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danij's activity

From 2006-10-20 to 2006-11-02

2006-11-01

23:17 Doomsday Engine Revision 5fdbdace (github): Made dynlight indices unsigned for faster iteration and to increase fixed limits.
Re-instated numerous internal profilers activated when #ifdef DD_PROFILE.
Various other minor tweaks to improve reada...
danij

2006-10-29

13:51 Doomsday Engine Revision 7489b10f (github): Added build options for compiling with _DEBUG and DD_PROFILE.
danij
04:40 Doomsday Engine Revision 87a55657 (github): Reinstate the backside clipping range when the viewplayer is in the void.
danij
03:24 Doomsday Engine Revision db83c34e (github): Sprinkled some timers throughout the level load routines. It certainly looks like pre-caching is now the slowest performing stage in the level load process.
danij
02:52 Doomsday Engine Revision c0bb7090 (github): Cleanup.
danij

2006-10-28

23:37 Doomsday Engine Revision 7c55de26 (github): Removed last of the MAX_POLY_SIDES related fixed limits. Cleanup.
danij
22:10 Doomsday Engine Revision bcbf11f8 (github): Cleanup.
danij
01:29 Doomsday Engine Revision d67d36ef (github): Fixed allocation of the array of plane vars used during lumobj for subsector, plane iteration. Use a global buffer and resize when necessary (rather than each time the array is needed). Also increased the number of lumobjs allocated on initial allocation to 32 from 8 (given that we now have decor lights 8 is far too small a number).
danij
00:12 Doomsday Engine Revision b8d7fcc3 (github): Fixed a couple of problems introduced by recent changes.
danij

2006-10-27

05:48 Doomsday Engine Revision 1548410d (github): Split Rend_RenderWallSeg into two separate routines, one for single-sided segs and another for two-sided segs. All skyfixes for a given subsector are now rendered in the same place; Rend_SSectSkyFixes.
danij
00:20 Doomsday Engine Revision f9197d0c (github): Fixed odd behaviour after introducing 64bit assertions (changed logic structure).
danij
00:10 Doomsday Engine Revision 7444f090 (github): Fixed FTBFS issue.
danij
00:00 Doomsday Engine Revision e209bb1c (github): Further cleanup. Tweak to fakeradio shadowpoly width calculation.
danij

2006-10-26

06:05 Doomsday Engine Revision 28a3b6c0 (github): Revised vertexowner (sectors + lines) allocation and processing. New code should be a lot faster but is a little more complex.
Implemented on a tip off from the Risen3D sources. Note however, this new code is not at all based on that in Risen3D... danij
04:49 Doomsday Engine Revision 314d3247 (github): The linesInSector and ssecsInSector tables are only used during P_GroupLines, they do not need to exist for the life of the current level. Now freed when exiting that routine. Changed the allocation mechanism to M_Malloc, no need to use the zone. Made a few more zone allocations PU_LEVELSTATIC where appropriate.
danij

2006-10-25

20:32 Doomsday Engine Revision 03dce6c2 (github): subsector_t->numverts should be short not char.
danij
20:17 Doomsday Engine Revision bf0f13da (github): Changed line_t->sidenum to side ptrs for convenience.
danij

2006-10-24

20:35 Doomsday Engine Revision 7fe2a0ca (github): When selecting a list the detail texture (if any) is used when comparing against the primitive to be written. This makes primitives with the same texture to be seen as unique if they have different detail textures and thus they will be added to separate lists (needed for the new debug rendering mode "rend-tex = 2").
danij
02:06 Doomsday Engine Revision 09b0281d (github): Further tweaks to improve transitioning to/from a camera; no change in viewheight (fixed perceived "jump" when leaving camera mode).
danij

2006-10-23

23:54 Doomsday Engine Revision 169a9bf7 (github): Fixed BUG #1582440: Glowing textures don't work on mid textures.
danij
23:20 Doomsday Engine Revision 263248dd (github): Fixed bug #927603: XG Wind bug. Mobjs affected by sectors with floor/ceiling wind when they straddled the sector on a ledge above/below.
danij
16:42 Doomsday Engine Revision 2fa3229b (github): Fixed missing par time stat in intermission.
danij
16:20 Doomsday Engine Revision 49ebf4e0 (github): Fixed bug where the cheats CF_CLIP and CF_GODMODE were always deactivated when changing back to a "real" player from a camera.
danij

2006-10-22

14:26 Doomsday Engine Revision c7ac735d (github): Fixed usage of the ambient lighting cvar. The user-set value was being incorrectly reset on map load due to the fact that r_ambient was being used to hold the value of the cvar.
danij

2006-10-21

18:59 Doomsday Engine Revision 1d22fa00 (github): Removed MAXBUTTONS fixed limit.
danij
 

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