danij's activity
From 2006-10-20 to 2006-11-02
2006-11-01
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23:17 Doomsday Engine Revision 5fdbdace (github): Made dynlight indices unsigned for faster iteration and to increase fixed limits.
- Re-instated numerous internal profilers activated when #ifdef DD_PROFILE.
Various other minor tweaks to improve reada...
2006-10-29
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13:51 Doomsday Engine Revision 7489b10f (github): Added build options for compiling with _DEBUG and DD_PROFILE.
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04:40 Doomsday Engine Revision 87a55657 (github): Reinstate the backside clipping range when the viewplayer is in the void.
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03:24 Doomsday Engine Revision db83c34e (github): Sprinkled some timers throughout the level load routines. It certainly looks like pre-caching is now the slowest performing stage in the level load process.
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02:52 Doomsday Engine Revision c0bb7090 (github): Cleanup.
2006-10-28
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23:37 Doomsday Engine Revision 7c55de26 (github): Removed last of the MAX_POLY_SIDES related fixed limits. Cleanup.
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22:10 Doomsday Engine Revision bcbf11f8 (github): Cleanup.
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01:29 Doomsday Engine Revision d67d36ef (github): Fixed allocation of the array of plane vars used during lumobj for subsector, plane iteration. Use a global buffer and resize when necessary (rather than each time the array is needed). Also increased the number of lumobjs allocated on initial allocation to 32 from 8 (given that we now have decor lights 8 is far too small a number).
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00:12 Doomsday Engine Revision b8d7fcc3 (github): Fixed a couple of problems introduced by recent changes.
2006-10-27
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05:48 Doomsday Engine Revision 1548410d (github): Split Rend_RenderWallSeg into two separate routines, one for single-sided segs and another for two-sided segs. All skyfixes for a given subsector are now rendered in the same place; Rend_SSectSkyFixes.
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00:20 Doomsday Engine Revision f9197d0c (github): Fixed odd behaviour after introducing 64bit assertions (changed logic structure).
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00:10 Doomsday Engine Revision 7444f090 (github): Fixed FTBFS issue.
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00:00 Doomsday Engine Revision e209bb1c (github): Further cleanup. Tweak to fakeradio shadowpoly width calculation.
2006-10-26
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06:05 Doomsday Engine Revision 28a3b6c0 (github): Revised vertexowner (sectors + lines) allocation and processing. New code should be a lot faster but is a little more complex.
- Implemented on a tip off from the Risen3D sources. Note however, this new code is not at all based on that in Risen3D...
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04:49 Doomsday Engine Revision 314d3247 (github): The linesInSector and ssecsInSector tables are only used during P_GroupLines, they do not need to exist for the life of the current level. Now freed when exiting that routine. Changed the allocation mechanism to M_Malloc, no need to use the zone. Made a few more zone allocations PU_LEVELSTATIC where appropriate.
2006-10-25
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20:32 Doomsday Engine Revision 03dce6c2 (github): subsector_t->numverts should be short not char.
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20:17 Doomsday Engine Revision bf0f13da (github): Changed line_t->sidenum to side ptrs for convenience.
2006-10-24
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20:35 Doomsday Engine Revision 7fe2a0ca (github): When selecting a list the detail texture (if any) is used when comparing against the primitive to be written. This makes primitives with the same texture to be seen as unique if they have different detail textures and thus they will be added to separate lists (needed for the new debug rendering mode "rend-tex = 2").
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02:06 Doomsday Engine Revision 09b0281d (github): Further tweaks to improve transitioning to/from a camera; no change in viewheight (fixed perceived "jump" when leaving camera mode).
2006-10-23
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23:54 Doomsday Engine Revision 169a9bf7 (github): Fixed BUG #1582440: Glowing textures don't work on mid textures.
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23:20 Doomsday Engine Revision 263248dd (github): Fixed bug #927603: XG Wind bug. Mobjs affected by sectors with floor/ceiling wind when they straddled the sector on a ledge above/below.
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16:42 Doomsday Engine Revision 2fa3229b (github): Fixed missing par time stat in intermission.
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16:20 Doomsday Engine Revision 49ebf4e0 (github): Fixed bug where the cheats CF_CLIP and CF_GODMODE were always deactivated when changing back to a "real" player from a camera.
2006-10-22
2006-10-21
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18:59 Doomsday Engine Revision 1d22fa00 (github): Removed MAXBUTTONS fixed limit.
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