The DGL-based 3D model renderer was having an issue with triangle winding flipping randomly, related to batched draws. A flush after finishing one model seems to help. Not sure what is the underlying cause -- potentially a bug in managing the DGL batch state and vertex buffers.
Renderer|DGL: Workaround for 3D model glitch
The DGL-based 3D model renderer was having an issue with triangle
winding flipping randomly, related to batched draws. A flush after
finishing one model seems to help. Not sure what is the underlying
cause -- potentially a bug in managing the DGL batch state and
vertex buffers.