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Revision 5bb54eea

Added by danij over 16 years ago

Cache 2D distance to rendpoly vertexes in rendpoly_vertex_t.
Removed parameter distanceOverride from Rend_VertexColorsApplyTorchLight(), it is no longer needed.
Fixed: Bug in occludeSubsector which failed to compare the correct seg side.
Revised the calculation to determine a wall seg's light level delta.
Optimize: Don't calculate the extraLight delta every time it is required.

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