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danij's activity

From 2008-11-28 to 2008-12-11

2008-12-09

15:19 Doomsday Engine Bug #567: Resolution always resets to 640x480
The main window is now created early due to the new graphical start up mode, however this happens well before the cfg... danij
15:04 Doomsday Engine Bug #575 (Closed): "Upscale and Sharpen" vs texreset
When the font patches are first cached during Hu_LoadData, "Upscale and Sharpen" mode is enabled. However, if a "texr... danij
14:44 Doomsday Engine Bug #543: Polyobjs completely missing
This problem should now be fixed as of SVN rev#6141.
This was due to the fact that public symbols are shared between...
danij
13:58 Doomsday Engine Bug #574: Duplicate key hud messages
Fixed in SVN for Doomsday 1.9.0-beta6 danij
09:03 Doomsday Engine Bug #536: Escape key has no effect.
Perhaps you are using cfg files with old/broken control bindings? Try removing them and see if the problem is resolved. danij

2008-12-08

21:05 Doomsday Engine Bug #543: Polyobjs completely missing
Ok, I'll see if I can find the problem. Most likely its something small. danij

2008-12-05

22:51 Doomsday Engine Bug #574: Duplicate key hud messages
Vermil informs me that he is in fact referring to the case of e.g., picking up a red skullkey after a red keycard and... danij
21:51 Doomsday Engine Bug #574: Duplicate key hud messages
Is there really any need to inform the player about picking up a duplicate key? danij
22:44 Doomsday Engine Feature #1474: Customization options for object shadows
There already exist a flag to disable the shadow for a particular mobj state and the size can be adjusted also.
I ...
danij
15:20 Doomsday Engine Bug #572: IDMUSxx cheat ded oversights
Not a bug. This cheat plays a music track, without any care to what map(s) it might be used on by selecting the music... danij

2008-12-04

21:49 Doomsday Engine Bug #536: Escape key has no effect.
Is this still a problem with the current svn version? danij
21:48 Doomsday Engine Bug #543: Polyobjs completely missing
Is this still a problem? danij
21:38 Doomsday Engine Bug #571: -fast option is broken
The fast monsters issue I can replicate.
I've not noticed any real latency with the input of those weapons specifica...
danij
 

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