Fixed bug in Rend_DoesMidTextureFillGap which used the surface material X offset in place of the Y offset.Fixed problem of wall surfaces using flat #0 always being marked as potentially visible in Rend_MarkSegSectionsPVisible.
View differences
Fixed bug in Rend_DoesMidTextureFillGap which used the surface material X offset in place of the Y offset.
Fixed problem of wall surfaces using flat #0 always being marked as potentially visible in Rend_MarkSegSectionsPVisible.