Revision c486f6f8
Added by danij almost 16 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- build
- engine
- api
- portable
- include
- de_dgl.h
- de_system.h (diff)
- dgl_atiext.h
- gl_atiext.h
- gl_font.h (diff)
- gl_main.h (diff)
- gl_texmanager.h (diff)
- r_world.h (diff)
- rend_dyn.h (diff)
- rend_particle.h (diff)
- sys_opengl.h
- src
- con_busy.c (diff)
- dam_main.c (diff)
- dd_loop.c (diff)
- dgl_common.c (diff)
- dgl_draw.c (diff)
- dgl_ext.c
- dgl_texture.c (diff)
- edit_bias.c (diff)
- gl_defer.c (diff)
- gl_draw.c (diff)
- gl_font.c (diff)
- gl_main.c (diff)
- gl_tex.c (diff)
- gl_texmanager.c (diff)
- net_main.c (diff)
- p_bmap.c (diff)
- p_material.c (diff)
- p_materialmanager.c (diff)
- p_objlink.c (diff)
- r_data.c (diff)
- r_draw.c (diff)
- r_lgrid.c (diff)
- r_lumobjs.c (diff)
- r_main.c (diff)
- r_world.c (diff)
- rend_console.c (diff)
- rend_dyn.c (diff)
- rend_fakeradio.c (diff)
- rend_halo.c (diff)
- rend_list.c (diff)
- rend_main.c (diff)
- rend_model.c (diff)
- rend_particle.c (diff)
- rend_shadow.c (diff)
- rend_sky.c (diff)
- rend_sprite.c (diff)
- s_main.c (diff)
- s_sfx.c (diff)
- sys_opengl.c
- sys_sdl_window.c (diff)
- ui_main.c (diff)
- include
- unix
- win32
- plugins
Moved the DGL API and OpenGL system-level stuff into their final(?) resting places. Added an API header for DGL.
Don't negotiate the DGL interface within the engine, instead, call OpenGL directly.