Activity
From 2008-07-05 to 2008-07-18
2008-07-14
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03:35 Doomsday Engine Revision aeb4dc89 (github): Combined player_t->maxAmmo and player->ammo arrays into one array of structs in player_t.
- Changed player_t->weaponOwned to an array of structs.
Fixed various size assumptions in the old savegame code to do w... -
00:41 Doomsday Engine Revision ba15dbec (github): Continued working on the controls and bindings.
- A special mode was added to the engine called "symbolic echo", which will cause input events to be converted to textu...
2008-07-13
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15:31 Doomsday Engine Revision a22c3161 (github): Fixed FTBFS issue in jHexen with gcc.
2008-07-11
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16:22 Doomsday Engine Revision 7b537965 (github): Commonized P_CheckAmmo.
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15:15 Doomsday Engine Revision f226a90d (github): Fixed (all games): If weapon ammo requirements are edited in values.ded so that all weapons require ammo; When all ammo had been expended P_MaybeChangeWeapon correctly concluded that no change would produce a fire-able weapon and thus player_t->pendingWeapon == WT_NOCHANGE. However, P_CheckAmmo was then changing the psprite to the downstate regardless of the fact that no weapon would subsequently be raised afterwards (leaving the player running around with no weapon in view and no means to change weapon again even after collecting more ammo).
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14:03 Doomsday Engine Revision c41a293c (github): Removed the benign sector reports as they are no longer needed/sent as we now prune out sectors with no linedefs during map loading.
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13:44 Doomsday Engine Revision 1ba9a4bf (github): Removed the benign sector reports as they are no longer needed/sent as we now prune out sectors with no linedefs during map loading.
2008-07-09
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01:49 Doomsday Engine Revision 66ecf463 (github): Fixed bug in jHexen which prevented clerics from taking damage from their own throwing bombs.
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00:00 Doomsday Engine Revision e346dd8f (github): Replaced jHexen's terraintype stuff with new common, GPL code. I took the opportunity to redesign completely to allow them to work with any type of material (was just flats) and to reduce their memory requirement.
- Removed the game-side interpolation of scrolling plane materials in jHexen (as this was interfering with the interpol...
2008-07-08
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21:09 Doomsday Engine Revision 25516f56 (github): Minor tweaks to m_ctrl.c to allow me to build with msvc.
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21:02 Doomsday Engine Revision 47c3e5c5 (github): Added some artifact bindings, with item texts read from the Text definitions. The horizontal spacing needs to be adjusted, though, as some of the items are too long currently.
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21:01 Doomsday Engine Revision 61b5fefc (github): Added B_BindingsForCommand and B_BindingsForControl to doomsday.def
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20:56 Doomsday Engine Revision ee08a02c (github): Added new source files to the VS8 proj, the Code::Blocks proj and to the vcbuild include lists.
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12:24 Doomsday Engine Revision b902d171 (github): Utilize menu scaling to show menu items at a time.
- In Heretic and Hexen, key bindings have a colored background rectangle.
Added some more controls to the menu. Still ... -
10:48 Doomsday Engine Revision 6b5122af (github): Replacement for strnstr.
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01:31 Doomsday Engine Revision e86da755 (github): Started with the retrofitting of the old controls menu so we can have something functional for Beta 6.
- Right now only the current bindings are being shown, and there isn't yet a way to edit them. Also, game-specific bind...
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01:27 Doomsday Engine Revision 113b1c21 (github): The Doomsday.app bundle was missing the loading1 and 2 pics.
2008-07-07
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12:36 Doomsday Engine Revision 64322cda (github): Minor tweak to P_GetNextSector to potentially eliminate an additional call to P_GetPtrp.
2008-07-06
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18:30 Doomsday Engine Revision ad308305 (github): Before hardening the editable map, prune linedefs with neither front not back sidedefs.
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03:53 Doomsday Engine Revision 57380da6 (github): Fixed: BUG #1732097 - 3D Model angle not set after "spawnmobj".
- This bug only occurred when smoothed actor rotation was enabled. The reason being that when enabled, the angle of the...
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03:41 Doomsday Engine Revision 64b85524 (github): Fixed bug in the conversion of mobj angle/visangle to model yaw which resulted in models always being drawn facing east.
2008-07-05
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23:17 Doomsday Engine Revision f98515d3 (github): Fixed typos in last commit and added missing include for string.h
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22:45 Doomsday Engine Revision d44da598 (github): Do the keyname paramater substitution into the "You need <keyname> to activate this object." strings also.
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22:33 Doomsday Engine Revision a00921bf (github): Fixed: Bug #2001999 - Use sound played when an XG line activation requires a key and the trigger event type is not XLE_USE.
- Added (jDoom/jheretic/jDoom64/WolfTC): Paramater substitution of keyname into the various "This object requires <keyn...
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20:15 Doomsday Engine Revision 99bc9cad (github): Fixed SIGSEGV in R_GetMaterialByNum on load reported by Yagisan.
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00:34 Doomsday Engine Revision 0596ee2a (github): Worked on ironing out the remaining bugs with the fakeradio shadow poly generation. Next step is to re-introduce the overlap resolution logic.
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00:29 Doomsday Engine Revision 37543f2f (github): Added a sub-pixel offset to the halo/flare origin in GL_CalcLuminace so that they are centered to the middle of the brightest pixel.
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