libgui|GL: TextureBank can use multiple atlases
Based on user-provided atlas IDs, the allocations in a TextureBankcan be split to multiple atlases.
ModelDrawable was updated to support separate atlases for differenttexture map types.
View differences
libgui|GL: TextureBank can use multiple atlases
Based on user-provided atlas IDs, the allocations in a TextureBank
can be split to multiple atlases.
ModelDrawable was updated to support separate atlases for different
texture map types.