github): Further cleanup/consistency changes to log messages
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19:25 Doomsday Engine Revision 4dce3890 (github): Do not log a warning about missing F_START/F_END marker lumps
- This is not an issue the user needs to be warned about in ringzero.
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18:05 Doomsday Engine Revision 2a210164 (github): Don't include the function name B_ActivateContext when status logging
- The user doesn't care and developers know where this is done, therefore
including the name only serves to clutter the... -
17:59 Doomsday Engine Revision 9cc1d4c9 (github): Output DOOMSDAY_NICENAME to the log when identifying the executable
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17:58 Doomsday Engine Revision b7ef7dda (github): Log the names of all plugins initialized during startup
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17:38 Doomsday Engine Revision 15594a89 (github): Fixed plugin loading on Unix(?)
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16:15 Doomsday Engine Revision 7ecac77d (github): -verbose has not yet been evaluated in loadPlugin, so always log
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14:23 Doomsday Engine Revision bef2439d (github): Instrument plugin loading with more information in _DEBUG builds
2011-11-17
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05:51 Doomsday Engine Revision 312b0a53 (github): Refactor: Fonts collection uses same mechanics as Textures
- The Fonts collection now implements the same features present with
Textures, i.e.; dynamic rebuilding, declared/defin...
2011-11-16
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23:39 Doomsday Engine Revision 80c6915e (github): We are only interested in real files when loading libs on Unix and MacOS X
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20:28 Doomsday Engine Revision 5bd6d8f9 (github): Ignore runtime directories
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19:59 Doomsday Engine Revision 5813653f (github): Mac: Added build option deng_32bitonly
- Disables the 64-bit build so that SDL_net can be used (it does not
have a 64-bit binary). -
16:02 Doomsday Engine Revision 445dca7d (github): Further fixes to plugin loading on Unix and MacOS X
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15:26 Doomsday Engine Revision 06c6d83c (github): Attempting to fix plugin loading on Unix and MacOS X...
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13:55 Doomsday Engine Revision 53f2556a (github): Tweaked some comments in the previous commit
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06:56 Doomsday Engine Revision eec1abfe (github): Fixed: Loading Packages with ccmd load uses name pattern matching
- When loading a Package using the console, the resource locator would
default to using the automatic name pattern matc... -
04:41 Doomsday Engine Revision 15527240 (github): Further fixes to lt_dlopenext. This *should* now work again...
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04:35 Doomsday Engine Revision cbf33bd0 (github): Fix engine startup issue on Mac OSX and Unix introduced in earlier merge(?)
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02:09 Doomsday Engine Revision 0fea9499 (github): Refactor: Texture animation sequences are now read during game pre-init
- During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine t... -
01:36 Doomsday Engine Revision d0430aef (github): Refactor: Defer game pre-initialization post startup resource loading
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00:08 Doomsday Engine Revision 863982c7 (github): findDirectoryNodeForUri mixed up namespace and unique identifiers
2011-11-15
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22:22 Doomsday Engine Revision b8487825 (github): Refactor: Revised use of texture "original indices"
- As these cannot be eradicated for compatibility reasons I decided to
repurpose them for use as our namespace-unique i... -
04:20 Doomsday Engine Revision 3206d687 (github): Cleanup
2011-11-14
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22:40 Doomsday Engine Revision c1fad969 (github): Various fixes with flat/texture indice interpretation
- Fixed libcommon: V1 saved game loader misinterpreted flat indices.
Fixed: DDXGDATA loader misinterpreted Act and Dea... -
05:31 Doomsday Engine Revision c548b919 (github): Fixed: View window interpolated when switching to/from the help screen
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04:49 Doomsday Engine Revision d69a4a08 (github): Fix typos in previous commit
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03:28 Doomsday Engine Revision e02753e8 (github): Refactor: Removed last remnants of game-side caching of patchinfo_t
- Patch info is now retrieved when needed rather than caching this data
on game side. patchinfo_t is now defined for us...
2011-11-13
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12:00 Doomsday Engine Revision d3eb70ed (github): config.pri: Added note about proper usage
- Conflicts:
doomsday/config.pri -
11:34 Doomsday Engine Revision a388e286 (github): Merge branch 'master' into remove-sdlnet
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