danij's activity
From 2008-11-28 to 2008-12-11
2008-12-09
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15:19 Doomsday Engine Bug #567: Resolution always resets to 640x480
- The main window is now created early due to the new graphical start up mode, however this happens well before the cfg...
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15:04 Doomsday Engine Bug #575 (Closed): "Upscale and Sharpen" vs texreset
- When the font patches are first cached during Hu_LoadData, "Upscale and Sharpen" mode is enabled. However, if a "texr...
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14:44 Doomsday Engine Bug #543: Polyobjs completely missing
- This problem should now be fixed as of SVN rev#6141.
This was due to the fact that public symbols are shared between... -
13:58 Doomsday Engine Bug #574: Duplicate key hud messages
- Fixed in SVN for Doomsday 1.9.0-beta6
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09:03 Doomsday Engine Bug #536: Escape key has no effect.
- Perhaps you are using cfg files with old/broken control bindings? Try removing them and see if the problem is resolved.
2008-12-08
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21:05 Doomsday Engine Bug #543: Polyobjs completely missing
- Ok, I'll see if I can find the problem. Most likely its something small.
2008-12-05
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22:51 Doomsday Engine Bug #574: Duplicate key hud messages
- Vermil informs me that he is in fact referring to the case of e.g., picking up a red skullkey after a red keycard and...
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21:51 Doomsday Engine Bug #574: Duplicate key hud messages
- Is there really any need to inform the player about picking up a duplicate key?
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22:44 Doomsday Engine Feature #1474: Customization options for object shadows
- There already exist a flag to disable the shadow for a particular mobj state and the size can be adjusted also.
I ... -
15:20 Doomsday Engine Bug #572: IDMUSxx cheat ded oversights
- Not a bug. This cheat plays a music track, without any care to what map(s) it might be used on by selecting the music...
2008-12-04
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21:49 Doomsday Engine Bug #536: Escape key has no effect.
- Is this still a problem with the current svn version?
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21:48 Doomsday Engine Bug #543: Polyobjs completely missing
- Is this still a problem?
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21:38 Doomsday Engine Bug #571: -fast option is broken
- The fast monsters issue I can replicate.
I've not noticed any real latency with the input of those weapons specifica...
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