Fixed All Games: A kludge in P_MobjMoveXY prevented missiles from exploding against skyhack ceilings but they would still explode if they crossed a skyhack floor.Handful of minor optimizations in p_map.c to avoid unnecessary DMU calls.Clean up.
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Fixed All Games: A kludge in P_MobjMoveXY prevented missiles from exploding against skyhack ceilings but they would still explode if they crossed a skyhack floor.
Handful of minor optimizations in p_map.c to avoid unnecessary DMU calls.
Clean up.