danij's activity
From 2010-05-28 to 2010-06-10
2010-06-01
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00:01 Doomsday Engine Revision f29453bb (github): Removed M_DrawShadowedChar - no longer necessary as M_DrawTextFragmentShadowed can be used instead.
2010-05-31
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20:08 Doomsday Engine Revision aa73a583 (github): Fixed another buffer overflow in what was WI_DrawParamText... This function needs a complete rewrite.
- Added a default leading argument to GL_DrawText and fixed leading calculation to use the actual height of the last dr...
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17:06 Doomsday Engine Revision be3b366f (github): Added: InFine command "font" (handle) (font) specify the font to use by name.
- Changed: InFine command "linehgt" - line height is now interpreted as a percentage of the actual height of font rathe...
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01:25 Doomsday Engine Revision d01154c6 (github): Refactored composite font character drawing:
- * Now uses a display list per-glyph with the left and top offsets inherited from the patch applied to glymp's origin ...
2010-05-30
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23:58 Doomsday Engine Revision 109c0719 (github): Moved composite font character drawing out of gl_drawpatch and into gl_drawcompositefont in preparation for more radical changes.
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23:25 Doomsday Engine Revision a108f25a (github): Split the skillmode flags for mapspots out of the flags member and into a seperate variable. Made the skillmode requirement for mapspots unique, so that e.g., SM_BABY and SM_EASY are not considered the same skillmode (this logic has been moved to the interpretation stage in dpWadMapConverter).
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21:15 Doomsday Engine Revision e0c83ecf (github): Do not scale the modelview matrix in GL_DrawVectorGraphic if scale == 1
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21:13 Doomsday Engine Revision 283ddc5c (github): Moved vector graphic drawing into the engine.
- Refactored vector graphic and composite font registration to allow updating existing resources.
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18:05 Doomsday Engine Revision 39f10494 (github): Refactored the interface for vector graphic drawing in preparation for moving into the engine.
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01:46 Doomsday Engine Revision edc0aec0 (github): Minor tweak to the side shadow darkness calculation in fakeradio.
2010-05-29
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03:04 Doomsday Engine Revision 7c275b4e (github): Clean up.
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03:04 Doomsday Engine Revision 2d34f4da (github): Fix line endings.
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02:38 Doomsday Engine Revision a2312d7e (github): Moved composite font Text drawing into the engine (just a simple code migration).
- Todo:
* Refactor drawing to use an atlus and display lists.
* Refactor registration/declaration to use DED.
2010-05-28
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23:19 Doomsday Engine Revision c955a326 (github): Resolve conflicts with previous commit.
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23:14 Doomsday Engine Revision 96493b9d (github): Reimplemented the Text shadow effect used in the menu in order to eliminate references to the menu in gl_drawcompositefont.c
- gl_drawcompositefont.c is now ready for intergration into the engine. Initially, I'll move a copy of gl_drawpatch.c i...
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05:02 Doomsday Engine Revision 46251a0b (github): Reimplemented the Text glitter effect used in the menu in order to eliminate references to the menu in gl_drawcompositefont.c
- Todo: Do exactly the same for the shadow effect.
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00:20 Doomsday Engine Revision 58b8ea21 (github): Moved global typeInTime into gl_drawcompositefont. Clean up.
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