Activity
From 2011-01-02 to 2011-01-15
2011-01-14
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19:55 Doomsday Engine Revision 35d8ea74 (github): Working on client. Rudimentary window management.
2011-01-08
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00:14 Doomsday Engine Revision 96f301b3 (github): Fixed: Fatal error during map load when attempting to polygonize a map with only a single subsector.
- Changed the hardenBSP() algorithm to work for root-less BSPs (i.e., a single leaf and no node structure). Obviously t...
2011-01-07
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23:45 Doomsday Engine Revision 7880fb31 (github): Normalize line endings.
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23:42 Doomsday Engine Revision de7257cb (github): Fixed jHexen: Added some basic checking for malformed ACS bytecode in P_LoadACScripts. Zero-length "dummy" BEHAVIOR lumps no longer cause a fatal error during map load. No point in doing anything more elaborate at this stage; the ACS-bytecode-to-Doomsday-Script interpreter is nearly completed and is already a lot more robust.
2011-01-06
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05:11 Doomsday Engine Revision 6b6aa937 (github): Renamed de::FileDirectory to de::PathDirectory
2011-01-05
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22:31 Doomsday Engine Revision 8ca33176 (github): Cleanup.
2011-01-03
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04:56 Doomsday Engine Revision 718280ec (github): Added flags to Con_BufferGetLines - BLF_OMIT_RULER and BLF_OMIT_EMPTYLINE. Make use of these flags in Con_BusyDrawConsoleOutput rather than pruning lines after the fact.
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03:29 Doomsday Engine Revision 47fab0e2 (github): transitionStartTime and transitionPosition must be set after the worker thread has stopped as animation is not driven by gameTic
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02:53 Doomsday Engine Revision 9d9b9e81 (github): Decide on a console transition before entering Con_BusyLoop() - we have no idea whether children of the worker thread may change the governing cvars mid-process; potentially attempting a DOOM screenwipe without having initilized the wipe sine sample LUT.
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02:48 Doomsday Engine Revision 30266edf (github): Tweak progress animation during game change.
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02:13 Doomsday Engine Revision c670bf99 (github): Fixed *nix style relative/absolute path mixup in FileDirectory
2011-01-02
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14:22 Doomsday Engine Revision 9abe546d (github): Fix game plugin detection on *nix.
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12:44 Doomsday Engine Revision d03f9676 (github): An empty DOOMWADDIR environment string should not be interpreted as a relative search path.
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09:08 Doomsday Engine Revision d3befc3b (github): Fixed used FileDirectory node lookup in directNode()
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08:36 Doomsday Engine Revision 34bb2e64 (github): Ensure the value of DOOMWADDIR has a trailing directory seperator.
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08:08 Doomsday Engine Revision 02bca0ad (github): Support *nix style absolute file paths in FileDirectory and include directory seperators in node names.
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07:27 Doomsday Engine Revision a5e74187 (github): It helps if you get the path right, doh.
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07:13 Doomsday Engine Revision 88594656 (github): Further ftbfs fixes for *nix + gcc
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07:01 Doomsday Engine Revision ad9b25e5 (github): Normalize line endings.
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06:56 Doomsday Engine Revision 2c453898 (github): Add missing stddef.h include in api/dd_string.h
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06:55 Doomsday Engine Revision 221344ad (github): Address the sys_findfile.h mixup.
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05:05 Doomsday Engine Revision 1772e09e (github): Continued work on ringzero:
- * Fixed management of UI textures (now handled similarly to the existing System textures). Next step: use Materials.
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