Activity
From 2009-11-27 to 2009-12-10
2009-12-09
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21:32 Doomsday Engine Revision 62e490c8 (github): Merge branch 'new-order-phase4' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into new-order-phase4
2009-12-08
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20:05 Doomsday Engine Revision 9e46dba8 (github): Resolved many Visual C++ compilation issues.
- Much was resulting from the order in which the headers were included.
Mostly the Windows headers were defining confli...
2009-12-02
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21:23 Doomsday Engine Revision dd63223c (github): Specify OS X deployment target for CMake.
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18:10 Doomsday Engine Revision 0bff5554 (github): Define OS X deployment target for CMake.
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16:47 Doomsday Engine Revision 36cd03c4 (github): Fixed encoding issue in vcbuild.bat (was UNIX).
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16:47 Doomsday Engine Revision 5e94abc8 (github): Updated the Windows installer build script.
2009-11-30
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17:48 Doomsday Engine Revision 9e05ad85 (github): Updated Mac Read Me.
2009-11-29
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17:23 Doomsday Engine Revision 5a8fa8ed (github): Bump version numbers for Beta 6.8.
2009-11-28
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19:10 Doomsday Engine Revision 8af2e755 (github): Set player_t->viewZ correctly in P_SpawnPlayer.
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18:28 Doomsday Engine Revision 5bf543dc (github): Changed: Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
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18:00 Doomsday Engine Revision 82872ea1 (github): Fixed (All Games): Upon spawning into the map the player's viewheight would be set at zero resulting.
- Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resu...
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17:32 Doomsday Engine Revision a8f2d188 (github): Changed (jDoom): Items collected by the player as a consequence of spawning into the map nolonger produce a pickup sound or result in a bonus flash.
2009-11-27
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18:19 Doomsday Engine Revision 27ea7953 (github): Changed (jDoom): Split up finales.ded, moving the InFine script definitions for each game type into separate files prefixed by the game type string they are for. Common definitions (i.e., the "TITLE" and "Imp" anims) remain in finales.ded
- Changed (jDoom): Default InFine script definitions from other game types are nolonger present if not needed for the c...
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14:21 Doomsday Engine Revision 21494d7f (github): Fixed (Engine): Crash with zero-length sound lumps e.g., dakills.wad (see http://www.doomworld.com/idgames/index.php?id=2803).
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