Refactored Finale page and object drawing so as to remove all the earlier scale/translation kludges done with the depth compontent of the modelview matrix. There is now a new X/Y scaling factor which I'm currently passing on to the object draw routines.
Implemented a stub for testing 3D model drawing in Finales.
Todo: Still not ideal. We should probably be unprojecting screen-space coordinates?
Refactored Finale page and object drawing so as to remove all the earlier scale/translation kludges done with the depth compontent of the modelview matrix. There is now a new X/Y scaling factor which I'm currently passing on to the object draw routines.
Implemented a stub for testing 3D model drawing in Finales.
Todo: Still not ideal. We should probably be unprojecting screen-space coordinates?