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From 2010-06-06 to 2010-06-19

2010-06-14

20:35 Doomsday Engine Revision db3a0116 (github): Changed: Replaced Material flag MATF_GLOW with a glow strength multiplier (member of Material) and reworked handling of the per-material glowing properties to allow for variable strength glows. Removed per-plane glowing properties as these are now redundant. Updated game Material definitions accordingly with suitable defaults.
Added: Introduced a shadow color to fakeradio. Currently shadows are colored using the inverse-amplified, color avera... danij

2010-06-13

22:51 Doomsday Engine Revision 05c7ef7b (github): Completed first phase of work on reimplementing the game menu using a very similar design to the UI system in the engine.
danij

2010-06-06

14:17 Doomsday Engine Revision 592f1556 (github): Found reason for bug 2983971 (not fixed yet).
There is a mixup in the map numbering here, and the wrong song lump
(or no lump at all) is chosen for "currentmap".
skyjake
08:11 Doomsday Engine Revision f355c77d (github): Fixed build on OS X / gcc.
There were two conflicting definitions of vectorgraphicid_t and
compositefontid_t. Removed the enum typedef to go wit...
skyjake
 

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