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From 2021-07-24 to 2021-08-06

2021-08-04

15:28 Revision c07578e7 (github): World|Scripts: Added Thing.mapSpotNum() for querying source map spot
Things spawned by map spots remember which spot spawned them. skyjake
15:28 Revision 20b97c4d (github): Cleanup
skyjake
15:27 Revision 5dad8e52 (github): Heretic|Hexen: Fixed updating visAngle of immobile things
Not updating the `visAngle` would mean that stationary 3D models
would not ever change their angle.
skyjake

2021-08-01

18:01 Revision d85916dc (github): CMake: Added option to disable Shell GUI app
skyjake
17:37 Revision 8ae1a5f8 (github): FS: Explicit File::release() after reads/writes are done
The file system has been designed to not know how many files are currently in use, but NativeFile has an operating sy... skyjake
08:30 Revision 02dad50f (github): World|Scripting: Fixing the build
World hasn't yet been refactored in 2.3... skyjake
07:20 Revision cebd8f66 (github): World|Scripting: Added Thing.angle(), .setAngle()
Changing and querying the angle of a World.Thing.
# Conflicts:
# doomsday/apps/client/src/world/base/bindings_...
skyjake
07:14 Revision 976b2c0d (github): World|Scripting: Added Thing.angle(), .setAngle()
Changing and querying the angle of a World.Thing. skyjake

2021-07-31

10:01 Revision 8fa3e1e3 (github): FluidSynth: RPM dependency is optional
# Conflicts:
# doomsday/cmake/Packaging.cmake
skyjake
10:01 Revision 1dfc245d (github): Debian: Metadata when compiling with embedded FluidSynth
# Conflicts:
# doomsday/cmake/Packaging.cmake
skyjake
10:00 Revision 3259b5ef (github): Debian: Metadata when compiling with embedded FluidSynth
# Conflicts:
# doomsday/cmake/Packaging.cmake
skyjake
09:54 Revision 3e224dae (github): FluidSynth: RPM dependency is optional
skyjake

2021-07-30

15:23 Revision 99fd7051 (github): Debian: Metadata when compiling with embedded FluidSynth
skyjake
15:21 Revision 5a90a36f (github): Debian: Metadata when compiling with embedded FluidSynth
skyjake
13:22 Revision e4f76425 (github): Renderer|DGL: Workaround for 3D model glitch
The DGL-based 3D model renderer was having an issue with triangle
winding flipping randomly, related to batched draws...
skyjake
13:17 Revision e0c471e1 (github): Renderer: Flush pending draws before switching GL state
skyjake
12:08 Revision 28664ce7 (github): Renderer|DGL: Workaround for 3D model glitch
The DGL-based 3D model renderer was having an issue with triangle
winding flipping randomly, related to batched draws...
skyjake
11:51 Revision 2f527b2a (github): Renderer: Flush pending draws before switching GL state
skyjake
07:00 Revision c514f113 (github): macOS: Development entitlements
Assign more entitlements for development builds. skyjake

2021-07-29

20:17 Revision b061d592 (github): macOS: Fixed a debugging issue
System security has been ramped up on M1 Macs, and since we are manually composing the .app bundle and then signing i... skyjake
15:31 Revision 9a82cee0 (github): libcore|NativeFile: Improving file handle management
Keep a fixed limit on the number of simultaneously open files. Due to the design of the libcore file system, we don't... skyjake
09:59 Revision f1fa5e62 (github): macOS: Fix deployment of custom SDL2
skyjake
09:59 Revision 23b23aac (github): Cleanup
skyjake
 

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