Activity
From 2011-01-29 to 2011-02-11
2011-02-11
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17:45 Doomsday Engine Revision a8616725 (github): Changed: Minor visual tweaks to the control panel's help widget.
- Changed: Made the project url drawn in the control panel 50% more translucent; we now draw this with an embedded shad...
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17:42 Doomsday Engine Revision d4faa674 (github): Tweaked the help string text for "Show status of channels" for nicer formatting in the control panel's help widget.
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17:41 Doomsday Engine Revision 09447587 (github): Updated make install to install the two fonts used in busy mode to the install directory. Untested.
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15:12 Doomsday Engine Revision 4b79b7eb (github): Fixed XG: When processing chained events we need to allocate Dummy SideDefs as well as LineDefs. Without these many subsequent ops will fail. Note that it is not sufficent to link the Dummy LineDef to the SideDefs of the reference LineDef, as this too may be a dummy.
- Fixed XG: Sector Type functions that utilize a floor/ceiling plane height offset did not work due to an erroneous FLT...
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15:00 Doomsday Engine Revision 4c18dbe5 (github): Fixed XG Class links exchange - do not test whether the current GameInfo is the special null object as this routine may be called during a game change.
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14:56 Doomsday Engine Revision 6ced894c (github): Added Dummy SideDefs to the DMU API and wrapped alloc/free in libcommon's dmu_lib.c
2011-02-10
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19:55 Doomsday Engine Revision 431c2cba (github): Further changes to standardize log output.
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17:02 Doomsday Engine Revision 1e3fe674 (github): F_AllResourcePaths should not recursively decend into subdirectories off the search path. The only place this logic is needed is when populating the FileDirectory, which already handles the decent.
- Changed: CCmds "dir" and "ls" no longer automatically decend recursively off the search path.
Changed: CCmds "dir" an... -
15:41 Doomsday Engine Revision 1158e0bc (github): Changed: Allow overloaded ccmds to use the same callback function provided the ccmd usage signatures are unique.
- Changed: When using the ccmd "help (what)", automatically indent the extended usage information for neatness.
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15:35 Doomsday Engine Revision ea2e7b96 (github): Fixed: Console help for ccmd "dir" used the \' escape sequence instead of /'
2011-02-09
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19:59 Doomsday Engine Revision a0dcbda9 (github): Refactored the public API for Finales to allow a set of additional InFine commands to be executed during interpreter setup and before script parsing/execution begins. These "extra" commands can be used be the caller to initialize a custom default interpreter state. Added new Finale command "Prefont" - set a predefined font to that named e.g., "prefont 1 nameoffont".
- The implementation joins the "extra" commands with the actual script by prepending them to the script inside an "OnLo...
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15:55 Doomsday Engine Revision 7df77b21 (github): When parsing InFine command operands do not reposition the read cursor on success (this would result in attempting to parse each operand again as a command name). Also, made the missing operand test a fatal error on fail.
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13:33 Doomsday Engine Revision 933b1b1d (github): Normalize line endings.
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02:57 Doomsday Engine Revision 47095d88 (github): Fixed minor position calculation issues when animating the statusbar slide.
- Changed: When sliding the statusbar into view, fade/animate transparency also.
2011-02-08
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19:47 Doomsday Engine Revision b89e4b83 (github): Fixed: Bilinear filtering of the graphical view border controlled by the "World" setting rather than "UI" in the control panel.
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19:45 Doomsday Engine Revision 76966221 (github): Fixed: When attempting to locate files in the virtual file system, relative search paths would be resolved using the working directory as the base. This is correct for real files and those transformed using a DD_DIREC lump. However when querying the Zip archive paths should be relative to the base directory.
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18:25 Doomsday Engine Revision 3d6116a4 (github): Paths to model skins in skinname_t are now absolute.
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17:41 Doomsday Engine Revision e715eb80 (github): It is no longer necessary to defer population within FileDirectory.
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17:34 Doomsday Engine Revision b41cc7d0 (github): Updated Windows Inno Setup script to install the two fonts used during busy mode in the install directory.
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14:47 Doomsday Engine Revision 58d0dcf3 (github): Adjusted license template.
2011-02-07
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18:16 Doomsday Engine Revision 52514af5 (github): Continued work on ringzero:
- * Added a new resource class and type for fonts.
** Fonts can now be found using the resource locator (except during ...
2011-01-29
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08:30 Doomsday Engine Revision 5c36c06a (github): Fixed: Single byte buffer overflow when manipulating/navigating extremely long command lines in the in-game console.
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06:30 Doomsday Engine Revision 78b9e3d2 (github): Ignore bin/, build/, data/, runtime/ and *.ncb in doomsday/build/win32/vs8/
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06:21 Doomsday Engine Revision 1e1935d5 (github): Add new resource files and headers for exampleplugin
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05:44 Doomsday Engine Revision f17711f1 (github): Fixed: SIGSEGV cycling through a word auto-completion in the console followed by closing, re-opening and attempting to auto-complete the empty command line.
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02:10 Doomsday Engine Revision 4c59f37c (github): Implemented a quick solution to allow the "quit" ccmd to shutdown the engine when in "null-game" mode:
- * Relocated the "quit" ccmd into the engine.
* Added a TryShutdown() method to the game_export_t interface, which whe... -
00:57 Doomsday Engine Revision 22fddc0e (github): Fix line endings.
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00:57 Doomsday Engine Revision 7179ed31 (github): Moved game mode registration and the GetGameAPI exchange for jHexen back into x_api.c
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00:54 Doomsday Engine Revision eb806a60 (github): Moved game mode registration and the GetGameAPI exchange for jHeretic back into h_api.c
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00:35 Doomsday Engine Revision 2941445b (github): Moved game mode registration and the GetGameAPI exchange for jDoom64 back into d_api.c
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00:35 Doomsday Engine Revision 6ad522ff (github): Moved game mode registration and the GetGameAPI exchange for jDoom back into d_api.c where it belongs (temporarily moved due to namespace conflicts/pollution in included platform headers on Windows).
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