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danij's activity

From 2006-08-11 to 2006-08-24

2006-08-24

14:34 Doomsday Engine Revision cf8ebdf4 (github): Added missing music definitions for jHexen.
danij
13:36 Doomsday Engine Revision 80959579 (github): Fixed bug #1545655 it was possible to save the game when the player was dead. The global variable usergame is no longer being manipulated as expected so instead actually check the player's state.
danij

2006-08-22

04:00 Doomsday Engine Revision e096d489 (github): Updated dynlight code, now handles an unlimited number of planes per subsector. Tweaked style.
danij
00:47 Doomsday Engine Revision 37814e6c (github): Removed redundant members of player_t in jHexen relating to player messages.
danij
00:39 Doomsday Engine Revision cabd54ed (github): Fixed FTBFS errors in the other games and a missing macro.
danij
00:26 Doomsday Engine Revision 6ea82af7 (github): Moved all common map playsim function declarations to p_map.h.
Reworked the player message handling. Messages are now sent immediately to the player's message buffer instead of bei... danij
00:19 Doomsday Engine Revision 27bf4d99 (github): State->frame is no longer used to OR-in the fullbright flag. Instead State->flags is now used for this purpose. Implemented new state->flag statef_noautolight (not the abbreviation stf_ is already in use as Sector Type Flag), this new flag can be used to prevent Doomsday from rendering a light for frames of a state when the light values have not been manually specified in DED (Doomsday would normally auto-calculate light values and render both light and halo for fullbright sprites).
danij

2006-08-21

16:38 Doomsday Engine Revision cdcb05ee (github): The view border was not being rendered when the render lists were frozen. Disabled wire frame rendering of psprites.
danij
11:33 Doomsday Engine Revision dff5a3b1 (github): Added S_StartSoundEX to exports.
danij

2006-08-20

12:38 Doomsday Engine Revision 42d53ab1 (github): Moved texc documentation into the module's doc folder.
danij
12:31 Doomsday Engine Revision e1eab782 (github): Deleted ancient docs from the plugins' doc folders.
danij
08:30 Doomsday Engine Revision 9eb67939 (github): Minor fixes for changes left behind during debug.
danij
08:02 Doomsday Engine Revision 4be8bd3c (github): Reorganised the control/event bindings structures in light of issues raised by BUG #1526697 (which is now fixed).
There are no longer multiple bindings for different states of an event. All states for a control are stored in one bi... danij

2006-08-19

07:51 Doomsday Engine Revision 6f738a2f (github): Fixed FTBFS with jHexen and remove unused locals in the -turbo handling.
danij
01:11 Doomsday Engine Revision 8f0b31bc (github): Made expected file names lower-case.
danij
01:07 Doomsday Engine Revision 3b118572 (github): Fix file name (case).
danij
01:06 Doomsday Engine Revision 459d242b (github): Fix file name (case).
danij
00:38 Doomsday Engine Revision 1b493c83 (github): Added cvar "rend-dev-tex-showfix" - render surfaces with a missing texture that we fix automatically using the "missing" texture (for debug).
Changed the usage of "missing" texture (see above) use the "unknown" texture for surfaces whose texture is unknown (m... danij
00:00 Doomsday Engine Revision 441a60bb (github): Removed unused ticcmd_t->speed member (left behind after an experiment).
danij

2006-08-18

23:58 Doomsday Engine Revision 5e280af7 (github): Fixed -turbo movement speed modifier. Plus now implemented in jheretic and jHexen.
Fixed joystick turn issues (the delta was being applied twice). danij
18:39 Doomsday Engine Revision 5816cffa (github): Fixed BUG #1374907 Respawn command-line flag (-respawn) is broken.
danij
18:37 Doomsday Engine Revision 83a1b875 (github): Implemented "where" ccmd in WolfTC.
danij
17:55 Doomsday Engine Revision 46abde3d (github): Fixed "where" ccmd in jHeretic. Plus implemented it in jDoom.
danij
17:17 Doomsday Engine Revision 6ebb9a64 (github): Fixed line special bugs that crept in the DMU update.
danij

2006-08-17

17:42 Doomsday Engine Revision 01edc4b1 (github): Shuffled data structures in renderer to simplify usage and to allow for future enhancement (such as an unlimited number of planes per sector and eventually, slopes). RP_QUAD rendpolys and wall vissprites are now handled using four vertices, which now have a Z coordinate.
RP_FLAT rendpolys (plane) vertices now also use a Z coordinate. All Planes of a subsector now share the same vertexes... danij
03:43 Doomsday Engine Revision 5cd3eed1 (github): Reorganised data structures in preparation for rendering an unlimited number of planes per sector. Improved the vertex lineowner initialization so that owners are sorted clockwise around a vertex. This enables us to walk around any given vertex (will be used in fakeradio in order to render side shadows on corners with twosided linedefs. And in DOOM.exe rendering hack emulation).
danij

2006-08-15

15:43 Doomsday Engine Revision 44266908 (github): Fixed world texture alignment problems caused as a result of adding "rend-dev-sky".
danij
15:16 Doomsday Engine Revision 74b4b90d (github): Actually debugSky is a byte, not int.
danij
15:09 Doomsday Engine Revision a218e323 (github): Added cvar "rend-dev-sky": render the sky as a solid surface (for debug).
Fixed: Fog should not be enabled when drawing the mobj bounding boxes. danij
12:26 Doomsday Engine Revision 945aff51 (github): Polished the fakeradio textures a little.
danij
08:51 Doomsday Engine Revision dc9aaa6b (github): Camera tweaks.
When spawning camera players - set the mobj's Z height to that of their base + cfg.eyeheight (fix for cameras spawnin... danij
07:43 Doomsday Engine Revision e31c96f2 (github): Camera players should not be affected by moving planes.
Also, Doomsday should check for static cameras in sectors when a plane moves. If the result of the move leaves a came... danij
00:15 Doomsday Engine Revision 4c12bffc (github): Added some printfs for debugging event > binding > command execution.
danij

2006-08-14

13:25 Doomsday Engine Revision b1c628a3 (github): Fixed issue which when executing bind commands on events in bindclass id 0 it would execute on all bind classes (left over since we changed to zero-index no doubt).
danij
05:32 Doomsday Engine Revision 60d98b54 (github): Externalized help strings for cvars.
danij

2006-08-13

23:08 Doomsday Engine Revision 4e4145fb (github): Externalized help strings for ccmds.
danij
18:43 Doomsday Engine Revision d00b645f (github): Added the original graphic master for the Snowberry orbs.
danij

2006-08-12

17:06 Doomsday Engine Revision e7e57c3d (github): Further clean up and commonisation work. Fixed FTBFS issues? Fixed numerous compiler warnings.
danij
14:28 Doomsday Engine Revision be506090 (github): Fix FTBFS with jHeretic.
danij
11:40 Doomsday Engine Revision 72cc05fd (github): Commonised p_map.c and spechit usage. Fixed a few minor bugs like the invisible enemies bug with jDoom and the incorrect sky flat which crept in, in my last SVN commit.
TODO: Major clean up and commonisation of the logic branching in common/src/p_map.c by implementing new flags where n... danij
 

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