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Revision c110ea92

Added by danij almost 13 years ago

Refactor: Use DMU's RTTI mechanic to replace the BSP map data element references

Rather than using the object's index within the vector of these
owned by GameMap for references in BspNode (and using the NF_LEAF
value in the high byte to differentiate between leafs and nodes)
we now use the DMU type header to determine the object's type and
use pointers instead.

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