Oculus Rift|libappfw|libgui: Frame buffer should not use mipmapping
The main problem with the LibOVR rendering was that the frame buffer texture had mipmapping enabled; GLTexture never applied the parameters because the texture wasn't bound using the class.
OVR rendering is now (de)initialized as needed from libappfw.
Todo: Reconsider ownership of the unwarped frame buffer.
Oculus Rift|libappfw|libgui: Frame buffer should not use mipmapping
The main problem with the LibOVR rendering was that the frame buffer
texture had mipmapping enabled; GLTexture never applied the parameters
because the texture wasn't bound using the class.
OVR rendering is now (de)initialized as needed from libappfw.
Todo: Reconsider ownership of the unwarped frame buffer.