Activity
From 2019-11-01 to 2019-11-14
2019-11-12
- 11:11 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- > is there no way to tell if the person currently has the light amplification powerup?
Yeah, that's the problem at ...
2019-11-11
- 10:02 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- that fixes the invisbility, is there no way to tell if the person currently has the light amplification powerup? and ...
2019-11-08
- 11:42 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- Looks like the autobuilder has gotten stuck, I'll give it a kick...
- 07:53 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- What build are the updates in? last build i see is 2nd nov
2019-11-05
- 12:01 Bug #2343 (In Progress): Player weapon opacity doesn't affect psprite 3D models
- Could you give the new variables a try and see what happens?
"opacityFromWeapon" is True by default, and that gets... - 11:57 Revision 55b487d9 (github): Model Renderer|Definitions: Weapon opacity and fullbright mode
- Added model definition variables "opacityFromWeapon" and "fullbrightFromWeapon" that work with psprites to modify the...
- 08:38 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
- The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the ...
2019-11-02
- 21:29 Bug #2350 (New): [Doom] Status bar drawing glitch in Doom Registered v1.1
- When I play Doom Registered v1.1 the status bar is displayed incorrectly.
This is because in the older versions of... - 06:39 Revision 77495c29 (github): Changed release type to "Stable" for 2.1.2
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