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Revision 4ff1613d

Added by danij almost 16 years ago

Fixed: Bug #2430153 - default automap colours not taken from PLAYPAL.
Added: cvar "map-customcolors" controls the behaviour of when to use the custom automap colors; 0=Never, 1=Automatically disable the user's defaults if the mod being played includes a custom PLAYPAL, 2=Always.
Added: cvars "map-mobj-r/g/b" allows the user to set a custom color for things displayed in automap when the reveal all cheat is used.
Changed: cvar "menu-effects" no longer controls whether menu fog is enabled (set cvar "menu-fog 0" to disable).
Changed: cvar "menu-fog" fog mode 0 now disables the menu fog, other mode indices have been incremented up by one to accomodate.
Fixed issue of the gammaTable not having been prepared before it is first used. Caused by the reorganising of the startup sequence so that GL is up as early possible.
Fixed texreset so that if cvar "rend-tex-gamma" is changed, we update the gammaTable before reseting the textures.
Further changes to the HUD text type-in effect as it was taking too long for strings to be completed.
Enhanced M_StringWidth to cope with line breaks; string width is now that of the longest
individual line of text.
Reorganised and fixed up the option menus as best as possible, splitting with multiple pages when needed. I can't wait until the new menu code is in place in beta7 :)

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