danij's activity
From 2005-08-26 to 2005-09-08
2005-09-03
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22:21 Doomsday Engine Feature #1387 (Rejected): Use GL_POINT_SPRITE_ARB for tex particle rendering
- GL_POINT_SPRITE_ARB
Use of this extension should yield a significant speed
boost when rendering lots of textured pa...
2005-08-29
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01:20 Doomsday Engine Bug #247: 1.9.0beta2 Regression: JHeretic Segfaults after loading save
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user_id=849456
I sumised you were loading newer save games in an older
version of jHeretic as in yo...
2005-08-28
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20:40 Doomsday Engine Bug #200: Keys "stuck" while trying to talk
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This sounds more like a one off problem with your keyboard
than a real bug.
Has t... -
20:33 Doomsday Engine Bug #238: jheretic hung when quitting
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Does 1.9.0-beta2 fix the problem? -
20:31 Doomsday Engine Bug #247: 1.9.0beta2 Regression: JHeretic Segfaults after loading save
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Some new items were added to jHeretic saved games for
1.9.0beta2 so naturally an ear... -
20:25 Doomsday Engine Bug #249: Dead Simple unable to exit.
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This bug has been in Doom2 since the begining. Though it is
quite rare. -
16:13 Doomsday Engine Bug #254 (Closed): Pegged Mid textures on moving planes
- Pegged middle textures on moving planes (eg railings on
lifts) "bounce" while the plane moves.
As the plane's hei...
2005-08-27
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20:15 Doomsday Engine Feature #1355: map-cheat-counter 63
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These options can be set using the cfg.
There is no need to have command-line opti... -
14:05 Doomsday Engine Bug #253 (Closed): Lock up when loading MAP28 of Eternal.wad
- jDoom:
When attempting to load MAP28 of Eternal.wad Doomsday
will lock up.
After inspecting the wad in DoomBuild... -
04:46 Doomsday Engine Feature #1384: Option to NOT switch to fist when picking up beserk pack
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Implemented for 1.9.0
The cvar 'player-berserkswitch' has been added.
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