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From 2006-06-02 to 2006-06-15

2006-06-15

22:13 Doomsday Engine Revision 588ad1b0 (github): Fixed BUG [1498018] - Korax's missiles spawn at floor height.
danij
18:51 Doomsday Engine Revision 46d6478c (github): Finish moving *NIX build files around
yagisan
18:49 Doomsday Engine Revision ba2b297a (github): Move *NIX build files around
yagisan
18:18 Doomsday Engine Revision f7b12692 (github): More autoconfiscation work. Also add tests for .ogg and .mp3 playback
yagisan
06:50 Doomsday Engine Revision 61c190b0 (github): Created surface_t using common members from both planes and wallseg sections.
Missing texture replacement is now done once when needed after a call to R_UpdateSector instead of each frame. As thi... danij
00:06 Doomsday Engine Revision b6183155 (github): p_data.h was renamed to p_mapdata.h - updated dmt script accordingly.
danij

2006-06-14

23:01 Doomsday Engine Revision bdd5b8ed (github): Begin autoconfiscation of deng
yagisan
19:34 Doomsday Engine Revision b24f8502 (github): Incremented to beta5.
skyjake
19:33 Doomsday Engine Revision 93da119b (github): Use the correct case on the Mac. Case-sensitive file systems would fail to load the SDLMixer bundle.
skyjake
19:32 Doomsday Engine Revision 3efb83fe (github): Fixed deployment header search paths.
skyjake

2006-06-13

23:06 Doomsday Engine Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
skyjake
22:31 Doomsday Engine Revision 22d0f63d (github): lzss.c should be in the external dirs.
skyjake
22:21 Doomsday Engine Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
skyjake
21:34 Doomsday Engine Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
skyjake
21:05 Doomsday Engine Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
skyjake
20:25 Doomsday Engine Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
skyjake
20:16 Doomsday Engine Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
20:14 Doomsday Engine Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
19:28 Doomsday Engine Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
skyjake
18:49 Doomsday Engine Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
skyjake
05:18 Doomsday Engine Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
danij
05:16 Doomsday Engine Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
danij
05:15 Doomsday Engine Revision 697df375 (github): Added response files for win32 vctk2k3 build.
danij
03:31 Doomsday Engine Revision 34b6e799 (github): Removed m_swap.h as obsolete.
danij

2006-06-12

22:23 Doomsday Engine Revision c02858ac (github): Removed obsolete vcproject files.
danij

2006-06-11

20:44 Doomsday Engine Revision 2f3890a8 (github): No capitals unless required.
skyjake
20:43 Doomsday Engine Revision 59e9bcd0 (github): Relocated headers.
skyjake
20:36 Doomsday Engine Revision 5b508295 (github): Relocated engine headers.
skyjake
20:21 Doomsday Engine Revision bb137fbd (github): Remove the drD3D directory.
skyjake
20:19 Doomsday Engine Revision f6006899 (github): Relocated drD3D headers.
skyjake
20:18 Doomsday Engine Revision 492439ee (github): Relocated drOpenGL headers.
skyjake
20:15 Doomsday Engine Revision 726e6f6d (github): Relocated engine unix headers.
skyjake
20:06 Doomsday Engine Revision 49eae58c (github): Relocated common headers.
skyjake
20:00 Doomsday Engine Revision 327c007f (github): Relocated game plugin headers.
skyjake
18:43 Doomsday Engine Revision 37ffe853 (github): Remove obsolete Src directory.
skyjake
18:41 Doomsday Engine Revision 3324e1a5 (github): Relocated jHexen sources.
skyjake
18:37 Doomsday Engine Revision 7775aad1 (github): Relocated jHeretic sources.
skyjake
18:34 Doomsday Engine Revision b5f3199a (github): Relocated jDoom sources (part 2).
skyjake
18:31 Doomsday Engine Revision e6306f8b (github): Relocated jDoom sources (part 1).
skyjake
18:26 Doomsday Engine Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
skyjake
18:23 Doomsday Engine Revision bf186536 (github): Relocated the map loader plugin and glBSP.
skyjake
18:19 Doomsday Engine Revision 25c07837 (github): Relocated the DEH Reader plugin.
skyjake
18:18 Doomsday Engine Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
skyjake
18:16 Doomsday Engine Revision 80a6385a (github): Relocated the SDLMixer plugin.
skyjake
16:39 Doomsday Engine Revision c7ed1e0c (github): Relocated external lib decencies.
danij
11:31 Doomsday Engine Revision ea798138 (github): Relocated A3D plugin.
skyjake
11:30 Doomsday Engine Revision 1a9b44c2 (github): Relocated OpenAL plugin.
skyjake
11:28 Doomsday Engine Revision ced30fff (github): Relocated DirectSound 6 plugin.
skyjake
11:26 Doomsday Engine Revision 2af90490 (github): Relocated the renderer plugins.
skyjake
11:20 Doomsday Engine Revision 6d53fe1c (github): Relocated Common sources.
skyjake
11:16 Doomsday Engine Revision f0b22316 (github): Relocated drOpenGL sources.
skyjake
11:09 Doomsday Engine Revision 2d12930e (github): Use platform subdirectories.
skyjake
11:06 Doomsday Engine Revision 707e4aed (github): Relocated engine sources.
skyjake
11:01 Doomsday Engine Revision 78be5a89 (github): Relocated engine sources.
skyjake
11:00 Doomsday Engine Revision add91467 (github): Relocate Unix sources.
skyjake
10:59 Doomsday Engine Revision 2256ab5e (github): Relocate Mac sources.
skyjake
10:45 Doomsday Engine Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
skyjake
10:43 Doomsday Engine Revision 133fe0b5 (github): Delete old Defs.
skyjake
10:42 Doomsday Engine Revision 3a8b8995 (github): Engine resource files.
skyjake
10:41 Doomsday Engine Revision 5db97602 (github): Delete old directory.
skyjake
10:41 Doomsday Engine Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
skyjake
10:37 Doomsday Engine Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
skyjake
10:36 Doomsday Engine Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
skyjake
10:20 Doomsday Engine Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
skyjake

2006-06-10

10:15 Doomsday Engine Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an... danij
09:21 Doomsday Engine Revision a8bc0794 (github): Default eye height for jHexen should be 48.
danij
04:32 Doomsday Engine Revision 63800d5d (github): Reimplemented M_ToggleVar.
Implemented a world gravity multiplier for netgames. danij

2006-06-02

18:48 Doomsday Engine Revision 09fc81ea (github): Closes Bug [ 1397946 ] Segmentation faults when using openal. Patch taken from gentoo ebuild
yagisan
 

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