Activity
From 2006-06-02 to 2006-06-15
2006-06-15
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22:13 Doomsday Engine Revision 588ad1b0 (github): Fixed BUG [1498018] - Korax's missiles spawn at floor height.
- 18:51 Doomsday Engine Revision 46d6478c (github): Finish moving *NIX build files around
- 18:49 Doomsday Engine Revision ba2b297a (github): Move *NIX build files around
- 18:18 Doomsday Engine Revision f7b12692 (github): More autoconfiscation work. Also add tests for .ogg and .mp3 playback
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06:50 Doomsday Engine Revision 61c190b0 (github): Created surface_t using common members from both planes and wallseg sections.
- Missing texture replacement is now done once when needed after a call to R_UpdateSector instead of each frame. As thi...
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00:06 Doomsday Engine Revision b6183155 (github): p_data.h was renamed to p_mapdata.h - updated dmt script accordingly.
2006-06-14
- 23:01 Doomsday Engine Revision bdd5b8ed (github): Begin autoconfiscation of deng
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19:34 Doomsday Engine Revision b24f8502 (github): Incremented to beta5.
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19:33 Doomsday Engine Revision 93da119b (github): Use the correct case on the Mac. Case-sensitive file systems would fail to load the SDLMixer bundle.
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19:32 Doomsday Engine Revision 3efb83fe (github): Fixed deployment header search paths.
2006-06-13
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23:06 Doomsday Engine Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
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22:31 Doomsday Engine Revision 22d0f63d (github): lzss.c should be in the external dirs.
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22:21 Doomsday Engine Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
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21:34 Doomsday Engine Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
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21:05 Doomsday Engine Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
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20:25 Doomsday Engine Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
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20:16 Doomsday Engine Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
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20:14 Doomsday Engine Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
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19:28 Doomsday Engine Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
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18:49 Doomsday Engine Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
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05:18 Doomsday Engine Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
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05:16 Doomsday Engine Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
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05:15 Doomsday Engine Revision 697df375 (github): Added response files for win32 vctk2k3 build.
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03:31 Doomsday Engine Revision 34b6e799 (github): Removed m_swap.h as obsolete.
2006-06-12
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22:23 Doomsday Engine Revision c02858ac (github): Removed obsolete vcproject files.
2006-06-11
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20:44 Doomsday Engine Revision 2f3890a8 (github): No capitals unless required.
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20:43 Doomsday Engine Revision 59e9bcd0 (github): Relocated headers.
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20:36 Doomsday Engine Revision 5b508295 (github): Relocated engine headers.
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20:21 Doomsday Engine Revision bb137fbd (github): Remove the drD3D directory.
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20:19 Doomsday Engine Revision f6006899 (github): Relocated drD3D headers.
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20:18 Doomsday Engine Revision 492439ee (github): Relocated drOpenGL headers.
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20:15 Doomsday Engine Revision 726e6f6d (github): Relocated engine unix headers.
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20:06 Doomsday Engine Revision 49eae58c (github): Relocated common headers.
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20:00 Doomsday Engine Revision 327c007f (github): Relocated game plugin headers.
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18:43 Doomsday Engine Revision 37ffe853 (github): Remove obsolete Src directory.
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18:41 Doomsday Engine Revision 3324e1a5 (github): Relocated jHexen sources.
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18:37 Doomsday Engine Revision 7775aad1 (github): Relocated jHeretic sources.
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18:34 Doomsday Engine Revision b5f3199a (github): Relocated jDoom sources (part 2).
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18:31 Doomsday Engine Revision e6306f8b (github): Relocated jDoom sources (part 1).
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18:26 Doomsday Engine Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
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18:23 Doomsday Engine Revision bf186536 (github): Relocated the map loader plugin and glBSP.
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18:19 Doomsday Engine Revision 25c07837 (github): Relocated the DEH Reader plugin.
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18:18 Doomsday Engine Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
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18:16 Doomsday Engine Revision 80a6385a (github): Relocated the SDLMixer plugin.
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16:39 Doomsday Engine Revision c7ed1e0c (github): Relocated external lib decencies.
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11:31 Doomsday Engine Revision ea798138 (github): Relocated A3D plugin.
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11:30 Doomsday Engine Revision 1a9b44c2 (github): Relocated OpenAL plugin.
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11:28 Doomsday Engine Revision ced30fff (github): Relocated DirectSound 6 plugin.
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11:26 Doomsday Engine Revision 2af90490 (github): Relocated the renderer plugins.
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11:20 Doomsday Engine Revision 6d53fe1c (github): Relocated Common sources.
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11:16 Doomsday Engine Revision f0b22316 (github): Relocated drOpenGL sources.
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11:09 Doomsday Engine Revision 2d12930e (github): Use platform subdirectories.
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11:06 Doomsday Engine Revision 707e4aed (github): Relocated engine sources.
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11:01 Doomsday Engine Revision 78be5a89 (github): Relocated engine sources.
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11:00 Doomsday Engine Revision add91467 (github): Relocate Unix sources.
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10:59 Doomsday Engine Revision 2256ab5e (github): Relocate Mac sources.
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10:45 Doomsday Engine Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
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10:43 Doomsday Engine Revision 133fe0b5 (github): Delete old Defs.
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10:42 Doomsday Engine Revision 3a8b8995 (github): Engine resource files.
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10:41 Doomsday Engine Revision 5db97602 (github): Delete old directory.
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10:41 Doomsday Engine Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
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10:37 Doomsday Engine Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
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10:36 Doomsday Engine Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
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10:20 Doomsday Engine Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
2006-06-10
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10:15 Doomsday Engine Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
- This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an...
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09:21 Doomsday Engine Revision a8bc0794 (github): Default eye height for jHexen should be 48.
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04:32 Doomsday Engine Revision 63800d5d (github): Reimplemented M_ToggleVar.
- Implemented a world gravity multiplier for netgames.
2006-06-02
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