Revision 26698821
Added by skyjake about 5 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- tests
- test_gloom
- gloom
- net.dengine.gloom.pack
- shaders
- common
- defs.glsl
- flags.glsl
- indirect_textured.vsh
- surface.glsl (diff)
- debug.fsh
- entity.dei
- entity_material.fsh
- entity_material.vsh
- entity_shadow_dir.fsh
- entity_shadow_dir.vsh
- entity_shadow_omni.fsh
- entity_shadow_omni.vsh
- finalize.fsh
- gloom.dei (diff)
- light_gi.fsh
- light_gi.vsh
- light_global.fsh
- light_global.vsh
- surface_material.fsh (diff)
- surface_material.vsh (diff)
- common
- shaders
- test_gloom
- tests
Gloom: Entity shaders in separate files; texture scale in metrics