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danij's activity

From 2010-11-12 to 2010-11-25

2010-11-23

16:30 Doomsday Engine Revision ecfe0e7f (github): Allow multiple potential names for a resource registered by DD_AddGameResource. Used this feature to declare doomu.wad and doom2f.wad
danij
12:59 Doomsday Engine Revision cbf537bf (github): Refactored away the need to specify the gamemode_t constant for DD_AddGame()
danij
09:53 Doomsday Engine Revision 36621ae0 (github): Preparatory work for revised game resource recognition.
danij

2010-11-22

12:39 Doomsday Engine Revision 917d718e (github): Continuing work on high-level management of games and their resources:
* Ensure ZIPs are processed before WADs.
* Added new resource classes for ZIP, WAD and DED.
* Added new resource type...
danij

2010-11-21

19:53 Doomsday Engine Revision 8e698081 (github): Minor fix ups. Windows build targets working again.
danij
19:00 Doomsday Engine Revision f86b4821 (github): The beginnings of "ringzero".
danij

2010-11-18

11:14 Doomsday Engine Revision d22960bd (github): Fixed Hexen: The command line options -playdemo and -timedemo are handled by the engine; we should not try to interpret them also.
danij
10:58 Doomsday Engine Revision 74f73a92 (github): Fixed the command line options -modeldir and -modeldir2 were processed twice; once by the resource locator and again in the definition reader, resulting in duplicate paths being added to the model filehash.
danij
10:41 Doomsday Engine Revision 31e1c418 (github): Removed redundant "no textures found" log message output by R_InitTextures should no TEXTURE1/2 lumps be found. This is but one type of texture; so there is no reason for a warning.
danij
10:30 Doomsday Engine Revision a3022234 (github): Fixed spurious missing Patch log message when attempting to precache with R_PrecachePatch
danij
10:19 Doomsday Engine Revision c6ffa168 (github): Added a temporary kludge to work around bug #2982101 "GL state - wireframe vs sky vs fakeradio shadow edges" (see http://sourceforge.net/tracker/?func=detail&aid=2982101&group_id=74815&atid=542099)
Once Beta6.10 is released I'll address this properly by tracking down the cause. danij
10:11 Doomsday Engine Revision f57efa69 (github): Fixed: Spurious missing lump log message when attempting to change music if the Music definition does not specify a lump resource.
danij
09:06 Doomsday Engine Revision 049bf0ec (github): Added the WinAPI module definition files to the VC projects for each game.
danij
06:09 Doomsday Engine Revision 250c5ca9 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 5 of 5.
danij
06:05 Doomsday Engine Revision c7190e84 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 4 of 5.
danij
05:59 Doomsday Engine Revision d5a484cd (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 3 of 5.
danij
05:44 Doomsday Engine Revision 3aed12b7 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 2 of 5.
danij
05:18 Doomsday Engine Revision 669bd663 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 1 of 5. This should make life several magnitudes easier when we start to utilize other texture types... watch this space :-)
Removed direct GL texture unit state manipulation from the DGL interface. Now that nothing is using this its a good t... danij
02:17 Doomsday Engine Revision fd57e224 (github): Fixed libcommon: Off-by-one error in G_PrintMapList resulting in the final map of each episode being left out.
danij
02:03 Doomsday Engine Revision cdc8c016 (github): Fixed libcommon: If a SWITCHES lump is found a copy of it would remain in the lump cache until shutdown.
danij
01:51 Doomsday Engine Revision f1357d82 (github): Changed dpDehRead: Removed numerous redundant/useless log messages output when running with elevated log verbosity.
danij
01:25 Doomsday Engine Revision 97d824bd (github): Cleanup.
danij
01:01 Doomsday Engine Revision 28605dc1 (github): Don't bother storing a copy of the ARCHIVEPATH in SNDINFO lumps as we don't use it.
danij
00:14 Doomsday Engine Revision f2e364dd (github): Cleanup.
danij

2010-11-17

23:00 Doomsday Engine Revision 4118b306 (github): Removed the dominant light source stuff from the sector lighting model. The old algorithm used for this was fundamentally flawed in several ways and rarely produced good results. Turned the rend-light-sky-balance cvar into an on/off switch for disabling the non-skylit sector light balancing.
danij
 

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