Renderer|Client: Preparing mobjs with GL2 models for rendering
The sprite projector now checks for the presence of a GL2 mobjanimator and passes the vissprite to the v2 model renderer if one isfound.
Todo: Several parameters (e.g., model angles) are ignored. These willhave to be defined via the model definition (?).
View differences
Renderer|Client: Preparing mobjs with GL2 models for rendering
The sprite projector now checks for the presence of a GL2 mobj
animator and passes the vissprite to the v2 model renderer if one is
found.
Todo: Several parameters (e.g., model angles) are ignored. These will
have to be defined via the model definition (?).