danij's activity
From 2010-11-12 to 2010-11-25
2010-11-23
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16:30 Doomsday Engine Revision ecfe0e7f (github): Allow multiple potential names for a resource registered by DD_AddGameResource. Used this feature to declare doomu.wad and doom2f.wad
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12:59 Doomsday Engine Revision cbf537bf (github): Refactored away the need to specify the gamemode_t constant for DD_AddGame()
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09:53 Doomsday Engine Revision 36621ae0 (github): Preparatory work for revised game resource recognition.
2010-11-22
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12:39 Doomsday Engine Revision 917d718e (github): Continuing work on high-level management of games and their resources:
- * Ensure ZIPs are processed before WADs.
* Added new resource classes for ZIP, WAD and DED.
* Added new resource type...
2010-11-21
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19:53 Doomsday Engine Revision 8e698081 (github): Minor fix ups. Windows build targets working again.
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19:00 Doomsday Engine Revision f86b4821 (github): The beginnings of "ringzero".
2010-11-18
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11:14 Doomsday Engine Revision d22960bd (github): Fixed Hexen: The command line options -playdemo and -timedemo are handled by the engine; we should not try to interpret them also.
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10:58 Doomsday Engine Revision 74f73a92 (github): Fixed the command line options -modeldir and -modeldir2 were processed twice; once by the resource locator and again in the definition reader, resulting in duplicate paths being added to the model filehash.
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10:41 Doomsday Engine Revision 31e1c418 (github): Removed redundant "no textures found" log message output by R_InitTextures should no TEXTURE1/2 lumps be found. This is but one type of texture; so there is no reason for a warning.
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10:30 Doomsday Engine Revision a3022234 (github): Fixed spurious missing Patch log message when attempting to precache with R_PrecachePatch
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10:19 Doomsday Engine Revision c6ffa168 (github): Added a temporary kludge to work around bug #2982101 "GL state - wireframe vs sky vs fakeradio shadow edges" (see http://sourceforge.net/tracker/?func=detail&aid=2982101&group_id=74815&atid=542099)
- Once Beta6.10 is released I'll address this properly by tracking down the cause.
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10:11 Doomsday Engine Revision f57efa69 (github): Fixed: Spurious missing lump log message when attempting to change music if the Music definition does not specify a lump resource.
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09:06 Doomsday Engine Revision 049bf0ec (github): Added the WinAPI module definition files to the VC projects for each game.
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06:09 Doomsday Engine Revision 250c5ca9 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 5 of 5.
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06:05 Doomsday Engine Revision c7190e84 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 4 of 5.
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05:59 Doomsday Engine Revision d5a484cd (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 3 of 5.
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05:44 Doomsday Engine Revision 3aed12b7 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 2 of 5.
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05:18 Doomsday Engine Revision 669bd663 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 1 of 5. This should make life several magnitudes easier when we start to utilize other texture types... watch this space :-)
- Removed direct GL texture unit state manipulation from the DGL interface. Now that nothing is using this its a good t...
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02:17 Doomsday Engine Revision fd57e224 (github): Fixed libcommon: Off-by-one error in G_PrintMapList resulting in the final map of each episode being left out.
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02:03 Doomsday Engine Revision cdc8c016 (github): Fixed libcommon: If a SWITCHES lump is found a copy of it would remain in the lump cache until shutdown.
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01:51 Doomsday Engine Revision f1357d82 (github): Changed dpDehRead: Removed numerous redundant/useless log messages output when running with elevated log verbosity.
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01:25 Doomsday Engine Revision 97d824bd (github): Cleanup.
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01:01 Doomsday Engine Revision 28605dc1 (github): Don't bother storing a copy of the ARCHIVEPATH in SNDINFO lumps as we don't use it.
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00:14 Doomsday Engine Revision f2e364dd (github): Cleanup.
2010-11-17
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