Project

General

Profile

Activity

From 2019-12-17 to 2019-12-30

2019-12-30

21:58 Revision ec99f867 (github): Map Importer: AV MAP23 deep water containing an Archvile
If a sector has a self-referencing loop of lines, regardless of what else the sector has, it will be considered eligi... skyjake
20:38 Revision b1eabb7d (github): Fixed|Renderer: AV MAP15 midbar lava trap
Render hack with masked middle textures. Bars that rise from lava to trap the player in Alien Vendetta MAP11.
IssueI...
skyjake
20:18 Revision e518130f (github): Fixed|Map Importer: Detecting self-referencing sectors
IssueID #2370 skyjake
20:04 Revision 4d30ae95 (github): Fixed|Hexen: Some color translation tables not loaded
A string formatting error caused the lump names of the translation tables to be incorrectly formatted. Half of Cleric... skyjake
16:15 Revision 557101f8 (github): Fixed|Hexen: Some color translation tables not loaded
A string formatting error caused the lump names of the translation tables to be incorrectly formatted. Half of Cleric... skyjake
14:49 Revision 22e7ef91 (github): Fixed|UI: Tab characters in package notes
IssueID #2372 skyjake
14:49 Revision d77feefd (github): Fixed|UI: Tab characters in package notes
IssueID #2372 skyjake
13:50 Revision 8958a949 (github): Linux|Builder: System dirs in the RPM package
Exclude system directories from the RPM package. This avoids conflicts with system packages.
https://talk.dengine.ne...
skyjake

2019-12-29

23:37 Revision a016851a (github): Map Importer: Improved deep water detection
Improved self-referencing sector processing by allowing multiple partially self-referencing sectors to link together.... skyjake
23:34 Revision 04326f8e (github): libcore|Vector: Vector typedefs
In the future, Vector templates have shorter names. These typedefs will make it easier to merge code. skyjake
12:10 Revision 4685ccad (github): Fixed|Windows: Missing export
skyjake

2019-12-28

22:23 Revision e8515281 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379 skyjake
15:07 Revision e11ae9fe (github): Windows|libcore: Missing export
skyjake
14:53 Revision 0f2ccb84 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:52 Revision 282042a4 (github): Fixed|Doom: Bullet trajectories when looking up and down
Apply a true 3D rotation to bullet trajectories when calculating random variations of individual bullets. This fixes ... skyjake
14:48 Revision 644bd556 (github): libcore: Added convenience header for Slope
skyjake
07:40 Revision d13fd6f1 (github): Debian: Added python3 to Build-Depends
skyjake

2019-12-27

21:59 Revision ee74c279 (github): CI|Windows: Use Python 3 for the CI build
skyjake
21:20 Revision bb5f9089 (github): FluidSynth: Changed how music volume is applied
IssueID #2384 skyjake
21:15 Revision de40a58b (github): libcore|Math: Added a Slope utility
Converts between vectors and slopes. skyjake
21:13 Revision f769ca6b (github): FluidSynth: Changed how music volume is applied
IssueID #2384 skyjake
13:31 Revision 8c8174c7 (github): CMake: Try to find Python 3 on the system path
skyjake

2019-12-26

21:31 Revision 62059552 (github): Resources|libdoomsday: Detecting DOOM2.WAD v1.7 and v1.7a
The versions 1.7 and 1.7a are similar enough to not require separate entries.
The detected package is numbered 1.7 i...
skyjake
21:20 Revision 73f5319c (github): Resources|libdoomsday: Detect DOOM2.WAD v1.7a
The detected package is numbered 1.7.1 since only numbers are allowed.
IssueID #2328
skyjake
20:24 Revision bf1c6736 (github): CMake: Require Python 3 for build scripts
Python 2 will be EOL soon. skyjake
20:24 Revision 5f3810c0 (github): Resources: Use libgui's TGA loader
libdoomsday had the old TGA loader that works with FS1. That is now replaced with a call to
de::Image::fromData() tha...
skyjake

2019-12-24

07:49 Revision cab92294 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
Carriage return characters were confusing the Qt font renderer.
IssueID #2372
skyjake
07:49 Revision 2e2b27d2 (github): Renderer: Avoid near-clipping player weapon models
IssueID #2373 skyjake
07:47 Revision 5117aead (github): Updated dd_version.h.in with current URLs
skyjake
07:47 Revision 5e2a9a60 (github): Bumped version number to 2.2.1
skyjake

2019-12-23

14:49 Revision c7388849 (github): Hexen|Deathkings: Cvar for controlling monster respawn rate
Added cvar "game-deathkings-respawn-chance".
IssueID #1584
skyjake

2019-12-21

22:21 Revision 33d6ea66 (github): Scripting|libdoomsday: Added the "commonlib" module
libdoomsday has a script module called "commonlib" for common game-related functions.
commonlib defines the followin...
skyjake
22:19 Revision 02f9f162 (github): Scripting|World: Added more Thing methods
The following methods were added to World.Thing:
- addMom()
- height()
- mom()
- type()
skyjake
22:18 Revision b6deefa1 (github): Scripting|libcore: Added more Math functions
The Math module now has sin(), cos(), and tan(). Also randNum(low, high) was added. skyjake
17:03 Revision cc596b8c (github): Scripting|libcommon: Added function for spawning things
The new bindings are:
- World.spawnThing()
- World.Thing.pos()
skyjake
17:01 Revision b543937b (github): libcore|Record: Utility for removing members
skyjake
12:18 Revision 977df190 (github): Scripting|Doom|Heretic|Hexen: Added Thing "On death" script
IssueID #2374 skyjake
08:44 Revision 99f99256 (github): Renderer: Avoid near-clipping player weapon models
IssueID #2373 skyjake
08:00 Revision 0acb2c16 (github): Freedesktop: Added version 2.2 to the app metainfo
skyjake
07:59 Revision 179f69a5 (github): Merge branch 'master' of ssh://skyjake.fi/doomsday/engine
skyjake

2019-12-20

21:34 Revision ab2a13f8 (github): Create FUNDING.yml
skyjake
21:27 Revision 96d5048f (github): Freedesktop: Added version 2.2 to the app metainfo
skyjake

2019-12-19

21:06 Revision 4bce960d (github): Map Importer: Improved detection of flat bleeding
MapImporter now chooses visplane links separately for the floor and the ceiling of a sector.
Cleaned up the MPE API ...
skyjake

2019-12-18

22:44 Revision 4a651395 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
Carriage return characters were confusing the Qt font renderer.
IssueID #2372
skyjake
22:42 Revision b173c536 (github): macOS: Cleanup
Removed the native font mapping for Core Text, since that has been removed. skyjake
22:06 Revision 0bfe4b4c (github): Resources|libdoomsday: Parsing author from readme file
Use the first match for the Author pattern. skyjake
21:44 Revision 3fb21178 (github): DeHackEd: Apply sprite name patches
Sprite names are changed in the Sprite and State definitions.
IssueID #1666
skyjake
21:42 Revision a70f3b88 (github): UI|Client: Package info mentions DEH patch in WAD
skyjake

2019-12-17

08:32 Revision 9386ebbd (github): Changed release type to "Stable" for 2.2.0
skyjake
 

Also available in: Atom