Revision e194a9d9
Added by danij over 16 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- build
- engine
- api
- dd_api.h (diff)
- dd_share.h (diff)
- doomsday.def (diff)
- doomsday.h (diff)
- portable
- include
- dam_loader.h
- dam_main.h (diff)
- dam_read.h
- de_dam.h (diff)
- edit_map.h (diff)
- p_mapdata.h (diff)
- src
- dam_file.c (diff)
- dam_loader.c
- dam_main.c (diff)
- dam_read.c
- dam_reject.c (diff)
- dd_main.c (diff)
- edit_map.c (diff)
- p_data.c (diff)
- r_world.c (diff)
- include
- api
- plugins
Implemented a series of mechanisms to handle the transfer of game-specific map object data types and their values into the games. This code is early and there is a lot of room for optimization but svn is once again playable using jDoom (yay!). The rest of the supported games will be updated shortly.