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Revision 8cb00682

Added by danij about 16 years ago

Fixed problem of the shortcut keys (quicksave, help etc...) not working from the title screen unless the menu was active. Resolved by creating a new bclass called "shortcut" which sits above "menu" in the stack. Also relocated the actioning of the "any key; show menu" to the fallback responder. However this now shows that we need another binding class that contains the in-game controls (movement, show automap etc...) which sits above the default "game" bclass and is only active when in a map (otherwise events which are bound to impulses/ccmds will never reach the fallback responder and thus not all keys will show the menu when in the title loop).

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