Handle smooth texture animation at material-level as opposed to resource-type level. This means that we can (potentially) support smoothing e.g. flats to textures and all material types (for example, we could have smoothed texture animations in the UI).
Handle smooth texture animation at material-level as opposed to resource-type level. This means that we can (potentially) support smoothing e.g. flats to textures and all material types (for example, we could have smoothed texture animations in the UI).