Activity
From 2019-12-16 to 2019-12-29
2019-12-29
- 23:37 Revision a016851a (github): Map Importer: Improved deep water detection
- Improved self-referencing sector processing by allowing multiple partially self-referencing sectors to link together....
- 23:34 Revision 04326f8e (github): libcore|Vector: Vector typedefs
- In the future, Vector templates have shorter names. These typedefs will make it easier to merge code.
- 12:10 Revision 4685ccad (github): Fixed|Windows: Missing export
2019-12-28
- 22:23 Revision e8515281 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
- IssueID #2379
- 15:07 Revision e11ae9fe (github): Windows|libcore: Missing export
- 14:53 Revision 0f2ccb84 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:52 Revision 282042a4 (github): Fixed|Doom: Bullet trajectories when looking up and down
- Apply a true 3D rotation to bullet trajectories when calculating random variations of individual bullets. This fixes ...
- 14:48 Revision 644bd556 (github): libcore: Added convenience header for Slope
- 07:40 Revision d13fd6f1 (github): Debian: Added python3 to Build-Depends
2019-12-27
- 21:59 Revision ee74c279 (github): CI|Windows: Use Python 3 for the CI build
- 21:20 Revision bb5f9089 (github): FluidSynth: Changed how music volume is applied
- IssueID #2384
- 21:15 Revision de40a58b (github): libcore|Math: Added a Slope utility
- Converts between vectors and slopes.
- 21:13 Revision f769ca6b (github): FluidSynth: Changed how music volume is applied
- IssueID #2384
- 13:31 Revision 8c8174c7 (github): CMake: Try to find Python 3 on the system path
2019-12-26
- 21:31 Revision 62059552 (github): Resources|libdoomsday: Detecting DOOM2.WAD v1.7 and v1.7a
- The versions 1.7 and 1.7a are similar enough to not require separate entries.
The detected package is numbered 1.7 i... - 21:20 Revision 73f5319c (github): Resources|libdoomsday: Detect DOOM2.WAD v1.7a
- The detected package is numbered 1.7.1 since only numbers are allowed.
IssueID #2328 - 20:24 Revision bf1c6736 (github): CMake: Require Python 3 for build scripts
- Python 2 will be EOL soon.
- 20:24 Revision 5f3810c0 (github): Resources: Use libgui's TGA loader
- libdoomsday had the old TGA loader that works with FS1. That is now replaced with a call to
de::Image::fromData() tha...
2019-12-24
- 07:49 Revision cab92294 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
- Carriage return characters were confusing the Qt font renderer.
IssueID #2372 - 07:49 Revision 2e2b27d2 (github): Renderer: Avoid near-clipping player weapon models
- IssueID #2373
- 07:47 Revision 5117aead (github): Updated dd_version.h.in with current URLs
- 07:47 Revision 5e2a9a60 (github): Bumped version number to 2.2.1
2019-12-23
- 14:49 Revision c7388849 (github): Hexen|Deathkings: Cvar for controlling monster respawn rate
- Added cvar "game-deathkings-respawn-chance".
IssueID #1584
2019-12-21
- 22:21 Revision 33d6ea66 (github): Scripting|libdoomsday: Added the "commonlib" module
- libdoomsday has a script module called "commonlib" for common game-related functions.
commonlib defines the followin... - 22:19 Revision 02f9f162 (github): Scripting|World: Added more Thing methods
- The following methods were added to World.Thing:
- addMom()
- height()
- mom()
- type() - 22:18 Revision b6deefa1 (github): Scripting|libcore: Added more Math functions
- The Math module now has sin(), cos(), and tan(). Also randNum(low, high) was added.
- 17:03 Revision cc596b8c (github): Scripting|libcommon: Added function for spawning things
- The new bindings are:
- World.spawnThing()
- World.Thing.pos() - 17:01 Revision b543937b (github): libcore|Record: Utility for removing members
- 12:18 Revision 977df190 (github): Scripting|Doom|Heretic|Hexen: Added Thing "On death" script
- IssueID #2374
- 08:44 Revision 99f99256 (github): Renderer: Avoid near-clipping player weapon models
- IssueID #2373
- 08:00 Revision 0acb2c16 (github): Freedesktop: Added version 2.2 to the app metainfo
- 07:59 Revision 179f69a5 (github): Merge branch 'master' of ssh://skyjake.fi/doomsday/engine
2019-12-20
- 21:34 Revision ab2a13f8 (github): Create FUNDING.yml
- 21:27 Revision 96d5048f (github): Freedesktop: Added version 2.2 to the app metainfo
2019-12-19
- 21:06 Revision 4bce960d (github): Map Importer: Improved detection of flat bleeding
- MapImporter now chooses visplane links separately for the floor and the ceiling of a sector.
Cleaned up the MPE API ...
2019-12-18
- 22:44 Revision 4a651395 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
- Carriage return characters were confusing the Qt font renderer.
IssueID #2372 - 22:42 Revision b173c536 (github): macOS: Cleanup
- Removed the native font mapping for Core Text, since that has been removed.
- 22:06 Revision 0bfe4b4c (github): Resources|libdoomsday: Parsing author from readme file
- Use the first match for the Author pattern.
- 21:44 Revision 3fb21178 (github): DeHackEd: Apply sprite name patches
- Sprite names are changed in the Sprite and State definitions.
IssueID #1666 - 21:42 Revision a70f3b88 (github): UI|Client: Package info mentions DEH patch in WAD
2019-12-17
2019-12-16
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