Activity
From 2021-02-12 to 2021-02-25
2021-02-22
- 04:19 Bug #2450: weapon stretched
- The problem is still occurring in Heretic and Hexen.
2021-02-19
- 18:33 Bug #2452 (New): Clip code error
- I’ve encountered a bug with Doomsady’s clipping code. Even when using strict Doom’s clipping this still happens. In l...
2021-02-18
- 21:49 Bug #2450: weapon stretched
- skyjake wrote:
> Could you attach a screenshot of the stretched weapons?
- 09:20 Bug #2450: weapon stretched
- Could you attach a screenshot of the stretched weapons?
- 07:25 Bug #2451: ringing sound
- The name of the track is The Dave D. Taylor Blues. Forgot to add it.
2021-02-17
- 23:00 Bug #2451 (New): ringing sound
- I’ve encountered a rather annoying sound bug that occurs with a specific track. Once 5 minutes have passed you hear a...
- 21:38 Feature #2449: FBX LOD
- That is great. I'm excited about the potential here.
Also, I decided not to create separate requests for the menti... - 20:54 Feature #2449: FBX LOD
- Targeting "Rendering" for now because it's unclear where this will be released. I will likely work on it in the maste...
- 00:19 Feature #2449 (New): FBX LOD
- h1. FBX LOD - Feature Request
This feature, or set of features, would make high-poly 3D models a much more feasibl... - 16:28 Bug #2450 (New): weapon stretched
- Even when 1 to 1 aspect ratio is selected the weapons sprites in all Doom Heretic and Hexen games is still stretched ...
2021-02-16
- 21:38 Revision 93e0baf8 (github): Windows: Further fixes for the MinGW build
- Declare the process as DPI aware for HiDPI support, and check the monitor
DPI for UI scaling.
Enable deployment of d... - 07:57 Bug #2448: crashes when configuring mods an wads folder an video an audio settings.
- skyjake wrote:
> DOOMMarine117 wrote:
> > race condition?
> >
> > whats that?
>
> That's a programming term f...
2021-02-15
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