Refactor: BspBuilder now directly constructs the HEdges used by GameMap
It is no longer necessary to harden the HEdges into an array postBSP build (a LUT is built however).
Todo: Cleanup.
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Refactor: BspBuilder now directly constructs the HEdges used by GameMap
It is no longer necessary to harden the HEdges into an array post
BSP build (a LUT is built however).
Todo: Cleanup.