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From 2019-10-30 to 2019-11-12

2019-11-12

11:11 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
> is there no way to tell if the person currently has the light amplification powerup?
Yeah, that's the problem at ...
skyjake

2019-11-11

10:02 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
that fixes the invisbility, is there no way to tell if the person currently has the light amplification powerup? and ... eunbolt

2019-11-08

11:42 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
Looks like the autobuilder has gotten stuck, I'll give it a kick... skyjake
07:53 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
What build are the updates in? last build i see is 2nd nov eunbolt

2019-11-05

12:01 Bug #2343 (In Progress): Player weapon opacity doesn't affect psprite 3D models
Could you give the new variables a try and see what happens?
"opacityFromWeapon" is True by default, and that gets...
skyjake
11:57 Revision 55b487d9 (github): Model Renderer|Definitions: Weapon opacity and fullbright mode
Added model definition variables "opacityFromWeapon" and "fullbrightFromWeapon" that work with psprites to modify the... skyjake
08:38 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the ... skyjake

2019-11-02

21:29 Bug #2350 (New): [Doom] Status bar drawing glitch in Doom Registered v1.1
When I play Doom Registered v1.1 the status bar is displayed incorrectly.
This is because in the older versions of...
GL
06:39 Revision 77495c29 (github): Changed release type to "Stable" for 2.1.2
skyjake

2019-10-30

11:15 Revision 5eff5013 (github): Builder|Debian: Files for packaging
These were moved in the master branch, so mirroring the change in stable. skyjake
 

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