Project

General

Profile

Activity

From 2019-11-10 to 2019-11-23

2019-11-23

21:30 Revision a1c7f393 (github): Scripting: Converting a dictionary to record using Record()
skyjake
20:29 Revision 02b4d8e6 (github): Fixed|Scripting: Passing records by reference in arguments
skyjake
12:23 Revision 0b62389f (github): Scripting: Allow scope notation to be used sequentially
This is now legal: `a->b->c` skyjake

2019-11-20

20:31 Revision f4fd4d71 (github): Fixed|Scripting: Improved message of script exceptions
skyjake
20:15 Revision c4486edc (github): Fixed|Scripting: Edge cases in parser and slice operator
The parser would fail if a single-line catch compound was used at the end of the script.
Slice operator would not om...
skyjake

2019-11-19

21:29 Revision b1e28a05 (github): Scripting|Tools: "doomsdayscript" tool and imports
Allow access to all files in the same folder in case the script does imports of files from the same directory. skyjake

2019-11-17

14:11 Revision 8ecea77a (github): UI|Client: Added menu item to open Doomsday Manual
skyjake

2019-11-16

21:41 Revision 004039c3 (github): Heretic|Scripting: Scripted touch action for special things
A Thing definition may specify an "On touch" script that gets run when the thing is touched. This replaces any hardco... skyjake
21:24 Feature #2352 (Closed): [Heretic] Scripted touch action for special things
Things with the MF_SPECIAL flag can be touched for an effect like getting the health powerup.
In addition to the h...
skyjake
21:21 Revision 9870aa3a (github): Scripting: Added more World and Game bindings
The following functions were added:
- World.consolePlayer()
- World.Thing.id()
- Game.setMessage()
- Game.setYellowMe...
skyjake

2019-11-15

21:48 Feature #2351 (Closed): Recognize Freedoom 0.12.1 IWADs
Add the details of these IWADs to @databundles.dei@. skyjake
21:38 Revision 7372ed3e (github): Resources|libdoomsday: Recognize Freedoom 0.12.1 IWADs
skyjake
21:28 Feature #1429 (Closed): Support for Freedoom
Agreed. Closing since Boom features no longer required. skyjake

2019-11-12

11:11 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
> is there no way to tell if the person currently has the light amplification powerup?
Yeah, that's the problem at ...
skyjake

2019-11-11

10:02 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
that fixes the invisbility, is there no way to tell if the person currently has the light amplification powerup? and ... eunbolt
 

Also available in: Atom