Activity
From 2006-12-15 to 2006-12-28
2006-12-28
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13:36 Doomsday Engine Revision 7a37c9b9 (github): Duh. Import StaticText correctly.
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13:33 Doomsday Engine Revision 7238e46c (github): Use generic static text only on the Mac.
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13:28 Doomsday Engine Revision 2573755b (github): Generic static text helps in OS X.
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13:04 Doomsday Engine Revision a738ec8c (github): Added the missing namespace for Widget.
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12:47 Doomsday Engine Revision 1524fcb1 (github): Language file tweaks.
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12:47 Doomsday Engine Revision 7df621fa (github): Fixed spacers.
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12:42 Doomsday Engine Revision 5940f257 (github): Non-resizable dialogs for the profile list.
- Added colons to the dialog labels.
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12:41 Doomsday Engine Revision 99b10069 (github): Use fancy text on the Mac as well.
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12:40 Doomsday Engine Revision 78191a67 (github): Fixed menu items in OS X.
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01:05 Doomsday Engine Revision 0f138532 (github): Fix for incorrect alpha of weapon-piece, statusbar background when hud auto-hiding.
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00:56 Doomsday Engine Revision 75eb9001 (github): Implemented jDoom's auto-hide HUD feature in jHexen.
2006-12-27
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19:44 Doomsday Engine Revision 57aea902 (github): Implemented jDoom's auto-hide HUD feature in jHeretic.
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19:32 Doomsday Engine Revision cee6df1e (github): Updated Snowberry Xcode project.
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19:32 Doomsday Engine Revision 94c57868 (github): Updated SB configuration files to allow command line options for components. These are needed for specifying the location of the game-specific PK3 in OS X.
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19:31 Doomsday Engine Revision 9b3a1508 (github): Updated SB configuration files to allow command line options for components. These are needed for specifying the location of the game-specific PK3 in OS X.
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19:30 Doomsday Engine Revision 28c3e963 (github): Updates to Snowberry packaging on OS X.
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18:15 Doomsday Engine Revision 87d930b7 (github): Script for copying frameworks and resources to the Doomsday application bundle and the plugin bundles.
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16:53 Doomsday Engine Revision ccfaf264 (github): Fixed FTBFS issue due to last commit.
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15:49 Doomsday Engine Revision 7eccbce7 (github): Separated the enemy property "can be in-fought with" from the MF2_BOSS flag so that it can be attributed independently (implemented for WolfTC).
- Fixed bug #1545024 Cyberdemon infights.
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14:57 Doomsday Engine Revision 22da0a58 (github): Fixed bug in calculation of targets' distance for the purposes of determining whether to fire missile(s).
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14:48 Doomsday Engine Revision b772c0c5 (github): Updated style.
2006-12-26
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20:37 Doomsday Engine Revision bba901a9 (github): Updated to compile with Visual C++ Express Edition 2005 and the latest Platform SDK.
- _DECALLs needed in doomsday.h because drD3D assumed a different calling convention -- presumably all the exports in d...
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20:34 Doomsday Engine Revision 4e4f01f3 (github): Updated drD3D to use Direct3D 9 instead of 8.1. I have no idea if it actually works, though, as I currently don't have a Windows computer that would support accelerated graphics.
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18:29 Doomsday Engine Revision 488397a7 (github): Visual C++ Express edition seems to have its own vcbuild, so make sure the vcbuild.bat is called.
- Added a missing backslash to the doomsday_res.obj cvtres call.
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18:13 Doomsday Engine Revision 334118f7 (github): Fixed the "res" target. Normal slashes were used for md, which confused things. Replaced with backslashes. Also, my new Platform SDK has afxres.h in an mfc subfolder, which as added to the include path for the rc invocation.
- Disabled the dsA3D target altogether. It will be removed as obsolete.
2006-12-24
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18:14 Doomsday Engine Revision 1a473a91 (github): Use floating point for map node coords and bbox.
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17:42 Doomsday Engine Revision 4dc52cab (github): Finished converting world plane heights and plane speed deltas to floating point.
- 16:14 Doomsday Engine Revision 84cd98cd (github): Options should be consistant
- 15:28 Doomsday Engine Revision 7b092939 (github): Add missing headers
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14:03 Doomsday Engine Revision 7e79be08 (github): Finished converting world vertex coords and line deltas to floating point.
2006-12-23
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22:11 Doomsday Engine Revision a03cbe43 (github): Some data of surfaces was not initialized properly. This caused a crash eventually when warping from map to map.
- Always remember to initialize all data!
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22:09 Doomsday Engine Revision a7cf6197 (github): Do some bounds checking, with fatal errors.
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22:08 Doomsday Engine Revision 3e897ed1 (github): Verbose2 debug messages due to the amount of lines printed.
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14:58 Doomsday Engine Revision 230ef977 (github): Fixed jHeretic autoaiming.
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14:44 Doomsday Engine Revision a9e92120 (github): Compiler warnings.
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14:42 Doomsday Engine Revision c652e34c (github): What is the appropriate default value for the version number?
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14:40 Doomsday Engine Revision 6d317cf3 (github): Compiler warning.
2006-12-22
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23:05 Doomsday Engine Revision 61eb35df (github): Fixed client connecting to a server with a very long greeting message. Previously the client would get confused as the first TCP message received from the server would not contain the end marker "END\n", and the client would just stop reading the response.
- Network message reception was fixed (broken by revision 4170).
Network debugging messages. -
23:04 Doomsday Engine Revision 5e8706df (github): Quick fix for damage in multiplayer for Beta 5. This is not the right way, though (this is the old way, actually). Clients should request damage by sending special damage requests, but currently they don't know how to do that.
- Work continues in Beta 6 in relation to the Unified Networking model.
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17:15 Doomsday Engine Revision 015e3fe1 (github): Doxygen comment updates.
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17:14 Doomsday Engine Revision 2fb95436 (github): Doxygen comment updates.
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17:13 Doomsday Engine Revision 4b5ca9c2 (github): Snowberry Xcode project file.
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17:13 Doomsday Engine Revision 684e7c99 (github): Updated Doxyfile.
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17:12 Doomsday Engine Revision f467bbcc (github): Working on multiplayer issues.
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17:11 Doomsday Engine Revision e4454eed (github): More accurate copyright and license information.
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17:10 Doomsday Engine Revision 09f8b918 (github): More accurate copyright and license information.
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17:09 Doomsday Engine Revision f52c5116 (github): More accurate copyright and license information.
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17:08 Doomsday Engine Revision a2e10256 (github): More accurate copyright and license information.
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17:08 Doomsday Engine Revision 6100cc95 (github): Commented out the netexplayer stuff for now.
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17:07 Doomsday Engine Revision af69f56d (github): Naming convention.
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17:06 Doomsday Engine Revision c07ce24e (github): More accurate copyright and license information.
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17:05 Doomsday Engine Revision faf3817e (github): "info" was not declared anywhere.
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17:03 Doomsday Engine Revision 65ceea4e (github): Leave the netexplayer stuff commented out for now.
- Minor cleanup.
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17:02 Doomsday Engine Revision f9db7ce9 (github): Appease gcc 4.0 by providing forward declarations of the map data structures. If this would be omitted, the compiler would not accept parametrers of type "struct seg_s*" in the function declarations.
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16:55 Doomsday Engine Revision 414814df (github): Updated Xcode project file.
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