When selecting a list the detail texture (if any) is used when comparing against the primitive to be written. This makes primitives with the same texture to be seen as unique if they have different detail textures and thus they will be added to separate lists (needed for the new debug rendering mode "rend-tex = 2").
When selecting a list the detail texture (if any) is used when comparing against the primitive to be written. This makes primitives with the same texture to be seen as unique if they have different detail textures and thus they will be added to separate lists (needed for the new debug rendering mode "rend-tex = 2").