Wrap references to sprite textures (non-translated, not psprites) with the new material_t abstract interface. Fixed a performance bottle neck in R_AllocRendPoly() (there remains more work to be done. I have to wonder whether in it's current form; it is actually any faster than just allocating a rendpoly_t on the stack whenever needed).
Wrap references to sprite textures (non-translated, not psprites) with the new material_t abstract interface.
Fixed a performance bottle neck in R_AllocRendPoly() (there remains more work to be done. I have to wonder whether in it's current form; it is actually any faster than just allocating a rendpoly_t on the stack whenever needed).