Activity
From 2021-01-15 to 2021-01-28
2021-01-24
- 14:42 Bug #2445: Doomsday Crashes When Loading Master Levels for Doom II
- Sorry, just wanted to add that by Hexen II, I really mean Hexen: Deathkings of the Dark Citadel.
- 14:10 Bug #2445 (New): Doomsday Crashes When Loading Master Levels for Doom II
- Thanks for hard work on the Source Port.
I am currently running Doomsday 2.3 on Gentoo Linux (Hardened, Systemd, N... - 13:15 Revision 9d232ccb (github): Trying to work around a `windres` error
- Some problem with the preprocessor defines.
- 10:20 Bug #2440: [2.3] Render Hack Regressions
- Completed my journey through Doom II, the only thing out of the blue that I saw was in Map05, in the room with the hi...
- 10:10 Revision 5558bb72 (github): Version/metadata updates
- 10:08 Revision 1e8c5cee (github): Updated copyright year
- 09:46 Revision 8ae0e20e (github): Windows: Executable metadata updates
- 07:58 Revision 8a47feb5 (github): Windows|MSYS: Get Inno Setup location from registry
- 07:53 Revision d4892995 (github): Fixed|Client: Wrong OpenGL version in error message
2021-01-23
- 18:30 Revision 10b1cc4d (github): Windows|MSYS: Sign all the binaries and the Inno Setup installer
- 17:48 Revision c8271dbb (github): Windows|MSYS: Create an Inno Setup installer
- CPack does an External package that creates an EXE installer
for Windows using Inno Setup.
Still missing signing of ... - 10:16 Bug #2440: [2.3] Render Hack Regressions
- Throwing another regression here after playing through Ultimate Doom. In E3M3, there are black spaces in the sky in t...
- 08:23 Revision c06585a9 (github): CMake: Disable SDK by default
- The SDK is no longer relevant to be installed on its own.
- 08:21 Revision 887b8780 (github): CMake|GameKit: Fixed deployment when DE_ENABLE_SDK is disabled
- 06:39 Revision 059e579e (github): Windows|MSYS: Small patch for glbinding v3.0.2
- A missing header?
- 06:39 Revision a6c64e4a (github): Windows|MSYS: Fixing problems with Turbo build option
2021-01-22
- 16:26 Revision 4497c967 (github): Cleanup: Undefine SDL's "main" macro
- This is needed so a build with merged sources doesn't fail.
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