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From 2011-03-18 to 2011-03-31

2011-03-29

03:29 Doomsday Engine Revision e5c12fc7 (github): Continued work on ringzero:
* Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int... danij

2011-03-28

18:08 Doomsday Engine Revision d60786c5 (github): Unix: Fixed some compiler warnings.
skyjake
15:50 Doomsday Engine Revision a35edf80 (github): Continued work on ringzero:
* Moved auto-generation of materials out of the flat/patchcomposite/sprite texture init routines and into a function ... danij

2011-03-27

16:51 Doomsday Engine Revision cc393169 (github): Revert changes accidentally committed from a newer revision that isn't yet ready for the central repo.
danij
16:16 Doomsday Engine Revision 3d357c6f (github): Fixed GL-texture release for Material did not use the variant list.
Cleanup. danij

2011-03-25

23:56 Doomsday Engine Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
danij
23:40 Doomsday Engine Revision daf6a08e (github): Added MaterialVariantUsageContext
danij
18:30 Doomsday Engine Revision a62adba7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:30 Doomsday Engine Revision 179a3bbe (github): Win32: Fixed the two remaining build warnings
skyjake
14:04 Doomsday Engine Revision 727f1120 (github): Document the MaterialVariant object interface.
danij
13:49 Doomsday Engine Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
danij
13:44 Doomsday Engine Revision 7bc60c89 (github): Renamed p_material source files to material
danij
13:37 Doomsday Engine Revision 65cc6c45 (github): Cleanup.
danij
02:30 Doomsday Engine Revision 520dcf82 (github): Fixed sky light color.
danij
01:16 Doomsday Engine Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
danij

2011-03-24

22:53 Doomsday Engine Revision a0aa069a (github): More coherent distribution package naming
All distribution packages are now named doomsday_(version)_(build). skyjake
21:31 Doomsday Engine Revision 7a380159 (github): Win32: Fixed most compiler warnings
skyjake
19:18 Doomsday Engine Revision f2109c02 (github): Client: Fixing mobj/clmobj flags
Trying to make sense of when flags are set and unset. Added
assertions for the solid and remote flags. The client is ...
skyjake

2011-03-23

20:11 Doomsday Engine Revision 36dbc2a3 (github): Fixing player respawning in a netgame
Previously the server completely failed to respawn a dead
player. Now the respawning occurs successfully, and the cli...
skyjake
12:05 Doomsday Engine Revision 4385d222 (github): Docs: Updated for revised Amethyst filters
skyjake
08:46 Doomsday Engine Revision 663ffaa8 (github): Docs: Small tweak to readme.ame
skyjake

2011-03-22

20:36 Doomsday Engine Revision 1322f733 (github): Fixed more compiler warnings
skyjake
20:24 Doomsday Engine Revision 9e3b45c6 (github): Win32: Fixed warnings about deprecated string functions
skyjake
20:12 Doomsday Engine Revision 29d68389 (github): Removing use of deprecated libpng APIs
skyjake
19:33 Doomsday Engine Revision f61853c0 (github): Fixing compiler warnings
skyjake
19:10 Doomsday Engine Revision d945bf98 (github): Client: Fixed status bar (was not being drawn)
skyjake

2011-03-21

00:06 Doomsday Engine Revision 4195e217 (github): Cleanup.
danij

2011-03-20

22:25 Doomsday Engine Revision a55c741d (github): Further texture management refactoring:
* Optimize: Reorganised de:TextureVariantSpecification removing wasted space.
* Optimize: Store detail texture varian...
danij
15:01 Doomsday Engine Revision b4e96569 (github): Client: Fixed sending of coordinate updates
The server needs to be informed of the client's momentum as well. skyjake
14:31 Doomsday Engine Revision d0fe1fa8 (github): Client: Weapons changed via a request to the server
Instead of letting the client change weapons on its own, it will
now send a request to the server, who will actually ...
skyjake
13:48 Doomsday Engine Revision 0beadda1 (github): Server: Fixed handling of NULL mobj states in deltas
The server was trying to generate deltas out of mobjs with a NULL
pointer for state, causing the delta to be invalid....
skyjake
06:00 Doomsday Engine Revision 9ff08882 (github): Cleanup.
danij
05:22 Doomsday Engine Revision faab9977 (github): Refactored TS_TRANSLATED out, moving the color palette translation spec into a child record attached to the specification.
Share texture variants - tclass:0 tmap:0 == no translation
Fixed Sky fade out.
danij
02:44 Doomsday Engine Revision 34600a41 (github): Fixed sky fade color and glowing plane color and point light color analyses when the source image was loaded from somewhere other than the default texture namespace for the associated texture usage context.
Fixed detail and shiny textures.
Further refactoring and cleanup.
danij

2011-03-19

18:37 Doomsday Engine Revision 910922f4 (github): Docs: Some tweaks in the old .ame files
The old .ame files should be quite a useful starting point for the new
readme/manual page.
skyjake
01:48 Doomsday Engine Revision 7c666900 (github): Revert accidental commit of debug code.
danij

2011-03-18

21:40 Doomsday Engine Revision 4298359e (github): Replaced gltexture_type_t with texturevariantspecificationtype_t
danij
17:40 Doomsday Engine Revision 9b598289 (github): Moved remaining GL interfacing out of the de::Texture hierarchy
danij
10:34 Doomsday Engine Revision d24e070b (github): Removed some obsolete documentation.
More up-to-date versions exist in the wiki. skyjake
02:31 Doomsday Engine Revision 8b5ab314 (github): Moved TextureVariantSpecification info out of TextureVariant and into a shared record list owned by Textures
Switched memory allocation for Texture, TextureVariant and TextureVariantSpecification to real heap. danij
 

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