Activity
From 2019-12-22 to 2020-01-04
2020-01-04
- 22:02 Revision bb999dec (github): Cleanup
- 21:53 Revision b54c09dd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into work/omega
- # Conflicts:
# appveyor.yml
# doomsday/apps/api/api_mapedit.h
# doomsday/apps/client/include/render... - 12:21 Revision 651ea202 (github): Renderer: Added stubs for world renderer classes
- 12:19 Revision 91533907 (github): CMake: Avoid failure when buildpackage.py produces no output
2020-01-01
- 20:11 Revision 022839e0 (github): Map Importer: Attempt to detect 3D bridges
- Self-referencing line loops must be simple loops, and not connect to multiple self-referencing lines at any vertex.
... - 17:12 Revision d763a0bd (github): Fixed|Map Importer: Detecting self-referencing sectors
- Put more weight on self-referencing line loops when it comes to detecting render hacks.
For example: AV map23 (x=800... - 16:14 Revision b1f3f069 (github): CMake|CPack: Assimp as a package dependency
- If Assimp is not built into libgui as a static library, add it as a dependency in the DEB/RPM packages built by CPack...
2019-12-31
2019-12-30
- 21:58 Revision ec99f867 (github): Map Importer: AV MAP23 deep water containing an Archvile
- If a sector has a self-referencing loop of lines, regardless of what else the sector has, it will be considered eligi...
- 20:38 Revision b1eabb7d (github): Fixed|Renderer: AV MAP15 midbar lava trap
- Render hack with masked middle textures. Bars that rise from lava to trap the player in Alien Vendetta MAP11.
IssueI... - 20:18 Revision e518130f (github): Fixed|Map Importer: Detecting self-referencing sectors
- IssueID #2370
- 20:04 Revision 4d30ae95 (github): Fixed|Hexen: Some color translation tables not loaded
- A string formatting error caused the lump names of the translation tables to be incorrectly formatted. Half of Cleric...
- 16:15 Revision 557101f8 (github): Fixed|Hexen: Some color translation tables not loaded
- A string formatting error caused the lump names of the translation tables to be incorrectly formatted. Half of Cleric...
- 14:49 Revision 22e7ef91 (github): Fixed|UI: Tab characters in package notes
- IssueID #2372
- 14:49 Revision d77feefd (github): Fixed|UI: Tab characters in package notes
- IssueID #2372
- 13:50 Revision 8958a949 (github): Linux|Builder: System dirs in the RPM package
- Exclude system directories from the RPM package. This avoids conflicts with system packages.
https://talk.dengine.ne...
2019-12-29
- 23:37 Revision a016851a (github): Map Importer: Improved deep water detection
- Improved self-referencing sector processing by allowing multiple partially self-referencing sectors to link together....
- 23:34 Revision 04326f8e (github): libcore|Vector: Vector typedefs
- In the future, Vector templates have shorter names. These typedefs will make it easier to merge code.
- 12:10 Revision 4685ccad (github): Fixed|Windows: Missing export
2019-12-28
- 22:23 Revision e8515281 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
- IssueID #2379
- 15:07 Revision e11ae9fe (github): Windows|libcore: Missing export
- 14:53 Revision 0f2ccb84 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:52 Revision 282042a4 (github): Fixed|Doom: Bullet trajectories when looking up and down
- Apply a true 3D rotation to bullet trajectories when calculating random variations of individual bullets. This fixes ...
- 14:48 Revision 644bd556 (github): libcore: Added convenience header for Slope
- 07:40 Revision d13fd6f1 (github): Debian: Added python3 to Build-Depends
2019-12-27
- 21:59 Revision ee74c279 (github): CI|Windows: Use Python 3 for the CI build
- 21:20 Revision bb5f9089 (github): FluidSynth: Changed how music volume is applied
- IssueID #2384
- 21:15 Revision de40a58b (github): libcore|Math: Added a Slope utility
- Converts between vectors and slopes.
- 21:13 Revision f769ca6b (github): FluidSynth: Changed how music volume is applied
- IssueID #2384
- 13:31 Revision 8c8174c7 (github): CMake: Try to find Python 3 on the system path
2019-12-26
- 21:31 Revision 62059552 (github): Resources|libdoomsday: Detecting DOOM2.WAD v1.7 and v1.7a
- The versions 1.7 and 1.7a are similar enough to not require separate entries.
The detected package is numbered 1.7 i... - 21:20 Revision 73f5319c (github): Resources|libdoomsday: Detect DOOM2.WAD v1.7a
- The detected package is numbered 1.7.1 since only numbers are allowed.
IssueID #2328 - 20:24 Revision bf1c6736 (github): CMake: Require Python 3 for build scripts
- Python 2 will be EOL soon.
- 20:24 Revision 5f3810c0 (github): Resources: Use libgui's TGA loader
- libdoomsday had the old TGA loader that works with FS1. That is now replaced with a call to
de::Image::fromData() tha...
2019-12-24
- 07:49 Revision cab92294 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
- Carriage return characters were confusing the Qt font renderer.
IssueID #2372 - 07:49 Revision 2e2b27d2 (github): Renderer: Avoid near-clipping player weapon models
- IssueID #2373
- 07:47 Revision 5117aead (github): Updated dd_version.h.in with current URLs
- 07:47 Revision 5e2a9a60 (github): Bumped version number to 2.2.1
2019-12-23
- 14:49 Revision c7388849 (github): Hexen|Deathkings: Cvar for controlling monster respawn rate
- Added cvar "game-deathkings-respawn-chance".
IssueID #1584
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