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danij's activity

From 2008-07-11 to 2008-07-24

2008-07-16

22:38 Doomsday Engine Feature #1468: Sky layers seperate vertical offset
I have implemented most of the requests in this RFE in the beta6-with-mapcache branch for potential inclusion into 1.... danij

2008-07-14

12:01 Doomsday Engine Feature #1467: [XG] Incorporate vanilla line/sector types
Original comment as posted by vermil in a similar RFE on this subject:
"The result of a conversation with Dani about...
danij

2008-07-11

19:56 Doomsday Engine Bug #523: lightref_original doesn't work for coloured lighting
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Can you give me a step by step (or better yet, an example) to allow me...
danij
17:57 Doomsday Engine Feature #1467: [XG] Incorporate vanilla line/sector types
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Rather than do that I think it would make more sense to add to XG the ...
danij
16:51 Doomsday Engine Feature #1465: [XG] "Player needs object X" message
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The problem with this is where do you draw the line? We could easily g...
danij
15:46 Doomsday Engine Feature #1464: Stereo sound support
Closing as duplicate. danij
11:46 Doomsday Engine Bug #427: Gamcrash by no ammo
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This has since been fixed, in svn for 1.9.0-beta6.
However, there r...
danij
11:12 Doomsday Engine Bug #428: Bug in stairs in MAP03:Guardian of Ice
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Fixed in svn for 1.9.0-beta6
danij
 

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